[PROGRAM] Plugin Manager : V1.531 : 11/08/2015

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 20605
Joined: Mon, 15. Nov 04, 00:26
x4

Re: [PROGRAM] Plugin Manager : V1.531 : 11/08/2015

Post by Cycrow » Tue, 25. Dec 18, 15:06

You only need to add Components and Dummies if the ship has custom versions. They are extra bits that are linked from the scene file. But if the ship uses existing ones, then they dont need to be added. This is mainly for things like custom docking ports

kruesae
Posts: 55
Joined: Mon, 23. Feb 04, 21:01
xr

Re: [PROGRAM] Plugin Manager : V1.531 : 11/08/2015

Post by kruesae » Fri, 11. Jan 19, 12:20

Hello everyone,

How di I change current Directory? I copied the x3 ap folder to a diffrent position to seperat Vanilla and modified. How do I get the Manager to recognize the copied one?

thanks for helping!
http://world-of-dungeons.de/?link_wd_12081

Wer Lust kann sich für eine tolles Browsergame hier anmelden und auf Darakesh sich einer starken Truppe an schließen.

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 20605
Joined: Mon, 15. Nov 04, 00:26
x4

Re: [PROGRAM] Plugin Manager : V1.531 : 11/08/2015

Post by Cycrow » Fri, 11. Jan 19, 12:35

You need to add the new directory.

From the menu at the top, there is an option to add a new directory, once added, it'll be available on the drop down menu, allowing you to switch between all the added directories

kruesae
Posts: 55
Joined: Mon, 23. Feb 04, 21:01
xr

Re: [PROGRAM] Plugin Manager : V1.531 : 11/08/2015

Post by kruesae » Fri, 11. Jan 19, 13:00

Thank you, very much.

Next question is there any possibility to use my old Vanilla saves in modified mode?
http://world-of-dungeons.de/?link_wd_12081

Wer Lust kann sich für eine tolles Browsergame hier anmelden und auf Darakesh sich einer starken Truppe an schließen.

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 20605
Joined: Mon, 15. Nov 04, 00:26
x4

Re: [PROGRAM] Plugin Manager : V1.531 : 11/08/2015

Post by Cycrow » Fri, 11. Jan 19, 17:48

if the save game manager is disabled, then you can use the save games in any mode

stealthhammer
Posts: 830
Joined: Fri, 12. Sep 08, 04:27

Re: [PROGRAM] Plugin Manager : V1.531 : 11/08/2015

Post by stealthhammer » Sat, 6. Apr 19, 21:02

So after being away from X series for awhile I decided to install it again and readd my favorite mods and now I'm getting "This package file was created by a newer version" I'm using the same plugin manager I always have had version 2.20. I also have the same mod/script files I have always used. I'm at a loss as some I can get to work just fine. Any ideas?
"The more we, as a human race, becomes more advanced, the more we, as a human race, lose our humanity and common sense." - Sean Patrick Feeney

"Technological progress is like an axe in the hands of a pathological criminal." - Albert Einstine

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 20605
Joined: Mon, 15. Nov 04, 00:26
x4

Re: [PROGRAM] Plugin Manager : V1.531 : 11/08/2015

Post by Cycrow » Sat, 6. Apr 19, 21:30

V2.20 is the older plugin manager that was for X3 Reunion. Most TC/AP scripts wont work with it.

you will need to download the current V1.531. Download link is in the first post

stealthhammer
Posts: 830
Joined: Fri, 12. Sep 08, 04:27

Re: [PROGRAM] Plugin Manager : V1.531 : 11/08/2015

Post by stealthhammer » Sat, 6. Apr 19, 23:19

il try it, I'm now wondering how it was under my TC and AP folder if it was for reunion.


Thank you.
"The more we, as a human race, becomes more advanced, the more we, as a human race, lose our humanity and common sense." - Sean Patrick Feeney

"Technological progress is like an axe in the hands of a pathological criminal." - Albert Einstine

FalcoGer
Posts: 9
Joined: Thu, 20. Nov 14, 01:11

Re: [PROGRAM] Plugin Manager : V1.531 : 11/08/2015

Post by FalcoGer » Thu, 7. May 20, 22:09

I'm trying to find a linux version. This seems to have been compiled with .Net, but mono doesn't run it for some reason.
I tried to unpack my spk files with the spk utils found over at http://www.xpluginmanager.co.uk/ but I could only open SatelliteEarlyWarningNetwork-V1.22-03.06.2009.spk and not other, more important files such as Hotkey manager and the like.
I tried compiling the source code from the svn repository, but I get errors telling me that it's missing the project's root file. (the one that has the information which projects are in the solution and the dependencies of each project)

trying to compile with msbuild:

Code: Select all

~/repositories/spk>msbuild
Microsoft (R) Build Engine version 16.5.0-ci for Mono
Copyright (C) Microsoft Corporation. All rights reserved.

