[SCR] Security and Rescue Service [25th July 2010 X³:TC 3.2.01]

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Saetan
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Post by Saetan » Thu, 1. Mar 12, 10:45

The ranks and criteria for the ranks should all be the same for Lucikes scripts, so there shouldn't be a difference for SRS, CODEA and DOBAG.

Pilots can be promoted without needing to stop them their actual job, guess I didn't describe clearly. Each job is a sum of different tasks, like landing in a station, reaching the end of a patrol and starting from the first again, or most likely also reaching a patrol point and heading for the next one. Everytime such a task is done, it's checked if a pilot is able to be promoted.

Kills aren't needed for normal rank promotion, as far as I remember. Only if you want to get an admiral, he may need kills and manual promotion by yourself anyway.

DOBAG is a fleet management, similar to CODEA, just meant for derstroyers. It's in development, so it's not part of the collection. But you'll find it at least in Lucikes own forum.

jiunejai
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Post by jiunejai » Wed, 21. Mar 12, 11:50

Hi, I got a problem within SRS.
I certainly use SRS v3.2.10 with XRM v1.7 in TC v3.2.

In the game, I produce a M7, Forseti, and 25 M3s, Fenrir, then command M3 dock on M7 and set M7 as M3s' home.
Then I order M7 to SRS duty, and M3s to protect M7. Of course, the M7's pilot is a Captain.
I run the game with SETA for a while.
I find all M3s' task become to "Attack target of...." and fly around M7.
Is that affected by SRS?

How could I command M3s to protect M7 when engage the enemy and dock back when all enemy get killed with SRS?

Because of JumpDrive's ware-size has been change to XL, and M3's cargo bay size has been adjusted to L, it will be terrible when I command M7 to patrol several sectors.

Greg_G
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Post by Greg_G » Tue, 15. May 12, 18:30

I have a M6 (non-hanger) that I want to use for SRS. Since it's a big ship, I realize I need to transfer a pilot to the ship. Am I correct in that I should be able to use any CODEA lieutenant for that purpose?

If so, how come I cannot transfer one to the ship. When I try using the CODEA Personnel Administration interface, and I select the pilot, it never pulls up a list of valid target ships (even though he is withing 1 km and I have a transporter). The target M6 has all the criteria required for SRS. Thank you.

I am running the current version of Lucike's script pack on X3TC 3.2.

Edit: Additionally, if I try to use the SRS Reassign Pilot command while docked at a station, it shows the target M6 but it gives a failure beep when I try to reassign the pilot this way. I've verified that the target ship has all the SRS criteria (Fight Mk1&2, Nav Mk1, Patrol).

Edit 2: Okay the SRS Reassign Pilot was failing because I had mistakenly switched ships into the target M6. Once I switched back to my carrier M6 and tried the reassign to the intended M6, it worked.

So I guess what this means is that SRS pilot transfers are working for me, but I guess we cannot recruit CODEA pilots into SRS duty? It's odd because they both show up identically in the Personnel Transporter listings. Perhaps Lucike just never implemented such a feature. I'll assume this is true unless someone comes along and corrects my assumption. Thanks again.

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Saetan
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Post by Saetan » Tue, 15. May 12, 20:57

Greg_G wrote:So I guess what this means is that SRS pilot transfers are working for me, but I guess we cannot recruit CODEA pilots into SRS duty?
Of course you can, I can't get you problem, you already said you managed to place a pilot into your M6? Anyway, if you have problems placing pilots into cockpits via CODEA, you simply could use the personnel transporter for that task too.

Greg_G
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Post by Greg_G » Wed, 16. May 12, 03:35

Saetan wrote:Of course you can, I can't get you problem, you already said you managed to place a pilot into your M6? Anyway, if you have problems placing pilots into cockpits via CODEA, you simply could use the personnel transporter for that task too.
Thanks for the response. I suspected it should work and didn't give up on it. Ultimately, I had to delve into the CODEA script to figure out the problem. In plugin.codea.config.part.personnel, in the PersonnelAdminMoveToCockpit subroutine, it uses the "get formation follower ships" to iterate through potential ships before checking if they are within 10km. So all I had to do was set the target M6 to follow the CODEA carrier and it suddenly showed up!

