[MOD] X2 Ship Callback Mod V2 {V1.08} [4/6 3.1 compatible][Cockpit version added]

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PSCO1
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Post by PSCO1 » Mon, 11. Oct 10, 20:05

Ahh good question :)

killerog
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Post by killerog » Mon, 11. Oct 10, 20:16

Yes I do, I plan on adding every ship from X2. Its the next thing on my modding list after finishing the next BSG update.

Thaks for the files PSCO1. Ill take a look as soon as I can.
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killerog
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Post by killerog » Tue, 12. Oct 10, 18:02

Cockpit versions now on my site in spk format. Need testing.
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Vortexz
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Post by Vortexz » Fri, 4. Feb 11, 07:17

I installed this and i haven't seen any X2 Ships anywhere?
There's coffee in that nebula! - Kathryn Janeway

- How about a russian roulette booth? And here's the kicker, we put bullets in all the chambers, that way *everybody* wins! -

killerog
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Post by killerog » Fri, 4. Feb 11, 10:25

Can you find any available to buy ? Did you select the mod in the mod list? Are you using any other mods?
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mim525
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Post by mim525 » Fri, 4. Feb 11, 21:31

for some reason when i try to install the cockpit version (spk) it says the game is not X3tc 3.0 when it is.... anyway to fix it?

killerog
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Post by killerog » Fri, 4. Feb 11, 21:33

hmm think that might be the spk setting can you play it even if it says its not 3.0 ?

If not open it up in the SPK editor and just change the 3.0 check value to none/all versions.
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Glumski
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Post by Glumski » Fri, 4. Feb 11, 21:51

Well, ehm...
Are you going to add some ships more? Or will you "only" support the current version?
I really would love to see some old freighters... :wink:

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Glumski

killerog
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Post by killerog » Fri, 4. Feb 11, 21:54

I plan on adding more. I will most likely do it at the same time as I give them the X2 trails.

Its just finding the time to do all this. At the moment I have some bugs in the new trail pack to fix and a few things to model for the next Transcend mod.

But don't worry I will get it finished as it is needed for Transcend III as well.
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Glumski
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Post by Glumski » Fri, 4. Feb 11, 22:52

Ah, ok, great! Of course if you don't have time, you... just don't have time. :D
That's the same with my projects... :shock:

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Glumski

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mim525
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Post by mim525 » Sat, 5. Feb 11, 22:12

Eh i got a problem :roll: i added the mod as a fake patch and when i loaded up the game they were not there is the X-tra ship pack doing anything to it?

killerog
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Post by killerog » Sat, 5. Feb 11, 22:33

You can't use two ship mods at the same time.
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Vortexz
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Post by Vortexz » Thu, 17. Feb 11, 09:22

No other mods, selected it in the mod list, nowhere to buy D:
There's coffee in that nebula! - Kathryn Janeway

- How about a russian roulette booth? And here's the kicker, we put bullets in all the chambers, that way *everybody* wins! -

killerog
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Post by killerog » Thu, 17. Feb 11, 10:49

Do you have a folder called Director in the main X3:TC folder?
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Vortexz
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Post by Vortexz » Thu, 17. Feb 11, 11:54

Yes, Inside it has 2 files, X2Mod, and X2modshipspawn.
There's coffee in that nebula! - Kathryn Janeway

- How about a russian roulette booth? And here's the kicker, we put bullets in all the chambers, that way *everybody* wins! -

killerog
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Post by killerog » Thu, 17. Feb 11, 13:24

In which case ships/ship yards should be spawning. Ill check when I get home for there locations (should be somewhere in this thread), check these sectors for the ship yards.
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Vortexz
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Post by Vortexz » Thu, 17. Feb 11, 23:02

I've looked in Omicron Lyrae, Argon Prime, and Legends Home.
There's coffee in that nebula! - Kathryn Janeway

- How about a russian roulette booth? And here's the kicker, we put bullets in all the chambers, that way *everybody* wins! -

killerog
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Post by killerog » Fri, 18. Feb 11, 10:58

Hmm well the mod works so its either something conflicting with the mod or its not installed correctly.

Do you have any other mods installed ?
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killerog
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Post by killerog » Fri, 18. Feb 11, 19:32

Here's a image of an idea I am thinking about.

http://i45.photobucket.com/albums/f60/k ... n00040.jpg


Its will be a re textured Mk1 Argon M1, that will use only X3 textures or my own drawn ones all at X3 Image size and quality. This image is only with a few new textures (main panels are X3 textures, stripy bit and diagonal lines are mine).

I want to keep the style of the old ships so I will make any texture that is needed to keep this eg. the yellow black texture or stripy bit on the front.

Let me know what you think. Look of time to waste if no one wants this.
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Master of the Blade
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Post by Master of the Blade » Fri, 18. Feb 11, 19:48

:o That looks damn cool. I have no more of consequence to say.
Allergic to work.

If at first you don't succeed, delegate the job to a minion.

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