MSBUILD : error MSB1003: Specify a project or solution file. The current working directory does not contain a project or solution file.
~/repositories/spk>cd PluginManager/
~/repositories/spk/PluginManager>msbuild
Microsoft (R) Build Engine version 16.5.0-ci for Mono
Copyright (C) Microsoft Corporation. All rights reserved.

Build started 5/7/2020 10:02:50 PM.
MSBUILD : error MSB4025: The project file could not be loaded. Root element is missing.

Build FAILED.

  MSBUILD : error MSB4025: The project file could not be loaded. Root element is missing.

    0 Warning(s)
    1 Error(s)

Time Elapsed 00:00:00.11
running with mono:

Code: Select all

> mono ./XPluginManager.exe 
WARNING: The runtime version supported by this application is unavailable.
Using default runtime: v4.0.30319
* Assertion: should not be reached at metadata.c:3035


=================================================================
	Native Crash Reporting
=================================================================
Got a SIGABRT while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries 
used by your application.
=================================================================

=================================================================
	Native stacktrace:
=================================================================
	0x557fbcb6928b - /usr/bin/cli : 
	0x557fbcb6961d - /usr/bin/cli : 
	0x557fbcb16716 - /usr/bin/cli : 
	0x557fbcb6880c - /usr/bin/cli : 
	0x7faf5139e3c0 - /lib/x86_64-linux-gnu/libpthread.so.0 : 
	0x7faf50e7f18b - /lib/x86_64-linux-gnu/libc.so.6 : gsignal
	0x7faf50e5e859 - /lib/x86_64-linux-gnu/libc.so.6 : abort
	0x557fbcad93bd - /usr/bin/cli : 
	0x557fbcdc93c5 - /usr/bin/cli : 
	0x557fbcde67de - /usr/bin/cli : 
	0x557fbcde6dc3 - /usr/bin/cli : monoeg_assertion_message
	0x557fbcde6e3d - /usr/bin/cli : 
	0x557fbccc3774 - /usr/bin/cli : 
	0x557fbccc7aad - /usr/bin/cli : 
	0x557fbcc61095 - /usr/bin/cli : 
	0x557fbccede46 - /usr/bin/cli : 
	0x557fbccee6fb - /usr/bin/cli : 
	0x557fbcae933d - /usr/bin/cli : mono_jit_exec
	0x557fbcaeac32 - /usr/bin/cli : mono_main
	0x557fbcad94cc - /usr/bin/cli : 
	0x7faf50e600b3 - /lib/x86_64-linux-gnu/libc.so.6 : __libc_start_main
	0x557fbcad9aee - /usr/bin/cli : _start

=================================================================
	Telemetry Dumper:
=================================================================
Pkilling 0x7faf4d898700 from 0x7faf51449fc0
Entering thread summarizer pause from 0x7faf51449fc0
Finished thread summarizer pause from 0x7faf51449fc0.
Failed to create breadcrumb file (null)/crash_hash_0x0

Waiting for dumping threads to resume

=================================================================
	External Debugger Dump:
=================================================================
[New LWP 53729]
[New LWP 53730]
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
0x00007faf50f1ec6f in __GI___wait4 (pid=53732, stat_loc=0x7ffebbfd6814, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27
27	../sysdeps/unix/sysv/linux/wait4.c: No such file or directory.
  Id   Target Id                                       Frame 
* 1    Thread 0x7faf51449fc0 (LWP 53727) "cli"         0x00007faf50f1ec6f in __GI___wait4 (pid=53732, stat_loc=0x7ffebbfd6814, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27
  2    Thread 0x7faf4fbff700 (LWP 53729) "SGen worker" futex_wait_cancelable (private=<optimized out>, expected=0, futex_word=0x557fbcf641a8) at ../sysdeps/nptl/futex-internal.h:183
  3    Thread 0x7faf4d898700 (LWP 53730) "Finalizer"   futex_abstimed_wait_cancelable (private=0, abstime=0x0, clockid=0, expected=0, futex_word=0x557fbcf55440) at ../sysdeps/nptl/futex-internal.h:320

