[SCR] Memia AutoScan Sector (V1.10 - 25/06/2013)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

memia
Posts: 54
Joined: Wed, 28. Jul 10, 22:19
x3tc

[SCR] Memia AutoScan Sector (V1.10 - 25/06/2013)

Post by memia » Sat, 7. Aug 10, 01:45

Memia AutoScan Sector
An AL Plugin for Terran Conflict and Albion Prelude that automatically scans a sector, revealing all objects within it.

Background
When starting a new game I found it very dull to have to re-explore the universe and, particulary, explore every part of each sector, so I made this little script to make life easier.

How to Use
Ensure that the plugin is turned on (see Installation below).
When you fly into a sector the content of the sector will automatically be revealed to you.

Asteroids, stations and gates will all be revealed. Note that asteroid yields will not be revealed (you can't have it all).

The plugin only works on the Player's current ship. It may take up to 60 seconds for the sector to be revealed.

Installation
To use, simply install the SPK and then ensure the plugin is switched on in the Artificial Life plugin section (Gameplay -> Artificial Life Settings -> Memia AutoScan Sector).

Download
Download the SPK from here:
[ external image ]

Version History
Version 1.10 (25.06.2013)
Allow the plugin to be disabled in AL settings.

Version 1 (06.08.2010)
Initial Release

Resources used
None

Compatibility
X3:TC - All versions
X3:AP - All versions
Last edited by memia on Wed, 26. Jun 13, 23:04, edited 3 times in total.
A security system is only as strong as its weakest link

Katorone
Posts: 378
Joined: Thu, 12. Oct 06, 10:49
x3tc

Post by Katorone » Fri, 14. Jan 11, 17:05

Thanks! This script is making my life much easier! Specially in some very foggy sectors where manual identification of asteroids / factories is impossible.

greghar
Posts: 42
Joined: Mon, 4. Jul 05, 23:20
x3

Post by greghar » Thu, 24. Feb 11, 07:00

Anyone know if ths is compatible with the new xtended 1.1 version?

Hevy
Posts: 6
Joined: Wed, 24. Nov 10, 05:09
x3tc

Post by Hevy » Thu, 26. Jan 12, 05:20

Link is dead :(

Llama
Posts: 456
Joined: Tue, 21. Aug 07, 06:59
x3tc

Post by Llama » Fri, 27. Jan 12, 02:24

Hevy wrote:Link is dead :(
Have a look at the other Memia script threads. I posted a link on them as to where you can find a copy of the other scripts, so they are probably on the same page somewhere
I fly Terran for the accents

kardgar
Posts: 174
Joined: Sat, 26. Dec 09, 19:02
x3tc

Post by kardgar » Fri, 27. Jan 12, 05:08

You should that for the Memia freight scanner, you need to unpack the SPK and edit out the scan in Goner sectors freely. Otherwise when you are in Goner sectors you'll lose Goner/Argon rep very quickly. Alternatively you can eject your freight scanner before going into the sector.

The Sector/Asteroid scanners from Memia have no issues, they're great.

User avatar
Quinch
Posts: 362
Joined: Thu, 10. Jun 04, 01:09
xr

Post by Quinch » Mon, 19. Mar 12, 15:50

Quick question, is there an alternate download link for this? I get a timeout if I try to download it.
I wasn't banished to the moon yesterday.

User avatar
DrBullwinkle
Posts: 5715
Joined: Sat, 17. Dec 11, 01:44
x3tc

Post by DrBullwinkle » Tue, 20. Mar 12, 04:25

.
Last edited by DrBullwinkle on Wed, 21. Nov 12, 13:13, edited 2 times in total.

User avatar
Quinch
Posts: 362
Joined: Thu, 10. Jun 04, 01:09
xr

Post by Quinch » Tue, 20. Mar 12, 04:36

DrBullwinkle wrote:Right-click and Save As...

The link works, but not if you left-click it.
Nnno, it still times out. I'm guessing the whole http://x3tc.memia.biz/ site the mod is hosted on is down or something?
I wasn't banished to the moon yesterday.

User avatar
DrBullwinkle
Posts: 5715
Joined: Sat, 17. Dec 11, 01:44
x3tc

Post by DrBullwinkle » Tue, 20. Mar 12, 04:53

.
Last edited by DrBullwinkle on Wed, 21. Nov 12, 13:12, edited 4 times in total.

User avatar
Quinch
Posts: 362
Joined: Thu, 10. Jun 04, 01:09
xr

Post by Quinch » Fri, 23. Mar 12, 17:14

That one worked great. Thanks for the link.

{also thanks to Mamia for writing in the first place. :p}
I wasn't banished to the moon yesterday.

memia
Posts: 54
Joined: Wed, 28. Jul 10, 22:19
x3tc

Post by memia » Wed, 21. Nov 12, 13:09

Hi All,
Apologies that the download links went offline. My old site got taken down by a DoS attack on the server it was hosted by.

I've got a new site online and have updated the original download links.

The new site is available at http://www.memiasx.com.

I would appreciate it if other links to my downloads are now removed (although I totally understand why people provided them).

Thanks,
M
A security system is only as strong as its weakest link

Magewolf
Posts: 15
Joined: Wed, 29. Mar 06, 21:38
x3tc

Post by Magewolf » Thu, 18. Apr 13, 19:23

Does this work with AP?

memia
Posts: 54
Joined: Wed, 28. Jul 10, 22:19
x3tc

Update to Version 1.10 [25.06.2013]

Post by memia » Wed, 26. Jun 13, 23:03

Update to Version 1.10
Also allows disabling of the plugin through the AL plugin configuration menu.
A security system is only as strong as its weakest link

Hiper-Boy
Posts: 52
Joined: Sat, 28. Nov 09, 22:44
x3ap

Post by Hiper-Boy » Fri, 27. Sep 13, 09:22

Hi,

I'm not getting the mod to show up in Artificial Life settings, I've tried enabling the mod in the Plugin Manager for TC and AP when playing the X-tended 2.2 experimental version for AP and nothing.


EDIT:
It's showing now, go figure...

Alexology
Posts: 97
Joined: Sun, 24. Dec 06, 13:49
x3ap

Post by Alexology » Sun, 10. Jan 16, 23:35

Hiper-Boy wrote:Hi,

I'm not getting the mod to show up in Artificial Life settings, I've tried enabling the mod in the Plugin Manager for TC and AP when playing the X-tended 2.2 experimental version for AP and nothing.


EDIT:
It's showing now, go figure...
Same issue for me. Did you find a fix or did it fix itself?

Zfast4y0u
Posts: 59
Joined: Sun, 18. Aug 13, 23:03

Post by Zfast4y0u » Mon, 5. Sep 16, 00:11

when you say just ''install'' the script what do you exacly mean with it?

simply copy/paste it in TC/AP folder?where exactly?

anyway in options i get this and script is no working :( any tip would be nice

http://image.prntscr.com/image/7e855e3c ... ebda9.jpeg

http://image.prntscr.com/image/2af14531 ... da9f3.jpeg


Zfast4y0u
Posts: 59
Joined: Sun, 18. Aug 13, 23:03

Post by Zfast4y0u » Mon, 5. Sep 16, 17:45

DrBullwinkle wrote:Installation Tips
seams i was doing it on ''hard way'' whole time, ty

century
Posts: 15
Joined: Tue, 13. May 14, 10:33

Post by century » Sat, 14. Apr 18, 01:03

it doesn't work for me ... useless

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”