[SCR] Security and Rescue Service [25th July 2010 X³:TC 3.2.01]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Saetan
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Post by Saetan » Mon, 6. Jun 11, 15:57

It's save to use CODEA on SRS carrier, a lot of people are doing that already. Just make sure that CODEA is set to pause the carriers main command while it has deployed it's fighters to prevent the fighters being lost in space.

irR4tiOn4L
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Post by irR4tiOn4L » Thu, 4. Aug 11, 17:13

Can this script be used without the RPG elements? Ie - full capabilities right away, no 'training' (which i absolutely despise on UT's, CAG's and ETS's) necessary?

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Saetan
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Post by Saetan » Thu, 4. Aug 11, 19:33

irR4tiOn4L wrote:Can this script be used without the RPG elements?
No .... not without writing a cheat script to automatically get full trained pilots by yourself.

irR4tiOn4L
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Post by irR4tiOn4L » Tue, 9. Aug 11, 05:35

Saetan wrote:
irR4tiOn4L wrote:Can this script be used without the RPG elements?
No .... not without writing a cheat script to automatically get full trained pilots by yourself.
Its a pity that such a cheat script doesnt exist for lucike's scripts (EST/CAG/CLS)/UT/ST plus these popular mods.

Delta417
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Post by Delta417 » Tue, 9. Aug 11, 06:53

I don't speak German and cannot locate the security and rescue mod on the linked website...

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Saetan
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Post by Saetan » Tue, 9. Aug 11, 07:28

You can download the script collection in zip format and only extract SRS (and also the library- and the basic salary-script of course), if you don't like to use the other scripts too.

The script collection topic directly links to the download page of the collection, just scroll down a little bit there. The script collection topic is linked at the beginning of the opening post of this topic. The German filenames of the sub archives are listed in the script collection topic too, so you know which sub archives you need to use.

Requiemfang
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Post by Requiemfang » Tue, 9. Aug 11, 08:42

no offense Saetan but how about putting the link up to the download section

like this?

http://www.xuniversum.info/index.php?op ... Itemid=160

that's the script collection pack, there is no other way to obtain it on that site except from the script collection. I even looked on the site for it and it doesn't have it's own separate page, unless I mislooked I didn't see a [Sicherheitsdienst] link up on that list :roll:

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Saetan
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Post by Saetan » Tue, 9. Aug 11, 11:01

:-P

... yeah, ok, sure ... it would be easier for all of you here in the English boards. I changed the download link now, but not pointing onto the collection, but onto the (German) topic of the script in Lucike's own forum.

I'll change the download links in other "Lucike-support-topics" by me too, tonight local time (CEST).

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Post by MetroWolf » Fri, 9. Sep 11, 20:43

:? I have been unsuccessful in enabling SRS on any M2 class ships. The command is grayed out. I have moved trained pilots (Lieutenant) in from SRS M3's. I have the same required equipment active. I have the latest versions and reinstalled the scripts but there is no difference in the ability to select the service. Any help would be appreciated.

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Saetan
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Post by Saetan » Sat, 10. Sep 11, 00:54

For M2 you need to get captains first, so you need to train your Lieutenants up first by using smaller ships first (e.g. M3 -> M6 -> M7 -> M2)
Saetan wrote:Lieutenant:
The lieutenant can patrol over 15 check points and fly a ship of the small-ship or big-ship class. Also he can be the leader of his own wing and use the modern jump drive technology. The lieutenant earns 30 credits per mizura after every turn.
Commander:
The commander can patrol over 20 check points and fly a ship of the small-ship or big-ship class. He earns 35 credits per mizura after every turn.
Captain:
The captain can patrol over check points and fly ships of the small-ship, big-ship or huge-ship class. The number of the checkpoints isn't limited. Also he cares about his ship and flies it to a shipyard if necessary. The captain earns 40 credits per mizura after every turn.

Grid
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Post by Grid » Sun, 6. Nov 11, 22:45

is there a way to get a wing using the patrol only way i can do this is getting ships to defend the ship with the patrol orders but then the lead ship gets killed and the how wing stops

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Saetan
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Post by Saetan » Mon, 7. Nov 11, 01:21

Depending on the strength of the enemies to be fought, CODEA creates own wings automatically.

Nemesis_87
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Post by Nemesis_87 » Mon, 7. Nov 11, 01:27

i think he means setting a wing to do the sector patrol path

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Saetan
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Post by Saetan » Mon, 7. Nov 11, 01:35

Argh, SRS ... not CODEA .... sorry, my fault.

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Post by Nemesis_87 » Mon, 7. Nov 11, 01:42

lol u answer to many questions in CODEA u see it everywere :P

zoliss
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Post by zoliss » Mon, 7. Nov 11, 13:48

Hello,
Someone know how i could i configure it to work on a french language game? I am almost sure i was using this mod some years ago but now i have a message with language problem. Thx

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Saetan
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Post by Saetan » Mon, 7. Nov 11, 17:58

Start your game in English if you like. ;-)

If you don't like, just take a Language file you like (e.g. the English one), open it and replace the language id inside the xml-file with the french one (33?). After you have saved your changes, you need to rename the file itself too, so it meets the french id too (e.g. 8012-L033.xml). Afterwards the french version of the game will find the language file too. If you don't like to have French and English mixed up ingame, you can translate the whole file for yourself first.

Saetan wrote:Technical Data: Security and Rescue Service

Language file
8012-L039.xml (ID 8012)
8012-L044.xml (ID 8012)
8012-L049.xml (ID 8012)

zoliss
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Post by zoliss » Mon, 7. Nov 11, 20:25

Thats exactly what i have done and still have a language problem with the game for some reason. I have used X3 editor 2 to open the xml file, i have changed the "language id" from 44 to 33, i have changed the filename to 8012-L033 and it still not working...

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Saetan
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Post by Saetan » Mon, 7. Nov 11, 20:35

I never used X³ Editor 2 for that task, so I can't help you in that specific way.

I always used 7-zip to open and (un-)pack pck-files. You may want to try it with a regular packer, able to handle gzip-format I think, to unpack the xml-file too.

You even don't need to repack as a pck-file, as long as there is no pck-file inside the directory of the same language file. If you want to repack it anyways, just use the gzip-format and name it with a pck-extension.

Grid
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Post by Grid » Mon, 7. Nov 11, 20:56

Nemesis_87 wrote:i think he means setting a wing to do the sector patrol path
yeah that what i mean sorry bad explanation

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