Like most game files, the types folder can be found within the cat/dat files. Use the Virtual File System (VFS) from X3 Editor 2 to extract the newest files from that folder.GlassDeviant wrote:Where is the types folder? My X3AP has no such folder.
[PROGRAM] X-Studio Script Editor [v1.08 : 14th Feb 14]
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Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
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Neuauflage der fünf X-Romane als Taschenbuch
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Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
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- jack775544
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The X VFS does not require the types folder to be in a cat/dat pair.
If you want you can create a types folder in your game directory (X3TC/addon for X3AP) and place it in there and it will load into the game.
The best example of this being done in the game is the t folder. Most scripts will store their text files in the t folder of the game directory, but if you go through the base game cat/dat files then you will see that in either 01.cat or 02.cat there will be a t folder holding all of the vanilla strings. In the end the principal is the same for thing that are to be saved in then types folder as well.
If you want you can create a types folder in your game directory (X3TC/addon for X3AP) and place it in there and it will load into the game.
The best example of this being done in the game is the t folder. Most scripts will store their text files in the t folder of the game directory, but if you go through the base game cat/dat files then you will see that in either 01.cat or 02.cat there will be a t folder holding all of the vanilla strings. In the end the principal is the same for thing that are to be saved in then types folder as well.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
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I discovered that I can just let it use the game files where they sit, and then wander through my uninstalled mod folders however I please, so that makes things easier. Unfortunately two of the three conflicts I found are just whitespace issues, the code is identical. The third one can't even be investigated as nothing will open the file from one of the two mods, so I think it might be corrupted.
...which puts me back to square one, trying to find out why my game is always messed up internally in some way that I cannot discern, but breaks CAG/CLS waypoint setup.
Well, back to the drawing board.
...which puts me back to square one, trying to find out why my game is always messed up internally in some way that I cannot discern, but breaks CAG/CLS waypoint setup.
Well, back to the drawing board.
Last edited by GlassDeviant on Tue, 14. Apr 15, 13:44, edited 1 time in total.
bibo ergo sum
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- jack775544
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mr bear,
I am finally learning how to properly do C programming (even though it is for an 8-bit micro controller but the principals are the same) and I have one observation.
How the hell are you still sane?
Ok, now I have that out of my system you can carry on
I am finally learning how to properly do C programming (even though it is for an 8-bit micro controller but the principals are the same) and I have one observation.
How the hell are you still sane?
Ok, now I have that out of my system you can carry on
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
IDS_SCRIPT_PROPERTY_MISSING: One or more of the mandatory extended script properties are missing or invalid
IDS_SCRIPT_ARGUMENT_TYPE_NAME_INVALID: The script argument 'targetRace' uses an unknown data type 'Var/种'
IDS_ERROR_APPEND_LOCATION: createArgumentFromNode(..) has encountered an IDS_SCRIPT_ARGUMENT_TYPE_NAME_INVALID error (ID: 0214) in Script Arguments.cpp, line 56
The script I want to open is here.
https://www.dropbox.com/s/x3yjlm1mwovac ... l.xml?dl=0
IDS_SCRIPT_ARGUMENT_TYPE_NAME_INVALID: The script argument 'targetRace' uses an unknown data type 'Var/种'
IDS_ERROR_APPEND_LOCATION: createArgumentFromNode(..) has encountered an IDS_SCRIPT_ARGUMENT_TYPE_NAME_INVALID error (ID: 0214) in Script Arguments.cpp, line 56
The script I want to open is here.
https://www.dropbox.com/s/x3yjlm1mwovac ... l.xml?dl=0
@jack775544: sorry for taking 6 months to reply!
yes, writing all that C did make me loopy. I tried to keep it as structured as possible by having producer, destruction, mutator, and observer functions. I taught me a lot about Win32 developement at least. Although I'd never, ever do it again.
You're writing for 8-bit micro-controllers? cool. what are they for?
I got very much into C++, and I'm currently writing a textbook on it.
mr.bear
yes, writing all that C did make me loopy. I tried to keep it as structured as possible by having producer, destruction, mutator, and observer functions. I taught me a lot about Win32 developement at least. Although I'd never, ever do it again.
You're writing for 8-bit micro-controllers? cool. what are they for?
I got very much into C++, and I'm currently writing a textbook on it.
mr.bear
Rapunzel, Rapunzel, let down your bear...
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Any linux guys have a fix for this: http://imgur.com/yZrCaxX ?
P.s.
Does game actually requires every item to be in <xml tags>? I hate this and I only use wine/x-studio due to this strange thing in scripts. Can I code scripts without XML? It's a pain to write XML by-hand in VIM, which I usually use for everything.
P.s.
Does game actually requires every item to be in <xml tags>? I hate this and I only use wine/x-studio due to this strange thing in scripts. Can I code scripts without XML? It's a pain to write XML by-hand in VIM, which I usually use for everything.
- X2-Illuminatus
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You can only write scripts in a dedicated editor, such as the ingame Script Editor or a respective external Script Editor. In case, you haven't already, you could try out X Studio 2 and see whether the bug persists.
The xml part of a script file is actually just used for displaying the script in your browser. The actual code is stored in the codearray of the script, which is hardly readable.
The xml part of a script file is actually just used for displaying the script in your browser. The actual code is stored in the codearray of the script, which is hardly readable.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
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- jack775544
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I love X-Studio but one thing I hate having to do every time it starts is to put in the admin password when I know that it doesn't need any admin rights, all my game files are owned by my (non-admin) user. I've tried using things like "PE Editors" to remove the manifest from the binary that says it should prompt for admin but that didn't do anything.
Did anyone manage to make X-Studio run without administrator rights?
Did anyone manage to make X-Studio run without administrator rights?
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
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- X2-Illuminatus
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Here you go: Link (mediafire.com)
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!