[MOD]No Fog 2.5comp Fake Patch [V1.0 22/03/2010]

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joelR
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Post by joelR » Wed, 21. Mar 12, 22:31

Try downloading it again. See if it works now. I removed the erroneous types folder. I cant say for sure thats your issue but its worth a shot. It wasnt needed for AP anyhow.

https://rapidshare.com/files/3473885822 ... istance.7z

It needs to be installed as a fake patch as described in the OP. The only exception is that it needs to be placed in the "addon" folder.

greypanther
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Post by greypanther » Wed, 21. Mar 12, 22:57

Ok thanks for that, will try again.
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apricotslice
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Post by apricotslice » Thu, 22. Mar 12, 01:14

Of course, that explains it. The cat needs redoing.

I'll do that today and get it uploaded.

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joelR
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Post by joelR » Thu, 22. Mar 12, 02:54

apricotslice wrote:Of course, that explains it. The cat needs redoing.

I'll do that today and get it uploaded.
Not sure why you have to have an addon folder in the cat that is already in the addon folder but "rules is rules" as they say.

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apricotslice
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Post by apricotslice » Thu, 22. Mar 12, 04:06

joelR wrote:Not sure why you have to have an addon folder in the cat that is already in the addon folder but "rules is rules" as they say.
Because the way they coded it, everything is still from the perspective of the TC directory. So the AP patches are read by the game as if they were in the TC directory, not addon.

Someones bright idea. Sort of thing only a programmer would think of.

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apricotslice
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Post by apricotslice » Thu, 22. Mar 12, 06:47

Uploaded an AP version to my AP download area. Link on HQ, linked from signature.

Someone try it please. It should work, but I'm still getting my new games computer together and not yet ready for running AP.

Edit : Unzip into TC folder. It automatically puts on 03cat/dat/txt in the addon folder. The text file lets you know what the patch is and has the unzip instruction in it.

Btw, as far as I can tell, steam only patches into 02, so there should be no danger of having the 03 overwritten.

LordGaara
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Post by LordGaara » Thu, 22. Mar 12, 09:13

Thanks go to both of you, JoelR and apricot.
I will try it tonight.

Apricot, I have XRM installed as 03 and 04, so I should rename NoFog to 05, right?

Cheers,
Martin

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apricotslice
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Post by apricotslice » Thu, 22. Mar 12, 09:19

Yes, extract it to a temporary folder, rename all 3 files, move into addon.

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Argonaught.
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Post by Argonaught. » Thu, 22. Mar 12, 10:44

Wow, sounds like there's alot of changes to how false patches work now for AP and I have no way of knowing whats changed as i don't have a copy yet :(

A well, it's on it's way.

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apricotslice
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Post by apricotslice » Thu, 22. Mar 12, 10:48

I wrote a docn thread on the changes. It should be on the guides list sticky thread.

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Argonaught.
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Post by Argonaught. » Thu, 22. Mar 12, 13:03

Is that for a steam instal or does it also mean for disk holders also?

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apricotslice
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Post by apricotslice » Thu, 22. Mar 12, 13:07

Argonaught. wrote:Is that for a steam instal or does it also mean for disk holders also?
You will have to confirm that when you get your disk.

But since steam is needed to activate, I assume the installation on the disk will create the same directory structure as a download install will.

In any case, the structure should be the same. TC\addon\03

I guess the first thing to check is that the disk version does create an addon folder with 2 cat/dats in it.

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Argonaught.
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Post by Argonaught. » Thu, 22. Mar 12, 13:32

Yea will have a good look at the setup when i have it in hand and installed.
If it's the same as steam then should be ok as everyone will have to do the same to make and use false patch mods.

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Post by LordGaara » Fri, 30. Mar 12, 11:02

Hey guys,

This may not be the place for it, but I didnt want to start a new topic just because I am spoiled.
Could any of you create or remake the old script No Rocks for AP/XRM?
Some sectors are just crowded with rocks and I dont use them in my game. The old NoRocks script doesnt work, no effect at all.

Thanks in advance,
Martin

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Argonaught.
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Post by Argonaught. » Fri, 30. Mar 12, 20:39

LordGaara wrote:Hey guys,

This may not be the place for it, but I didnt want to start a new topic just because I am spoiled.
Could any of you create or remake the old script No Rocks for AP/XRM?
Some sectors are just crowded with rocks and I dont use them in my game. The old NoRocks script doesnt work, no effect at all.

Thanks in advance,
Martin
This is only a modified text file what you need is a script which is beyond my knowledge i'm afraid.

Best thing is to request one in a seperate thread and someone with script knowledge can provide one hopefully.

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Re: [MOD]No Fog 2.5comp Fake Patch [V1.0 22/03/2010]

Post by dalibor » Thu, 18. Oct 18, 12:22

Need this, thankyou

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