Litcube's Universe

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XenonArchitect7
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Re: Litcube's Universe

Post by XenonArchitect7 » Tue, 23. Mar 21, 22:51

srobbyroy wrote:
Tue, 23. Mar 21, 18:48
Is that where factories are purchased also?
Mayhem is an entirely different mod than LU. A lot of game mechanics are different. You need to go to the Mayhem forum thread and specify you are playing Mayhem 2. To answer your question, factories must be constructed at your sanctuaries.

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alexalsp
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Re: Litcube's Universe

Post by alexalsp » Wed, 24. Mar 21, 03:34

XenonArchitect7 wrote:
Tue, 23. Mar 21, 22:51
srobbyroy wrote:
Tue, 23. Mar 21, 18:48
Is that where factories are purchased also?
Mayhem is an entirely different mod than LU. A lot of game mechanics are different. You need to go to the Mayhem forum thread and specify you are playing Mayhem 2. To answer your question, factories must be constructed at your sanctuaries.
viewtopic.php?f=94&t=381503

srobbyroy
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Re: Litcube's Universe

Post by srobbyroy » Wed, 24. Mar 21, 22:20

Thanks everyone for your help

Huillam
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Re: Litcube's Universe

Post by Huillam » Wed, 31. Mar 21, 18:11

There's something messing with my save (which is fairly obvious when I end up with NPCs in terran stations trying to sell me an used mammoth).
I've been using only three mods on top of LU and, as far as know, all three should be safe: Mk3 Improvement Reloaded Reloaded, Satellites Monitoring and Marine Repairs and Training.
Is one of them known to cause issue?

While I haven't reached that point in my current playthrough I remember in the previous one some massive stutter while ships were undocking from my carrier (for a M2+ loaded with M6s it could take few minutes). Is there a way to activate some sort of logging? If I can spot the script that returns multiple errors per seconds when that happens I may very well find the culprit.

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Joubarbe
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Re: Litcube's Universe

Post by Joubarbe » Wed, 31. Mar 21, 20:14

Marine Repairs and Training is not safe.

Huillam
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Re: Litcube's Universe

Post by Huillam » Wed, 31. Mar 21, 21:36

Ah damn. Thank you Joubarbe.

Huillam
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Re: Litcube's Universe

Post by Huillam » Mon, 5. Apr 21, 21:18

I switched Marine Repairs and Training for the Repair Laser Rate Pack, made a new clean install, started a new playthrough, I didn't install the Plugin Manager nor the Bonus Pack and yet I ended up with an ATF Mapping Service Mammoth.
Any idea for a possible cause?

Rothank
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Re: Litcube's Universe

Post by Rothank » Tue, 6. Apr 21, 13:41

What are the chances LU will be compatible with X3: Farnham's Legacy?


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Jack08
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Re: Litcube's Universe

Post by Jack08 » Wed, 7. Apr 21, 09:56

Rothank wrote:
Tue, 6. Apr 21, 13:41
What are the chances LU will be compatible with X3: Farnham's Legacy?
There are no plans at current to support it. The porting effort would likely be immense and if I understand the gameplay of the new product correctly; it may not even make sense to port.
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
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Huillam
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Re: Litcube's Universe

Post by Huillam » Thu, 8. Apr 21, 02:59

As I'm still trying to find what could be messing with my save I noticed ATF ships in Teladi space. Is that a LU thing or can I assume that's a side effect of whathever is the cause of my problems?

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Zaitsev
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Re: Litcube's Universe

Post by Zaitsev » Sat, 17. Apr 21, 00:19

Huillam wrote:
Thu, 8. Apr 21, 02:59
As I'm still trying to find what could be messing with my save I noticed ATF ships in Teladi space. Is that a LU thing or can I assume that's a side effect of whathever is the cause of my problems?
The ATF ships roaming around is an LU thing as far as I know.
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ChuckyRocketson
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Re: Litcube's Universe

Post by ChuckyRocketson » Tue, 20. Apr 21, 09:40

Man, this mod is awesome. I only played X3:TC for about a week before I found this. Now it's been another week.

I had to disable Phanon Corp and Revelation because things were a little too high pressure for me. I was still learning the game.
I've amassed a small fleet of around 10 offensive ships and wing'd them up all with jump drives. I try to keep anything under 25,000 Kj out of my wings because they'll just die as soon as a fight is engaged. I've got mainly M3's in my wings. I've got 13 UT's making their rounds and 5 stations up making profits. My main ship is an Albion Pride. Its being used mainly for collecting wares in sectors that have lots of enemy activity, like atreus' clouds and scale plate green.
I then ran into an abandoned Tyr in some eastern sector! I gleefully claimed it and spent 2+ hours repairing it with an object on my mouse button, after giving it a jump drive and making it sit still in Argon Prime. Some big ship did wind up colliding with something and exploding during this time, but oh well :p.

So I experimented a bit by doing combat missions with my Tyr in the sector along with my small fleet to success. Then I got a little ballsy and hit up a pirate sector, Veil of Delusion just to see what would happen. I could always load back my save and not continue that route ya know?

Anyways, I begin to destroy about 25 ships in the sector, I lose a few, and head straight for their shipyard to destroy it. It was interesting watching a bunch of ships undock from the station as it's under attack. Eventually they all die along with the shipyard. It was my first time ever attacking a station..intentionally.

Then I saw there was a pirate mining outpost and a rehab center in the sector and nothing else. So I made my way towards the nearest one, the mining outpost.
Oh boy! I did not know you get the loot the station was holding on to! Thousands of crystals and minerals to sell!
So now I have 130,000,000+ credits, which is way past anything I've had so far, although that Tyr I found I believe is worth over half a billion.. I dont plan on selling it for now unless I see a better opportunity.

I've had a minor mining operation going a couple sectors over in Thyn's Excavation. I manually scanned some roids until I found some Nividium (one roid showed 22 Yield! Been sucking on it for days now with 3 miners, 1200+ nividium from it so far)

Just wanted to leave some feedback of my experience so far. I'm loving it. Debating if I should turn phanon corp back on. I might be ready now.

https://i.imgur.com/ippmlEw.png


edit: I want to start utilizing MLCC. Instructions say to install this on a Dock. Does this mean an Equipment Dock station?
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XenonArchitect7
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Re: Litcube's Universe

Post by XenonArchitect7 » Wed, 21. Apr 21, 02:52

ChuckyRocketson wrote:
Tue, 20. Apr 21, 09:40
I want to start utilizing MLCC. Instructions say to install this on a Dock. Does this mean an Equipment Dock station?
MLCC is quite awesome, much more advanced than wings. You will need any "dock", which means a station that isn't a factory. Trade stations are good for starting out with a few M6, and equipment docks work too. Eventually you will need the OTAS Starliner dock, which docks 9 capitals each. You should also seek out a station that can hold infinite M6, such as the Boron Equipment Dock.

It doesn't really matter what station you use or how many you have in your MLCC network, but I strongly discourage you from putting MLCC on your player headquarters (PHQ). The reason is that MLCC will automatically override the dockware manager based on your ship resupply settings and players usually want their PHQ dockware manager to be set up for shipbuilding material imports.

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