[Script] Factory Complex Constructor [4.02]
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Ah, good so it does exist for TC too. I'll be adding this right away, I had to make my own temporary script in the meantime and it just wasn't the same manually inputting coordinates compared to carefully moving it around realtime.
Now I can get back to my real plan....Overloading the game economy with my 350+ fab hypercomplexes!
Now I can get back to my real plan....Overloading the game economy with my 350+ fab hypercomplexes!
Give a man a fire, he'll stay warm for a day
Set a man on fire, he'll stay warm for the rest of his life
Set a man on fire, he'll stay warm for the rest of his life
Very good mod now atleast i wont kill myself flying thrugh my home sector
Anyways i did go thrugh whole manula and play abit with mod itself and im wondering is ther a passibility to somehow remove tubes from my old not-player friendly complex so i get a single stations again ?
Edit: Ok no question just found up that you can selfdestruct tubes
Anyways i did go thrugh whole manula and play abit with mod itself and im wondering is ther a passibility to somehow remove tubes from my old not-player friendly complex so i get a single stations again ?
Edit: Ok no question just found up that you can selfdestruct tubes
I have bee using FCC for a long time and it really works good and I like it (v 4.01)
I just recently installed Litcube's mod for Saturn Complex which does not work for me. Litcube says it may possibly be a conflict with another script. Since FCC is the only other script, has anyone else tried it along with the Saturn Complex script and experience problems, and also, how do I uninstall the FCC script? There are many files with FCC and if done manually I will probably not uninstall it correctly.
You can read details about my 'script conflict'(?) in the most recent postings under Litcubs's thread for the Saturn Complex Hub script forum.
(here: http://forum.egosoft.com/viewtopic.php? ... &start=165)
Thanks in advance
I just recently installed Litcube's mod for Saturn Complex which does not work for me. Litcube says it may possibly be a conflict with another script. Since FCC is the only other script, has anyone else tried it along with the Saturn Complex script and experience problems, and also, how do I uninstall the FCC script? There are many files with FCC and if done manually I will probably not uninstall it correctly.
You can read details about my 'script conflict'(?) in the most recent postings under Litcubs's thread for the Saturn Complex Hub script forum.
(here: http://forum.egosoft.com/viewtopic.php? ... &start=165)
Thanks in advance
Read the manual, which is linked as a separate pdf-Download in the first post, for uninstall information.zymurg wrote:... and also, how do I uninstall the FCC script? There are many files with FCC and if done manually I will probably not uninstall it correctly.
For your problem, I don't use Saturns Complex Hub but I can't see a reason, why FCC should conflict the hub if you didn't build it via FCC. If you build it with FCC you can try to build a new one without using FCC but the regular commands.
- X2-Illuminatus
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X2-Illuminatus wrote:If you haven't tried it, please activate the "show all images: images in posts"-option in your profile. I just noticed that when I deactivate this option the OP is blank for me, as well.
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Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
I am having problems with the hotkeys as well. Not just with this script though.
I think AP will only let you have a certain number of hotkeys before it starts removing them.
On another note. Great script. Would it be possible to make it extend the axis of the connection points with a line or something to make it easier to align the connection tubes?
I think AP will only let you have a certain number of hotkeys before it starts removing them.
On another note. Great script. Would it be possible to make it extend the axis of the connection points with a line or something to make it easier to align the connection tubes?
Knowledge is Power!
- X2-Illuminatus
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If you read the posts on the last page of this topic, you'll notice that according to other users it seems to work in X3AP, but there are some problems with the hotkeys.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
So, i've setup the hotkeys, placed a station (both massom mill and a silicon mine) now i targeted one of the station (both are not yet connected), unfixed it and try to rotate it. I only get a negative beeping sound. Why?
Both stations do this...
Edit:
Nvm, found out you have to open the sector window 1st...
Edit2: New question:
In the manual, chapter 6.1, is a hyperlink to http://www.komplexbaugilde.de/. This link doesn't work anymore. Does anyone have a similar guide/list? I'm not just satisfied with some tubes, they need to be straight and orderly ect. For that i need to know the node points on the stations.
Both stations do this...
Edit:
Nvm, found out you have to open the sector window 1st...
Edit2: New question:
In the manual, chapter 6.1, is a hyperlink to http://www.komplexbaugilde.de/. This link doesn't work anymore. Does anyone have a similar guide/list? I'm not just satisfied with some tubes, they need to be straight and orderly ect. For that i need to know the node points on the stations.
The cake is a lie!
I was able to find this http://www.seizewell.de/komplexbauguide.htm#431Tyoi wrote:
Edit2: New question:
In the manual, chapter 6.1, is a hyperlink to http://www.komplexbaugilde.de/. This link doesn't work anymore. Does anyone have a similar guide/list? I'm not just satisfied with some tubes, they need to be straight and orderly ect. For that i need to know the node points on the stations.
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I have no problems with the bindings, in fact they work just fine after messing with them.
However, no idea why the constant warning beep is going off, looking at it in sector map or without it after I unlock a station to be moved, almost the most annoying sound in the world until I have to mute it just to continue, but then the audio ques are gone when other things are happening, and well, you know how builders go, they lose themselves dropping stations all over the place.
Hmm, strange problem indeed.
Could also be I didn't start a fresh game after installing this, but damn, I'm just too far along at this point, I would quit again for another year and by that time rebirth should be out. Cause...slowly but surely taking over argon sectors.
However, no idea why the constant warning beep is going off, looking at it in sector map or without it after I unlock a station to be moved, almost the most annoying sound in the world until I have to mute it just to continue, but then the audio ques are gone when other things are happening, and well, you know how builders go, they lose themselves dropping stations all over the place.
Hmm, strange problem indeed.
Could also be I didn't start a fresh game after installing this, but damn, I'm just too far along at this point, I would quit again for another year and by that time rebirth should be out. Cause...slowly but surely taking over argon sectors.
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The issue with factories that require a asteroid, you have to use the "vanilla" feature of placing the mine onto the asteroid, then you can move it around with FCC. That's how it is with Silicon, Ore and Water Mines, in any case.Hellblazer wrote:For me it's not working out so much. I'm trying to place TC nividium mines, and what ever input I place for the offset, it's never working stating that there's a proximity alert.
It's like it's not taking into account the true size of the mine for the offset.