Thread 3 (Thread 0x7faf4d898700 (LWP 53730)):
#0  futex_abstimed_wait_cancelable (private=0, abstime=0x0, clockid=0, expected=0, futex_word=0x557fbcf55440) at ../sysdeps/nptl/futex-internal.h:320
#1  do_futex_wait (sem=sem@entry=0x557fbcf55440, abstime=0x0, clockid=0) at sem_waitcommon.c:112
#2  0x00007faf5139c4e8 in __new_sem_wait_slow (sem=0x557fbcf55440, abstime=0x0, clockid=0) at sem_waitcommon.c:184
#3  0x0000557fbcd66f68 in ?? ()
#4  0x0000557fbcd137ba in ?? ()
#5  0x00007faf51392609 in start_thread (arg=<optimized out>) at pthread_create.c:477
#6  0x00007faf50f5b103 in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:95

Thread 2 (Thread 0x7faf4fbff700 (LWP 53729)):
#0  futex_wait_cancelable (private=<optimized out>, expected=0, futex_word=0x557fbcf641a8) at ../sysdeps/nptl/futex-internal.h:183
#1  __pthread_cond_wait_common (abstime=0x0, clockid=0, mutex=0x557fbcf641c0, cond=0x557fbcf64180) at pthread_cond_wait.c:508
#2  __pthread_cond_wait (cond=0x557fbcf64180, mutex=0x557fbcf641c0) at pthread_cond_wait.c:638
#3  0x0000557fbcdc10d6 in ?? ()
#4  0x00007faf51392609 in start_thread (arg=<optimized out>) at pthread_create.c:477
#5  0x00007faf50f5b103 in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:95

Thread 1 (Thread 0x7faf51449fc0 (LWP 53727)):
#0  0x00007faf50f1ec6f in __GI___wait4 (pid=53732, stat_loc=0x7ffebbfd6814, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27
#1  0x0000557fbcb69502 in ?? ()
#2  0x0000557fbcb6961d in ?? ()
#3  0x0000557fbcb16716 in ?? ()
#4  0x0000557fbcb6880c in ?? ()
#5  <signal handler called>
#6  __GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:50
#7  0x00007faf50e5e859 in __GI_abort () at abort.c:79
#8  0x0000557fbcad93bd in ?? ()
#9  0x0000557fbcdc93c5 in ?? ()
#10 0x0000557fbcde67de in ?? ()
#11 0x0000557fbcde6dc3 in monoeg_assertion_message ()
#12 0x0000557fbcde6e3d in mono_assertion_message_unreachable ()
#13 0x0000557fbccc3774 in ?? ()
#14 0x0000557fbccc7aad in ?? ()
#15 0x0000557fbcc61095 in ?? ()
#16 0x0000557fbccede46 in ?? ()
#17 0x0000557fbccee6fb in ?? ()
#18 0x0000557fbcae933d in mono_jit_exec ()
#19 0x0000557fbcaeac32 in mono_main ()
#20 0x0000557fbcad94cc in ?? ()
#21 0x00007faf50e600b3 in __libc_start_main (main=0x557fbcad93c0, argc=2, argv=0x7ffebbfd8708, init=<optimized out>, fini=<optimized out>, rtld_fini=<optimized out>, stack_end=0x7ffebbfd86f8) at ../csu/libc-start.c:308
#22 0x0000557fbcad9aee in _start ()
[Inferior 1 (process 53727) detached]

=================================================================
	Basic Fault Address Reporting
=================================================================
Memory around native instruction pointer (0x7faf50e7f18b):0x7faf50e7f17b  d2 4c 89 ce bf 02 00 00 00 b8 0e 00 00 00 0f 05  .L..............
0x7faf50e7f18b  48 8b 84 24 08 01 00 00 64 48 33 04 25 28 00 00  H..$....dH3.%(..
0x7faf50e7f19b  00 75 26 44 89 c0 48 81 c4 18 01 00 00 c3 0f 1f  .u&D..H.........
0x7faf50e7f1ab  80 00 00 00 00 48 8b 15 b9 4c 1a 00 f7 d8 41 b8  .....H...L....A.

=================================================================
	Managed Stacktrace:
=================================================================
=================================================================
Aborted (core dumped)
So it'd be nice if there was some way to get the files out of those spk packages in some other way or have a proper linux version available (.net core).
Also could you please put up the source code in a github repository, including the solution file?

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”