Where is Betty? :)

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dragondream
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Where is Betty? :)

Post by dragondream » Tue, 12. Jan 10, 21:47

I am busy making another X3TC video and just wanted to find out which file contains all the "sounds" and speech of Betty? Just thought the side SFX and speech would go nicely with it...

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Post by Cycrow » Tue, 12. Jan 10, 21:49

mov/00144.dat

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dragondream
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Post by dragondream » Tue, 12. Jan 10, 21:50

Thanks Cycrow. How can I open it?

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Post by Killjaeden » Tue, 12. Jan 10, 21:53

rename it to .wav and open it with a media player ;)

beware: 300mb
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dragondream
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Post by dragondream » Tue, 12. Jan 10, 21:55

Thanks guys. 8)

EDIT: Ahh, it's twelve hours long though... it's gonna be hell to find the ones I want.

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Post by dragondream » Wed, 13. Jan 10, 00:05

Is there no index of sorts anywhere that I can refer to, to find what I'm looking for? Listening to 12 hours of "Now Split give you death" and "The Argon Elite was once the pride of..." does not really appeal to me (although I know some of you would get a kick out of it :P ). So if there is no 'shortcut' to finding the words and speech I need then it might just be an idea to try and record it in-game...

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Post by Cycrow » Wed, 13. Jan 10, 01:15

to find the speech u want, u need to open the main text file and search for it in there

then when u find the page and id, you can look in the 00144.xml file to find the start position in the sound file

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Post by s9ilent » Fri, 5. Mar 10, 08:07

Is there any chance this article could be stickied?

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Post by X1000 » Fri, 5. Mar 10, 08:12

s9ilent wrote:Is there any chance this article could be stickied?
Why? I suspect very few people would need it..

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Post by s9ilent » Fri, 5. Mar 10, 08:21

:? Because we all love the inherit stickiness associated with sticking posts etc etc etc.

I've also seen it crop up a few times, and I'm asking because someone else asked about it in a separate post


*edit* Just to be clear, when I say sticky, I mean add to the Tutes and resources sticky

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Post by jlehtone » Fri, 5. Mar 10, 09:44

s9ilent is right, this is a FAQ. And do I like probability of 1. ;)

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Post by EmperorJon » Fri, 5. Mar 10, 22:49

(although I know some of you would get a kick out of it )
Where's this file then! MUST FIND IT!


:lol: I'm having so much fun here:

'Jessan Nadina Produces the Argnu beef Asteroid'

:rofl:

That's what you get for randomly skipping.
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Post by imperium3 » Sat, 23. Apr 11, 01:51

Sorry for necroing this thread, but it seemed the best place to ask so anyone in future will also see the answer to this.

I am looking to get hold of Betty's "Incoming message". I've found the text page and ID in the main 0001-L044 text file - it's p13 ID 1333. But where do I proceed from here? I cannot find any 00144.xml in the gamefiles - there is the .dat, sure, but that's the actual sound file and doesn't work when the file extension is changed to XML. And finding that small fragment in a 12hr file is futile.

So does anyone know where this 00144.xml is that Cycrow refers to?

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Post by Litcube » Sat, 23. Apr 11, 01:56

imperium3 wrote:Sorry for necroing this thread, but it seemed the best place to ask so anyone in future will also see the answer to this.

I am looking to get hold of Betty's "Incoming message". I've found the text page and ID in the main 0001-L044 text file - it's p13 ID 1333. But where do I proceed from here? I cannot find any 00144.xml in the gamefiles - there is the .dat, sure, but that's the actual sound file and doesn't work when the file extension is changed to XML. And finding that small fragment in a 12hr file is futile.

So does anyone know where this 00144.xml is that Cycrow refers to?

It's 0044.pck. There's an xml file in there that contain a big ass list of markers. Find the page you're looking for, then the ID. That particular element will contain two values. The first is the marker in milliseconds, and the second is the length of the sound.

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Post by Litcube » Sat, 23. Apr 11, 02:20

Also, Betty can be found on the corner of Hastings and Gore week nights between 2:00 a.m. and 4:00 a.m. after the bars close. Reasonable rates. She doesn't do everything, but she's good at what she does.

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Post by StarCrack » Sat, 23. Apr 11, 02:34

OT : Hastings and Gore in Vancouver?
if yes good to know

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Post by imperium3 » Sat, 23. Apr 11, 12:47

Litcube wrote:Also, Betty can be found on the corner of Hastings and Gore week nights between 2:00 a.m. and 4:00 a.m. after the bars close. Reasonable rates. She doesn't do everything, but she's good at what she does.
That sounds more like Betty's "Incoming Massage"...

I'll get my coat :P

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Post by Chobittsu » Sat, 23. Apr 11, 20:22

Woo! Now my computer can talk in English to me!!!

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Post by Szymciu » Sun, 24. Apr 11, 19:57

Killjaeden wrote:rename it to .wav and open it with a media player ;)

beware: 300mb
media player told me that its wma file and that was pretty right :D
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Can't find that.

Post by Leytra » Sat, 14. Mar 20, 05:56

I am about to necro this thread beyond all sense and I have no regrets.
So here goes: I'm trying to find this 0044.pck file, and all I can find is 00044.pck instead. Opening said file in x3 editor instead gets me all the IDs of the audio files as they exist in 0001-L044 but they do not give me any form of timestamps, the only information given is page id and the sound id. However for what I'm doing, (adding a new sound to play as a name for a ship betty can't say,) I need to find the timestamps, so that I can add a new one onto the file, and then it's timestamp.
Litcube wrote:
Sat, 23. Apr 11, 01:56
imperium3 wrote:Sorry for necroing this thread, but it seemed the best place to ask so anyone in future will also see the answer to this.

I am looking to get hold of Betty's "Incoming message". I've found the text page and ID in the main 0001-L044 text file - it's p13 ID 1333. But where do I proceed from here? I cannot find any 00144.xml in the gamefiles - there is the .dat, sure, but that's the actual sound file and doesn't work when the file extension is changed to XML. And finding that small fragment in a 12hr file is futile.

So does anyone know where this 00144.xml is that Cycrow refers to?

It's 0044.pck. There's an xml file in there that contain a big ass list of markers. Find the page you're looking for, then the ID. That particular element will contain two values. The first is the marker in milliseconds, and the second is the length of the sound.

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