[SCRIPT] Gateless Jump Hotkey/Command Updated: 12/02/08
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- apricotslice
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- TERRAN-CONFLICTOR
- Posts: 154
- Joined: Tue, 27. Jan 09, 03:24
Hey, sorry for the late reply. I've been inactive for a while doing other things.
altaar & spacefueladdict,
Sure, you can use it. Modify as needed, just credit me
lastebil,
Any script could use it, but you would have to edit the part that makes them jump so that it references the script from this mod. I actually made the change to UTs once, I think I had to edit one of the default moveto or goto or something scripts - that was 2 months ago and I forget the specifics. I didn't keep the change because it was so horribly overpowered though, haha. The ships were popping in and out of sectors like crazy. When you're OOS the ship will literally jump directly on top of the station and dock instantly. The only thing slowing it down was finding the next deal, the second it found something it would jump, buy, jump, sell. One UT like that could probably handle trading over the whole universe. You could modify it to not move them to position if you wanted to balance it, though - that way they could jump to terran sectors without instant docking.
All this script really does is use the standard jump system with the sector as a target instead of the gate, then move you to the x,y,z of the target as soon as you're there. The same way it works when you jump to systems outside the gate network like Khaak sectors.
apricotslice,
-edit- Nevermind, I'll email it to you now. I forgot this forum had an email button haha.
TERRAN-CONFLICTOR,
The way it works is it jumps you to the center of the area (the same way jumping to Aldrin works) then moves you to the location targeted. It shouldn't cause any gate collisions - since you won't be warping to gates at all when using it. Such a big ship may have problems with the in-sector collision prevention thing that the move command uses, though. It won't kill you or anything, but I've noticed it to be a bit too sensitive when it comes to big stations and possibly big ships - so it might dump you a long way from your target position, which can be a PITA on a slow ship.
altaar & spacefueladdict,
Sure, you can use it. Modify as needed, just credit me
lastebil,
Any script could use it, but you would have to edit the part that makes them jump so that it references the script from this mod. I actually made the change to UTs once, I think I had to edit one of the default moveto or goto or something scripts - that was 2 months ago and I forget the specifics. I didn't keep the change because it was so horribly overpowered though, haha. The ships were popping in and out of sectors like crazy. When you're OOS the ship will literally jump directly on top of the station and dock instantly. The only thing slowing it down was finding the next deal, the second it found something it would jump, buy, jump, sell. One UT like that could probably handle trading over the whole universe. You could modify it to not move them to position if you wanted to balance it, though - that way they could jump to terran sectors without instant docking.
All this script really does is use the standard jump system with the sector as a target instead of the gate, then move you to the x,y,z of the target as soon as you're there. The same way it works when you jump to systems outside the gate network like Khaak sectors.
apricotslice,
-edit- Nevermind, I'll email it to you now. I forgot this forum had an email button haha.
TERRAN-CONFLICTOR,
The way it works is it jumps you to the center of the area (the same way jumping to Aldrin works) then moves you to the location targeted. It shouldn't cause any gate collisions - since you won't be warping to gates at all when using it. Such a big ship may have problems with the in-sector collision prevention thing that the move command uses, though. It won't kill you or anything, but I've noticed it to be a bit too sensitive when it comes to big stations and possibly big ships - so it might dump you a long way from your target position, which can be a PITA on a slow ship.
Hi there,
I'm wondering if you could help me with a little modification to this script (the 1x version). It would appear that NPC ships have the ability to jump around pretty much instantly. Having to wait for the thing to charge to 100% when they can pop about as they please is incredibly frustrating. I would like a way of removing this delay completely. A "jump to target" hotkey would be nice too. I'm not asking you to cater to my every whim here, I'd be quite happy with just some pointers on how to achieve this on my own - though my programming abilities are somewhat limited (systems/networking guy itt).
Thanks.
I'm wondering if you could help me with a little modification to this script (the 1x version). It would appear that NPC ships have the ability to jump around pretty much instantly. Having to wait for the thing to charge to 100% when they can pop about as they please is incredibly frustrating. I would like a way of removing this delay completely. A "jump to target" hotkey would be nice too. I'm not asking you to cater to my every whim here, I'd be quite happy with just some pointers on how to achieve this on my own - though my programming abilities are somewhat limited (systems/networking guy itt).
Thanks.
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- Posts: 5159
- Joined: Thu, 9. Oct 03, 20:44
This is my favourite gateless jumpdrive, I've re-uploaded it here: http://www.mediafire.com/?fr2wktc44x4i0q0
"There's an old story about the person who wished his computer were as easy to use as his telephone. That wish has come true, since I no longer know how to use my telephone" — Bjarne Stroustrup
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
This is one of my favorite jumpdrive scripts. I put it on the X3 Google Code site. Hopefully that will prevent dead links anytime soon.
Gateless Jumpdrive v.2
Edit: Adjusted url to make a direct link to the file in question. X2-Illuminatus
Gateless Jumpdrive v.2
Edit: Adjusted url to make a direct link to the file in question. X2-Illuminatus
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Thank youDrBullwinkle wrote:This is one of my favorite jumpdrive scripts. I put it on the X3 Google Code site. Hopefully that will prevent dead links anytime soon.
Gateless Jumpdrive v.2
- X2-Illuminatus
- Moderator (Deutsch)
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- Joined: Sun, 2. Apr 06, 16:38
The mediafire.com link provided by NeverSnake does not seem to work anymore. From DrBullwinkle's google code link you get the x1 version, though.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
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Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Thanks, and my bad, I meant the one posted by Bullwinkle, thanks! Now I can be safe in the knowledge that I got the version I wanted... Like I said, mostly gonna be using this on the ships that can't, or shouldn't use jumping to gates, the Aran, due to it being so slow that it takes forever to get anywhere, and the Valhalla, as it can't use anything but jump beacons anyway... but won't feel as 'cheaty' to me as an ecellless version(even if there is one that makes ya pay credits as if ya bought the ecells
After testing, I've discovered that this does NOT work with the Valhalla, probably because it basicly activates the jump drive to the target spot...so if you target a system without a jump beacon, valhalla just pops into a different place in the system it is already in....which is a pity, oh well, could still jump one around with an aran....
Re: [SCRIPT] Gateless Jump Hotkey/Command Updated: 12/02/08
It doesn't work if jumpdrive is built in (i.e. kha'ak corvette)