[AL] Military Transport [7th May 2010 X³:TC 3.1.10]

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Aseron
Posts: 28
Joined: Sat, 14. May 16, 04:08
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Re: [AL] Military Transport [7th May 2010 X³:TC 3.1.10]

Post by Aseron » Sat, 15. Dec 18, 21:16

[quote=CloneSargaent post_id=4796585 time=1544894648 user_id=471370]
[quote=Aseron post_id=4795114 time=1544828550 user_id=488886]
What about the other personnel not mentioned here? Flight Controller and Flight Instructor? What do they do?

Also, one thing I have noticed is that the Mechanist (capital ship engineer) seems to have an extremely low spawn chance in those personnel carriers. Is my RNG just bad, or has anyone else noticed this?
[/quote]

Look at the second post at the top of this page. Flight Instructor speeds up pilot leveling for every job ;(CODEA, CAG, CLS1 & 2,). Getting kills for CODEA pilots is faster than the instructor boost. From my experience Mechanist & flight controllers have been rare for me.
[/quote]

Do the flight instructors stack? Like can I have, say, 10 of them on one ship and reap the benefits from all 10?

Taylor2008
Posts: 295
Joined: Fri, 20. Mar 09, 16:38
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Re: [AL] Military Transport [7th May 2010 X³:TC 3.1.10]

Post by Taylor2008 » Sun, 16. Dec 18, 01:16

No.
Just one count.
It`s described on his web side...

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