deca.death wrote:They should be nerfed. One way or the other. Difficult I don't mind, I want possible. Is it realistic that small and fast thing such as boarding pod to be noted every Goddamn time in a highly hostile and warzone-hazy environment?
The simple truth is that missiles are easy tarrgets.
There is no cheat or huge artificial hit box involved. A laser has to physically hit the model of the missile. I have tested that.
But missiles come up in a straight line... ideally suited for a bullseye target lead calculation.
MD Mk2 doesn't even "concentrate" on boarding pods.
Every incoming missile gets equal attention.
The only concession is that all high-threat missiles (like Hammerheads or boarding pods) are serviced first before the turrets give
equal firing time to all the other missiles, too.
There really is no alternative. Even if a thousand Mosquitos were incoming, that would be survivable for many ships.
So if the first shot misses, with a crapload of other missiles incoming, it would take a long time until the turret "got around" to the boarding pod again.
It's
not just hammering away at the boarding pods exclusively.
Saturation works.
I'm not letting the script cheat. That would be boring.
It's just not prone to self reflection while there's work to do. =)
If you wish to nerf the script, be my guest.
Reducing the priority of boarding pods won't help a lot, though. They'd
still get equal time on the firing range.
You'd have to do something drastic like a RND(1-20) and only fire on a BP if 1 is rolled.
Or ignore them completely. Whatever your fancy.