[MOD] X2 Ship Callback Mod V2 {V1.08} [4/6 3.1 compatible][Cockpit version added]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Hi Paul,
Cool, I'll copy the Mk1 Dragon row in tShips for the Mk1a version.
One thing though, there will be several of the bugged Mk1a's docked at various places no doubt (some were seen docking at an M1) could this potentially cause a crash with M6's (when fixed) docked at a carrier? If this is the case I'll just zero the entry for the time being.
Cheers,
Scoob.
Cool, I'll copy the Mk1 Dragon row in tShips for the Mk1a version.
One thing though, there will be several of the bugged Mk1a's docked at various places no doubt (some were seen docking at an M1) could this potentially cause a crash with M6's (when fixed) docked at a carrier? If this is the case I'll just zero the entry for the time being.
Cheers,
Scoob.
Hi,
Couple of little issues I've spotted while playing today:
1. Mk1 Mamba has a hole in the top of the cockpit area so you can see into the model.
2. Mk1 Odysseus appears to be off centre. I.e. if you rotate around it the pivot point is just ahead of the nose - might compromise targeting this ship.
Sorry if these have been posted already - this thread is getting long!
An observation if I may? Some of the MK1 M1 and M2 ships seem to be a little too powerful. My assuption would be, based on old X2 specs, that the MK1 ships would be smaller, faster but ultimately less shielded (old 125mj shields we max in the day, retrofit to take a couple or so 1gj reasonable) as well as carrying less armament. I know this is purely personal taste so no big deal, it's just great to see the old X2 ships in TC - they sure do look good!
Cheers,
Scoob.
Couple of little issues I've spotted while playing today:
1. Mk1 Mamba has a hole in the top of the cockpit area so you can see into the model.
2. Mk1 Odysseus appears to be off centre. I.e. if you rotate around it the pivot point is just ahead of the nose - might compromise targeting this ship.
Sorry if these have been posted already - this thread is getting long!
An observation if I may? Some of the MK1 M1 and M2 ships seem to be a little too powerful. My assuption would be, based on old X2 specs, that the MK1 ships would be smaller, faster but ultimately less shielded (old 125mj shields we max in the day, retrofit to take a couple or so 1gj reasonable) as well as carrying less armament. I know this is purely personal taste so no big deal, it's just great to see the old X2 ships in TC - they sure do look good!
Cheers,
Scoob.
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As long as there are none in the sector you're in when you alter the line, they should all be fine.Scoob wrote:Hi Paul,
Cool, I'll copy the Mk1 Dragon row in tShips for the Mk1a version.
One thing though, there will be several of the bugged Mk1a's docked at various places no doubt (some were seen docking at an M1) could this potentially cause a crash with M6's (when fixed) docked at a carrier? If this is the case I'll just zero the entry for the time being.
Cheers,
Scoob.
The mk1a is based on the mk1 stats, but faster and with a few extra guns. Basically its on the same level as the x3 dragon. I put it in just because I like the look of the old x2 dragon, but I wanted it to compete with the x3 equivalent.
If you want, download the srm and copy the mk1a line out of that. That should get it working while retaining the improved stats.
I used cheats as well, and for x3r, i only bought all 3 games recently and i figured, what's the point of building factories on a game i'm only doing for the story, now that i'm on X3TC, i will not cheat.
There's coffee in that nebula! - Kathryn Janeway
- How about a russian roulette booth? And here's the kicker, we put bullets in all the chambers, that way *everybody* wins! -
- How about a russian roulette booth? And here's the kicker, we put bullets in all the chambers, that way *everybody* wins! -
Hey, i know you have probably answered this before, but i can't be bothered looking through pages upon pages of forums.
Where can you purchase these ships? I only just started playing X3 and i chose the Argon Patriot start. And they aren't in the shipyard in omicron lyrae. Would they be in argon prime?
Where can you purchase these ships? I only just started playing X3 and i chose the Argon Patriot start. And they aren't in the shipyard in omicron lyrae. Would they be in argon prime?
There's coffee in that nebula! - Kathryn Janeway
- How about a russian roulette booth? And here's the kicker, we put bullets in all the chambers, that way *everybody* wins! -
- How about a russian roulette booth? And here's the kicker, we put bullets in all the chambers, that way *everybody* wins! -
Okay thanks for the help. By the way i spawned them with a cheat script, but i want to buy them properly too.
Well done, you have done an amazing job!
I love the X2 ships, all the X3 Argon ships look the same!
Well done, you have done an amazing job!
I love the X2 ships, all the X3 Argon ships look the same!
There's coffee in that nebula! - Kathryn Janeway
- How about a russian roulette booth? And here's the kicker, we put bullets in all the chambers, that way *everybody* wins! -
- How about a russian roulette booth? And here's the kicker, we put bullets in all the chambers, that way *everybody* wins! -
http://www.mediafire.com/?c22ssg31nsk9c74
Cockpits positions of X2 ships scene seems to be higher to avoid to cross ships polys
Cockpits positions of X2 ships scene seems to be higher to avoid to cross ships polys