Post
by Sorenson » Fri, 11. Mar 11, 22:09
Is it just me, is it the mod, or does it seem that stuff is getting to get preeeeetty weird in regards to the latest version of the X_universe map file? I noticed a few days ago that there was a version of it in catalogue 13, so I ripped it out and ported over the major Shuffle changes: thing is, ever since I did that (which coincides with me picking up TC after a two-month hiatus) it seems as though certain map features have started acting strangely - the measure of scale you see on the sector map view, for example, is typically something bizarre (381 kilometers for Uranus, for example) and certain gates are far-flung out in the boonies of certain sectors (You know that little sector two spots to the right of Gaian Star? The west gate for that one somehow wound up 180+ kilometers out from the sector core, more than twice of what it should normally be, IIRC.
If this is somehow rooted to the new version of the X3_universe file, I think I might roll back to the earlier version which shipped out with 1.3.3 and just bundle in a ad sign deletion script, 'cause the side effects of these map fixes seem to be even worse than the problems they were fixing to begin with.
X3TC Naval Shuffle: My ships are fast; my shields are strong; and my guns are very, very large.