[Script] Litcube's Bounce V1.7: Player Owned Autopilot Fix
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- Posts: 18
- Joined: Sat, 20. Apr 19, 05:08
Re: [Script] Litcube's Bounce V1.7: Player Owned Autopilot Fix
I probably missed it but how do I know if Bounce is on or not.
I have the hotkey set but didn't see any confirmation when i hit the hotkey.
Is there supposed to be a sound or anything letting me know if bounce is on or off?
Thanks
Edit: Nevermind, I was docked when I tried to enable it. Undocked and tried and I got the message. Sorry guys
I have the hotkey set but didn't see any confirmation when i hit the hotkey.
Is there supposed to be a sound or anything letting me know if bounce is on or off?
Thanks
Edit: Nevermind, I was docked when I tried to enable it. Undocked and tried and I got the message. Sorry guys
Re: [Script] Litcube's Bounce V1.7: Player Owned Autopilot Fix
Download not working: Members Webspace has been retired
Re: [Script] Litcube's Bounce V1.7: Player Owned Autopilot Fix
https://drive.google.com/drive/folders/ ... sp=sharing
found in old files on my pc
found in old files on my pc
Re: [Script] Litcube's Bounce V1.7: Player Owned Autopilot Fix
When you press the goryachtsyu button at the bottom of a message is written. Most likely, subtitles should be included.Captain Teamwork wrote: ↑Thu, 2. May 19, 01:37I probably missed it but how do I know if Bounce is on or not.
I have the hotkey set but didn't see any confirmation when i hit the hotkey.
Is there supposed to be a sound or anything letting me know if bounce is on or off?
Thanks
Edit: Nevermind, I was docked when I tried to enable it. Undocked and tried and I got the message. Sorry guys
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- Posts: 6
- Joined: Mon, 6. Apr 20, 05:10
Re: [Script] Litcube's Bounce V1.7: Player Owned Autopilot Fix
I installed this as instructed (sans wall files) for a vanilla AP 3.3 game, and I see the test entry in the script editor, but I can't find any options for Bounce in the controls. Anyone know what's up with that?
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- Posts: 44
- Joined: Sat, 13. Mar 10, 21:19
Re: [Script] Litcube's Bounce V1.7: Player Owned Autopilot Fix
@Espada No4
Setup your hotkeys (Controls -> Interface -> Bounce: on and Bounce: Off).
If you can't, then I think the install is not ok.
BR.
edit: oops old post..
Setup your hotkeys (Controls -> Interface -> Bounce: on and Bounce: Off).
If you can't, then I think the install is not ok.
BR.
edit: oops old post..
Re: [Script] Litcube's Bounce V1.7: Player Owned Autopilot Fix
how do I setup the hotkeys if the option isnt in interface?Inchronoth wrote: ↑Fri, 29. May 20, 19:02@Espada No4
Setup your hotkeys (Controls -> Interface -> Bounce: on and Bounce: Off).
If you can't, then I think the install is not ok.
BR.
edit: oops old post..
Re: [Script] Litcube's Bounce V1.7: Player Owned Autopilot Fix
Hello,
Thank you for the script.
Completly newbie on scripting etc... I couldn't generate the Wall file.
Is there some who generated it for NHTC 3.0 mod made by Xchange Guild ?
Thanks
PS : To download mods that are not anymore here, you can go there https://www.xdownloads.co.uk/.
EDIT : Someone has succeded to generate the Wall file : http://www.mediafire.com/file/sco3dw52d ... .0.7z/file thanks to HATANIS
Thank you for the script.
Completly newbie on scripting etc... I couldn't generate the Wall file.
Is there some who generated it for NHTC 3.0 mod made by Xchange Guild ?
Thanks
PS : To download mods that are not anymore here, you can go there https://www.xdownloads.co.uk/.
EDIT : Someone has succeded to generate the Wall file : http://www.mediafire.com/file/sco3dw52d ... .0.7z/file thanks to HATANIS
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- Posts: 1
- Joined: Tue, 17. Nov 20, 02:11
Re: [Script] Litcube's Bounce V1.7: Player Owned Autopilot Fix
Hello,
I have some problem with this script. My X3TC copy comes from the Mac app store and it is in version 3.2.4. No mod or scripts have been installed before this one.
I've download the Bounce script from the "xdownloads" link and for the installation, I followed the steps on the first post of this thread.
Then it worked well until I wanted to change ship :
- The ship (Sabre) I had when installing and activating bounce docks in a station
- One of my wingman docks as well (Rapier)
- I change ship to the wingman one
- I undock with it
- Now I can't dock again with it and can't travel through the space portals. Like the collision (and the ones that trigger dock and gates) is still disabled on this ship.
I tried several way to make it work with no success until now. For instance :
- I undock the 1st ship (on whihc bounce was activated)
- I toggle off bounce
- I dock again
- I change ship
- Same result
Even simply toggling it off doesn't work.
Is it something I don't get about it ?
Update : I tried to generate a new wall file but the output (in log08389.txt) doesn't look like XML format.
Looking at other similar messages in this thread, I also made sure that the BounceWallForTC .dat and .cat are renamed 14.* since I have already 01 to 13 .cat and .dat. Same result.
Update 2 : Finally I was able to dock and use the gates with the bugged ship. I don't know exactly what caused it, changing ship in space instead of in station seems to make it work. Or maybe something about the ship being in a group with an order when I board it, or somehins with the wingmen feature.
Not clear exaclty what happens and whether it's related to the Bounce script.
Anyway, thanks for it, many collisions avoided already.
I have some problem with this script. My X3TC copy comes from the Mac app store and it is in version 3.2.4. No mod or scripts have been installed before this one.
I've download the Bounce script from the "xdownloads" link and for the installation, I followed the steps on the first post of this thread.
Then it worked well until I wanted to change ship :
- The ship (Sabre) I had when installing and activating bounce docks in a station
- One of my wingman docks as well (Rapier)
- I change ship to the wingman one
- I undock with it
- Now I can't dock again with it and can't travel through the space portals. Like the collision (and the ones that trigger dock and gates) is still disabled on this ship.
I tried several way to make it work with no success until now. For instance :
- I undock the 1st ship (on whihc bounce was activated)
- I toggle off bounce
- I dock again
- I change ship
- Same result
Even simply toggling it off doesn't work.
Is it something I don't get about it ?
Update : I tried to generate a new wall file but the output (in log08389.txt) doesn't look like XML format.
Code: Select all
ReadText70000-1
ReadText70000-2
ReadText70000-3
ReadText70000-5
ReadText70000-4
[…]
Update 2 : Finally I was able to dock and use the gates with the bugged ship. I don't know exactly what caused it, changing ship in space instead of in station seems to make it work. Or maybe something about the ship being in a group with an order when I board it, or somehins with the wingmen feature.
Not clear exaclty what happens and whether it's related to the Bounce script.
Anyway, thanks for it, many collisions avoided already.