[SCRIPT] X3 TC / AP / XRM / XTC Universe Colored Map Version 3.1 dd 17-dec-2013

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Phinixa
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Post by Phinixa » Tue, 4. Jun 13, 22:29

Works very nice! I discovered a few sectors which are still not translated. The Earth has also strange [white]Erde[/white] tags.

I couldn't find more bugs. Everything works fine.

qwizzie
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Post by qwizzie » Tue, 4. Jun 13, 23:05

thanks, if you could do the translation of those sectors that are still in english then i can make one final update including the typo with Earth
for the german language support.

I found most german sectornames through the 0001-L049.xml and by using X-Studio (http://forum.egosoft.com/viewtopic.php?t=301433).
It lets you easily change or apply colorcodes in t files. And of course the file you provided was very helpfull too as it had most sectors translated anyways.

Thanks in advance,


qwizzie

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Phinixa
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Post by Phinixa » Wed, 5. Jun 13, 00:33

I'll do it later this day(12:30 am here in germany).

Thanks for the link by the way. This could be very helpful when I'm starting scripting(qualified Java Programmer^^) in X.

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Phinixa
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Post by Phinixa » Thu, 6. Jun 13, 23:46

Sorry for the delay. Had alot stuff to do :/ I'll upload the finished file around the weekend.

qwizzie
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Post by qwizzie » Fri, 7. Jun 13, 10:19

no problem.. take your time.

and thanks..

qwizzie

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Phinixa
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Post by Phinixa » Tue, 11. Jun 13, 18:06

Phew, yesterdays E3 press conferences stole my time, sorry^^

I translated almos every sector now. I checked the galaxy map and couldn't find any untranslated sectors.

But in the T-file, there are several sector, I couldn't find on the sector map, so I haven't translated them yet. Maybe those sectors are from another mod?

Anyway, here is the t-file: http://www.mediafire.com/?vhwew8mvh5x48d0

If something is not correct or you spot a t/l-error, let me know!

Enjoy the E3 and - let us hope for a trailer - X:Rebirth

qwizzie
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Post by qwizzie » Tue, 11. Jun 13, 19:03

thanks for providing me the revised german t file Phinixa, i took a look and it looks fine to me (i also noticed where i went wrong with ''erde'' :) ) Uploaded it to my skydrive.

Here is indeed hoping for a new trailer of X3 Rebirth, i'm also getting anxious for it.


qwizzie

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IngeM
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Post by IngeM » Wed, 12. Jun 13, 17:46

the translated file for this, in german:

Download

qwizzie
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Post by qwizzie » Wed, 12. Jun 13, 18:27

IngeM : thanks for providing the X3 TC german t file, will upload it to the TC XRM & X3 TC maps. Appreciate it.

qwizzie

khadgarion
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Post by khadgarion » Sun, 24. Nov 13, 20:12

Quick idea... Leave the first 3 letters of sector names default color, instead of only the first letter of certain sectors.

This would still mostly color the sector names, but almost make most of them searchable by typing the first three letters of the sector name.

Would this be hard to do?

Edit: I think I got this to work. My game hasn't blown up so far... Here's the modded file if you want to *try at own risk*

https://dl.dropboxusercontent.com/u/643 ... 1-L044.xml

I only modified the first set of sector names.

Star4ce
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Post by Star4ce » Sat, 14. Dec 13, 11:22

Hey there,

Downloaded your mod and I quite like it, but it seems there's some issue with the translations. Probably my mix of translations.

Playing with
  • X³: AP on V.3.1
    XRM V.1.30d
Client language is german, XRM is english. Your files are properly coloring the 'old' sectors, but sectors like "Matriarch's Thorn/Matriarch KG Dorn-Rakete" that were added in the XRM won't show the coloring.
Just the brackets with the colornames are visible (e.g. [green]Nikkonofune[/green])

Sector names from the XRM are translated to german, so maybe that's the problem?

