[SCRIPT] Military Base Response revamp v2.16 [2011-10-27]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
Taylor2008
Posts: 295
Joined: Fri, 20. Mar 09, 16:38
x4

Re: [SCRIPT] Military Base Response revamp v2.16 [2011-10-27]

Post by Taylor2008 » Sun, 16. Dec 18, 20:13

Very nice !!
For my installation of LxXRM i had to extract the .spk , i think this is ok ?!

alphalvr
Posts: 1540
Joined: Sun, 13. Nov 05, 18:19
x3ap

Re: [SCRIPT] Military Base Response revamp v2.16 [2011-10-27]

Post by alphalvr » Sun, 13. Jan 19, 18:30

Thank you for your efforts, it is appreciated. :mrgreen:

shiftyoliver
Posts: 4
Joined: Mon, 6. Jun 16, 22:24

Re: [SCRIPT] Military Base Response revamp v2.16 [2011-10-27]

Post by shiftyoliver » Sun, 15. Sep 19, 04:58

Is this compatible with Albion Prelude?

User avatar
alexalsp
Posts: 1820
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [SCRIPT] Military Base Response revamp v2.16 [2011-10-27]

Post by alexalsp » Wed, 15. Feb 23, 14:50

What version of the game is the mod for? 2.5 - 3.0 - 3.4?

TC? AP? FL? :gruebel:

meppo
Posts: 29
Joined: Tue, 13. Oct 15, 02:45
x4

Re: [SCRIPT] Military Base Response revamp v2.16 [2011-10-27]

Post by meppo » Fri, 27. Oct 23, 04:37

does anyone know what's up with the recon uplink? i'm playing on AP XRM, when i turn it on it says defending when i'm in friendly sectors, but no reinforcements come, and when i'm in hostile sectors it's just off, i've done all the requirements like friend/foe settings etc etc, the overall mod is def working since i have around 800 prestige and i can call in generals from a station, along with every other benefit, was wondering if i'm just being impatient or if something's broken idk

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”