Also, thank you for the suggestion of using a Personnel Transporter. I'm still learning Lucike's scripts and hadn't gotten into using that yet.

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Saetan
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Post by Saetan » Wed, 16. May 12, 12:16

Would have been easier, than to look up the whole script code. ;-)
Of course, M6 to M1 aren't explecitly named, but they follow the carrier similar as a tender or a (non assigned) bomber does.
CODEA Manual wrote:Personnel Administration

[...]

Transfer pilot to cockpit

[ external image ] [ external image ]

This menu item presents an overview of all pilots currently standing by in the lounge. Selecting a pilot brings up an overview of all fighters without a pilot. Selecting any of these fighters will move the pilot to the ship.
To assign a pilot to a bomber or a tender, the ships has to follow the carrier and be within 10 km. The CODEA carrier needs a transporter device to transfer the pilots. Furthermore the ship can't already have a pilot or be assigned to any hangar.

Greg_G
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Post by Greg_G » Wed, 16. May 12, 20:52

Saetan wrote:Would have been easier, than to look up the whole script code. ;-)
Well bugger me. As someone who takes pride in doing his homework before asking questions, I certainly have egg on my face! But I think the hours I sunk into solving a problem that was already well documented was a suitable and sufficient penance. :D Thanks again, Saetan.

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Saetan
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Post by Saetan » Wed, 16. May 12, 22:19

No problem, glat you got it working at last.

As complex as Lucike's scripts are, as hard is it to get started with them all and not to oversee some information in their manuals. ;-)

ezza84
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Post by ezza84 » Tue, 4. Jun 13, 16:45

In regards to the rescue service and who ( CAG , CLS etc ) the SRS ship listens to for distress signals, can someone explain what this options do.


Sector Service:
Other :
Equipment Manager:
Travel Business:


the CAG and CLS Fields of duty were pretty straightforward to understand, but the others are not and I do not want to turn them all on as I need certain SRS squadrons focusing on various Fields of Duty.

Also can someone explain what the option " To form after operation " really does? thank you.

Teladidrone
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Post by Teladidrone » Wed, 5. Jun 13, 19:31

Sector Service: another branch of Master Lucike's work forces - those are the guys that can place/maintain sats and laser towers for you.
Other: this is you - you can call SRS to come help you in your active sector if you are a wuss ;) (using special hotkey).
Equipment manager: another branch... for... well, I think you get the idea.
Travel: and yet another branch...

All those "another branches" are available from Lucike's own site at http://www.xuniversum.info/
Afaik there is no explicit English documentation for all of it but all branches do come with English language t-files, too.

"To Form after operation" is a rather... "creative "translation. "Regroup after operation" would be a little more intuitive I guess.
Basically it means that once the leader of a fleet of multiple SRS ships is "done" with a particular distress call he will wait for all his buddies to finish up/resupply if needed and then they will continue to the next area of operation as a whole fleet.
Takes longer but you can be sure that they will come all at once to the next job. Else its very likely that the leader may jump ahead while his escorts are still busy elsewhere - and all alone the leader may be way over his head at the new location.

ronniejw
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Post by ronniejw » Tue, 24. Dec 13, 03:58

Is there a download site for this that is in English?

Figge04
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Post by Figge04 » Wed, 25. Dec 13, 07:24

im pretty sure its a no, just download chrome and use the buildt in lanuage translator, it's pretty easy to navigate then, (okay, it's doable)

fiby
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Post by fiby » Wed, 15. Jan 14, 10:09

I've got 5 M3's with LT status, but how do I get everyone to follow one LT? I'm totally lost where the setting for leader is or wing leader?