I am using your newest AP XRM package.
Other mods are: XRM, colored galaxy map, colored sector and marine repairs

Thanks for your help,
Star4ce

qwizzie
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Post by qwizzie » Sat, 14. Dec 13, 18:37

Hi Star4ce,


My apologies, i was provided some time ago with german
translations t files for AP/XRM and forgot to check if the proper
colorcodes were used in those files. I fixed the 7027-L049 t file
and uploaded it, please re-download the file again from
my skydrive : https://skydrive.live.com/?cid=fae3da27 ... F440%21105

If you find any more errors in translation please do not hesitate
to contact me..


qwizzie

Star4ce
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Post by Star4ce » Sun, 15. Dec 13, 10:09

Hey qwizzie,

thanks a lot, yet the problem still occurs (see attached link).

http://i.imgur.com/9XSyB2M.jpg

It seems somewhere the colorcodes aren't processed as such and just put there as plain text.

Any ideas?


cheers,
Star4ce

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IngeM
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Post by IngeM » Sun, 15. Dec 13, 12:19

vor 033X, 033R, usw. muss noch \


(sorry for german)

Star4ce
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Post by Star4ce » Sun, 15. Dec 13, 12:34

Hey IngeM,

danke, genau das wars :)

For all,

The backslash before the colorcodes was missing.
For me, everything's working now.

Click here to download.
So nobody else needs to do the clicking :)


Have fun,
Star4ce

qwizzie
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Post by qwizzie » Sun, 15. Dec 13, 13:07

sorry about that .. corrected and uploaded the t file 7027-L049 again.

Thanks for the help IngeM & Star4ce, i was beeing too hasty yesterday.

qwizzie

Barleyman
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Post by Barleyman » Sun, 15. Dec 13, 16:23

khadgarion wrote:Quick idea... Leave the first 3 letters of sector names default color, instead of only the first letter of certain sectors.

This would still mostly color the sector names, but almost make most of them searchable by typing the first three letters of the sector name.

Would this be hard to do?

Edit: I think I got this to work. My game hasn't blown up so far... Here's the modded file if you want to *try at own risk*

https://dl.dropboxusercontent.com/u/643 ... 1-L044.xml

I only modified the first set of sector names.
Hey, great idea.

I just checked this myself and went "eww, can't search sector names".. Yours is a pretty elegant solution to the limitation.

Barleyman
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Post by Barleyman » Sun, 15. Dec 13, 17:10

I expanded a bit on Khadgarion's idea.

I processed all the names except the "spoken by ship computer" as I was afraid I'll break something with the extra control codes.

On top of that I left 1st 4 letters of shipyard sector names in original color so you can still tell them apart.

There are some sectors which are not listed in the "9960-L044.xml" file or the other included files but are still colored and can't be searched. For example "scionfire" and "duke's nemesis". Where are those defined?

There are also some sectors completely missing which show as "unknown sector". For example terran sectors gamma thru gamma III are missing, ditto for McCallum relay.

I guess the mod is not up to date with X3TC + XRM 1.3. I don't know where to find the original sector info so I can't update it myself.
Last edited by Barleyman on Sun, 15. Dec 13, 23:50, edited 1 time in total.

qwizzie
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Post by qwizzie » Sun, 15. Dec 13, 18:23

to all : please be informed that Barleyman's upload is not in any way
officially supported by me !! Also pls be informed i dont like having links
posted to different versions of my script, in my own official post !!

If one feels a need to upload a different version pls create a seperate
post for it in the scripts and modding section and support it there
yourself.


I will update the X3 AP / XRM Universe Colored Map in time


Thanks for reading this,

qwizzie

qwizzie
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Post by qwizzie » Sun, 15. Dec 13, 22:58

Updated AP / XRM Universe Colored Map (english & german),
pls re-download from my skydrive :

https://skydrive.live.com/?cid=fae3da27 ... F440%21105

This will fix the Unknown Sectors into Unknown Sectors with specific coordinates, it will (finally) fix the unknown sextor next to Argon M148 into Xenon Hub, it will fix the terran Unknown Sectors into Gamma 1, 2, 3 and McCallum and it will change a specific unknown sector to a pirate sector Tempestine.

Have fun,

qwizzie

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