[MOD] X2 Ship Callback Mod V2 {V1.08} [4/6 3.1 compatible][Cockpit version added]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Scoob
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Post by Scoob » Fri, 23. Jul 10, 13:21

Hi Paul,

Cool, I'll copy the Mk1 Dragon row in tShips for the Mk1a version.

One thing though, there will be several of the bugged Mk1a's docked at various places no doubt (some were seen docking at an M1) could this potentially cause a crash with M6's (when fixed) docked at a carrier? If this is the case I'll just zero the entry for the time being.

Cheers,

Scoob.

Scoob
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Post by Scoob » Sat, 24. Jul 10, 01:00

Hi,

Couple of little issues I've spotted while playing today:

1. Mk1 Mamba has a hole in the top of the cockpit area so you can see into the model.

2. Mk1 Odysseus appears to be off centre. I.e. if you rotate around it the pivot point is just ahead of the nose - might compromise targeting this ship.

Sorry if these have been posted already - this thread is getting long!

An observation if I may? Some of the MK1 M1 and M2 ships seem to be a little too powerful. My assuption would be, based on old X2 specs, that the MK1 ships would be smaller, faster but ultimately less shielded (old 125mj shields we max in the day, retrofit to take a couple or so 1gj reasonable) as well as carrying less armament. I know this is purely personal taste so no big deal, it's just great to see the old X2 ships in TC - they sure do look good!

Cheers,

Scoob.

killerog
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Post by killerog » Sun, 25. Jul 10, 20:03

Been away for a few days so need to catch up on a few of these posts.

I will be taking a look at this mod again and fix any bugs people have mentioned in a week or two after my birthday. If you find any more please post them so I can fix as many in one go as I can
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paulwheeler
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Post by paulwheeler » Sun, 25. Jul 10, 22:27

Scoob wrote:Hi Paul,

Cool, I'll copy the Mk1 Dragon row in tShips for the Mk1a version.

One thing though, there will be several of the bugged Mk1a's docked at various places no doubt (some were seen docking at an M1) could this potentially cause a crash with M6's (when fixed) docked at a carrier? If this is the case I'll just zero the entry for the time being.

Cheers,

Scoob.
As long as there are none in the sector you're in when you alter the line, they should all be fine.

The mk1a is based on the mk1 stats, but faster and with a few extra guns. Basically its on the same level as the x3 dragon. I put it in just because I like the look of the old x2 dragon, but I wanted it to compete with the x3 equivalent.

If you want, download the srm and copy the mk1a line out of that. That should get it working while retaining the improved stats.

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Vortexz
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Post by Vortexz » Sun, 26. Sep 10, 13:02

I used cheats as well, and for x3r, i only bought all 3 games recently and i figured, what's the point of building factories on a game i'm only doing for the story, now that i'm on X3TC, i will not cheat.
There's coffee in that nebula! - Kathryn Janeway

- How about a russian roulette booth? And here's the kicker, we put bullets in all the chambers, that way *everybody* wins! -

killerog
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Post by killerog » Sat, 9. Oct 10, 14:47

SPK file added to my website for those that use them.
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Vortexz
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Post by Vortexz » Sat, 9. Oct 10, 15:03

Hey, i know you have probably answered this before, but i can't be bothered looking through pages upon pages of forums.

Where can you purchase these ships? I only just started playing X3 and i chose the Argon Patriot start. And they aren't in the shipyard in omicron lyrae. Would they be in argon prime?
There's coffee in that nebula! - Kathryn Janeway

- How about a russian roulette booth? And here's the kicker, we put bullets in all the chambers, that way *everybody* wins! -

killerog
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Post by killerog » Sat, 9. Oct 10, 15:08

They are in a new station located in each of the home sectors (eg argon prime).
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Vortexz
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Post by Vortexz » Sat, 9. Oct 10, 15:13

Okay thanks for the help. By the way i spawned them with a cheat script, but i want to buy them properly too.

Well done, you have done an amazing job!
I love the X2 ships, all the X3 Argon ships look the same!
There's coffee in that nebula! - Kathryn Janeway

- How about a russian roulette booth? And here's the kicker, we put bullets in all the chambers, that way *everybody* wins! -

mrjingo
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Post by mrjingo » Mon, 11. Oct 10, 15:37

Does this mod have cockpits or is it compatible with PSC01's cockpit mod? Is it compatible with 3.0?
thx

killerog
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Post by killerog » Mon, 11. Oct 10, 18:14

It works with 3.0. It will not work with any cockpit mods and dose not come with any. You could look into the SRM for both features.
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PSCO1
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Post by PSCO1 » Mon, 11. Oct 10, 18:49

I download your mod killerog, i will post a link with your version merged :)

killerog
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Post by killerog » Mon, 11. Oct 10, 18:52

Cool cool. :D
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PSCO1
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Post by PSCO1 » Mon, 11. Oct 10, 19:55

http://www.mediafire.com/?c22ssg31nsk9c74

Cockpits positions of X2 ships scene seems to be higher to avoid to cross ships polys

aka1nas
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Post by aka1nas » Mon, 11. Oct 10, 19:57

Do you have any plans to add the pirate ships from X2? (Bayamon, Orinoco,etc) I kinda miss the Bayamon. :P

PSCO1
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Post by PSCO1 » Mon, 11. Oct 10, 20:05

Ahh good question :)

killerog
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Post by killerog » Mon, 11. Oct 10, 20:16

Yes I do, I plan on adding every ship from X2. Its the next thing on my modding list after finishing the next BSG update.

Thaks for the files PSCO1. Ill take a look as soon as I can.
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killerog
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Post by killerog » Tue, 12. Oct 10, 18:02

Cockpit versions now on my site in spk format. Need testing.
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Vortexz
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Post by Vortexz » Fri, 4. Feb 11, 07:17

I installed this and i haven't seen any X2 Ships anywhere?
There's coffee in that nebula! - Kathryn Janeway

- How about a russian roulette booth? And here's the kicker, we put bullets in all the chambers, that way *everybody* wins! -

killerog
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Post by killerog » Fri, 4. Feb 11, 10:25

Can you find any available to buy ? Did you select the mod in the mod list? Are you using any other mods?
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