Figge04
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Post by Figge04 » Wed, 15. Jan 14, 17:11

fiby wrote:I've got 5 M3's with LT status, but how do I get everyone to follow one LT? I'm totally lost where the setting for leader is or wing leader?
You gptta run the codea console, from the combat menu, in your TL
From there, set the 5 M5 to escort, as far I know , you can only set 1 ship at the time for Security and rescue,

Check the code of conduct in the CODEA menu, to set what the escorts should escort, and set em for Security and rescue,

Just remeber, M5's Wont kill anything ;) especial Khrakks, cause they have the 100 Percent chance of hitting beam, well almost

fiby
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Post by fiby » Wed, 15. Jan 14, 17:43

Figge04 wrote:
fiby wrote:I've got 5 M3's with LT status, but how do I get everyone to follow one LT? I'm totally lost where the setting for leader is or wing leader?
You gptta run the codea console, from the combat menu, in your TL
From there, set the 5 M5 to escort, as far I know , you can only set 1 ship at the time for Security and rescue,

Check the code of conduct in the CODEA menu, to set what the escorts should escort, and set em for Security and rescue,

Just remeber, M5's Wont kill anything ;) especial Khrakks, cause they have the 100 Percent chance of hitting beam, well almost
Thanks for your reply, I've currently got x5 Nova Vangaurd (M3) - I'm not at the stage where I can afford a M1 or a TL to use Codea on. I'm wanting to use the SRS to patrol various sectors and protect my EST, Transport, miners etc.

I've read that as a lieutenant (LT) can be the leader of his own wing, but there is no option for it to do so. All I see is all the SRS scattered about.

Any additional help would be most greatful.

Figge04
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Post by Figge04 » Wed, 15. Jan 14, 18:57

Well, Your going to hate me now,
you see, lucike, had this great idea, to make a big puzzle of all his great scripts, that's nearly impossible for us mortals to have a overview off, I'll give you a starter help,

http://forum.egosoft.com/viewtopic.php?t=259730 (CODEA) wings/carrier managerment (This is what makes escorts for your SRS)



http://forum.egosoft.com/viewtopic.php?t=264034 Personal Transporter


http://forum.egosoft.com/viewtopic.php?t=263060 Military Transporter

Well, that's the millitary stuff,
or you could just do the easy one
http://forum.egosoft.com/viewtopic.php?t=271491 it's his collection

Good thing, all his pilots work togther, you make a figher lieutant, you can put him in a TS; and he'll just get trade experince, and eventual put him back, and he'll be back as liutant,

- Next advice, get a TM, it has 4 hangar slots, and can get 4 of your ships in that, then you can start the CODEA Console, and make em escort your single SRS (better yet, transport 1 of your lieutants to the TM, and make that do the SRS)

eventual buy a elephant,(Splitt TL) it's a good starter Carrier ship (Well I did that) and it shoot stuff to

Ohh you should get a cargo life support system for the TM to

Ageansnowfly
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Post by Ageansnowfly » Sat, 14. Jul 18, 05:11

Hello How to assign a Wingman to a SCR Pilot.

Zaknafein
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Re:

Post by Zaknafein » Wed, 20. Mar 19, 11:25

ferdafilik wrote:
Sat, 14. Jul 18, 05:11
Hello How to assign a Wingman to a SCR Pilot.
Same question.
Could someone who knows how to do this elaborate or point to a guide? There is no mention of it on the official documentation site from Lucike but I've read about it a few times.
Ofc ***modified***, modders doing what Egosoft cant.

Taylor2008
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Re: [SCR] Security and Rescue Service [25th July 2010 X³:TC 3.2.01]

Post by Taylor2008 » Wed, 20. Mar 19, 15:46

It is either a wingman or a SCR Pilot.
You could not have A SCR Pilot as your Wingman....

Zaknafein
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Re: [SCR] Security and Rescue Service [25th July 2010 X³:TC 3.2.01]

Post by Zaknafein » Wed, 20. Mar 19, 21:45

Taylor2008 wrote:
Wed, 20. Mar 19, 15:46
You could not have A SCR Pilot as your Wingman....
Hi, the question was how to assign wingmen to SCR pilots, not to myself.
Ofc ***modified***, modders doing what Egosoft cant.

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