angryred wrote:I have been banging my head against this mod for two days now trying to get it to work. Even following the instructions in the "YAY I GOT IT TO WORK" posts have led me to the same crash screen again and again. I'm going to provide a few details about my specific setup, and maybe some kind soul might be able to help me.
1) I only have Terran Conflict; no Albion Prelude.
2) I bought a hard copy of the game, version 2.0, currently patched to 3.2. I do not have it installed through Steam (though I have it registered in my Steam Library for the future, it has never been installed there).
3) I have NO OTHER MODS. I have never modded this game before, which is why a fair amount of the references are lost on me (TSships? Huh?). However, I really really REALLY want cockpits, so I muddle through.
4) I have renamed the .cats and .dats and placed them in the main X3TC folder in the order described (over and over, installed and uninstalled again and again). Game crashes when trying to load a savegame with the files in place; loads fine when I remove the files.
5) I have traveled to a desolate sector and ejected from my ship. I even tried sending my ship to dock at a station in another sector (possibly a mistake?), leaving me all alone in the cold of space with nothing but a suit to protect me (this is the savegame I keep trying to load).
6) Trying to load the current save, the X3Crash.log says
Code: Select all
Crash event occurred on Sun Apr 28 17:00:26 2013
E:\X3 Terran Conflict\X3TC.exe
The exception "Access violation" (0xc0000005) was caused at address 001b:00425f99
Process owned by user: David Harlan
No story task running
...followed by many "stack dump" numbers.
One thing I wonder might be causing me a problem: Imp says that once you eject from your ship and save using salvage insurance, that "no ships should be in
fight". I'm not sure if Imp means that no ships should be in
combat, or if he meant to say that "no ships should be in
flight".
See, if he means in
flight then this job just became ten times harder, because I have 3 huge factory complexes in 3 different sectors, each complex having between 10-20 haulers on automated trade runs. Then, also, there are my idling Zeus with two wings of 10 fighters, and my Mammoth; so I have LOADS of ships in flight at any given time. Having to dock all these ships to install the mod, then re-issue all their trade run orders (most of which I set up two years ago, so the specifics are not exactly fresh in my mind) would be a royal pain in the ass. But I'll consider it!
If this information is in any way informative, I would be eternally grateful if someone could tell me
A) EXACTLY which files I need (for example, one of the zips seems to contain .cat/.dats for both version 2.7 and 3.2-- as far as I can tell. Do I need both? One? Which one?)
B) EXACTLY what order and what folders where the necessary files belong (my base install has .cat/.dats numbered up to 13, so I have been installing-- in the X3TC main directory--
ITS_X3TC_AP_CP_Basis_6.cat/.dat as #14;
ITS_X3TC_Full_CP_32.cat/.dat as #15; and
ITS_X3AP_CPpatch.cat/.dat as #16.
I still don't know what to do with PSCO1_no_Info_Radar.cat/.dat, or where it falls in this heirarchy. My last few attempts have excluded this file).
C) Do I have to dock
everybody?
Many thanks in advance for any help provided. As i'm already losing my hair naturally, this process is NOT helping.