I'm only marginally past that point, but have absolutely experienced the headaches of the first few hours. Still reeling and wish there were just some quick reference to help with some of the basics. It forces you to either have to read a thousand posts, or give up, or flail around failing over and over until you stumble on the right answer.... all of which ruins the experience. I agree the struggle has it's rewards for this game, but this is more of a sadistic trick than a struggle.Sirrobert wrote: ↑Sat, 8. Aug 20, 23:01Well I'm finally going back to trying out Mayhem, and I'm already feeling lost on the first few hours.
One particularly frustrating tidbit is that manual trade seems MUCH harder now, because the AI actually has sufficient ships to do the work. When I finally do find a factory with a full inventory, some NPC trader swooped in and bought everything before my traders even got there.
I'm torn between doing combat missions to make some cash, or hopping into the fastest ships I have and explore the galaxy for spots to settle.
So I'm completely lost. What is a good path for the first hours?
Anyway, The Trade Run command is horrible. Don't use it. Also the best trade search feature can often send you 4 or 5 jumps away and by the time you get there, the deal is gone every time. I found best thing to do is just manually look at each station's inventory in a system where your trader is at, and if one is full, go there and buy it, because you know it's the best price. (be sure it's one of the basic resources you can actually sell to a factory, such as Telad or Chemicals etc.) If none are near full, move your trader over to another system. Point is, try to minimize your jumps because there are simply way too many NPC traders out there, and the only way to really reduce your jumps is to capitalize on what's selling low in your immediate area. Yes, selling can be difficult too, so again, I recommend looking at the type of station you would sell that resource at, and manually looking at the nearby systems. You're not looking necessarily for the best selling price, but just a decent one and more importantly one that's close.
Once you get an outpost, you can assign traders automatically, but so far my traders all slowly lose money. I have a sweet corner, surrounded by NPC's and lots of business to be had, but somehow my traders always seem to sell for less than they buy. Some people say they have great luck with outpost traders, but I consistently see them being horrible. I'm still not sure how to make "good" money. Missions are a grind and dull. You can't send your claimed ships to a shipyard to sell anymore, so that's been nerfed also. You can sell excess materials from your factories but automating that seems complex and I've not figured out how yet. Personally, I loved Mayhem 2 far better with the exception of a few nice features in 3. Maybe it will change after I bludgeon myself a few hundred more times.