[MOD] Ringless Gate Mod {Vanilla Safe}
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- Lord Dakier
- Posts: 3243
- Joined: Fri, 8. Dec 06, 13:45
does XRM-AP do anything to the gate model?
if no then you are good to go as it works fine in vanilla AP
if yes then it should work if you place it in the addon folder with a higher no.
than the XRM-AP
although is XRM-AP a fake patch or a mod folder mod?
if no then you are good to go as it works fine in vanilla AP
if yes then it should work if you place it in the addon folder with a higher no.
than the XRM-AP
although is XRM-AP a fake patch or a mod folder mod?
those UFOs you hear about are just what you tried to explaine to me going over my head
Advanced Complex-Hub you know you need it Catta Fett's D.O.G.S Vanilla safe mod collectionyou don't need them but you want them
Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings
Advanced Complex-Hub you know you need it Catta Fett's D.O.G.S Vanilla safe mod collectionyou don't need them but you want them
Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings
- Lord Dakier
- Posts: 3243
- Joined: Fri, 8. Dec 06, 13:45
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- Posts: 1315
- Joined: Mon, 14. Feb 11, 03:58
Trying this mod with XRM. Seems to work except I've lost gate swirl animations. Is this something I can fix easily myself?
EDIT: Oh jeez. I just had to jump to a new sector to get them to swirl. I guess that's an easy "fix." lol
Also a note, it does not alter the new Terran gates. Just fyi to AP players.
Still though, nice mod!
EDIT: Oh jeez. I just had to jump to a new sector to get them to swirl. I guess that's an easy "fix." lol
Also a note, it does not alter the new Terran gates. Just fyi to AP players.
Still though, nice mod!
For Terran XRM gates you can extract TGates.txt and modify the last 4 lines to change the scene file from the Terran gate to the argon gate scene file. (You have to exit the sector after making the modification if you are already in a Terran sector to see the change.)
I think that it is also worth mentioning that if you are playing XRM and you don't modify your TGates.txt then this mod will cause Terran gates to increase in size and the larger geometry becomes fatal to your ships autopilot or at least it did in my game which is kinda against the whole point of the mod.
I think that it is also worth mentioning that if you are playing XRM and you don't modify your TGates.txt then this mod will cause Terran gates to increase in size and the larger geometry becomes fatal to your ships autopilot or at least it did in my game which is kinda against the whole point of the mod.
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- Joined: Mon, 14. Feb 11, 03:58
A good point, and nice help
I remember I opened X3 Editor once a couple years ago, thinking I could figure out how to make the Xenon fighter cockpit show up as turret cockpits for other ships. As I had no idea what I was doing, I was unsuccessful. I'll give it a go again for this though.
EDIT: I don't know where to look to find Tgates.txt Digging around like I am inside every .cat file as well as rummaging through \t is probably not wise...
I remember I opened X3 Editor once a couple years ago, thinking I could figure out how to make the Xenon fighter cockpit show up as turret cockpits for other ships. As I had no idea what I was doing, I was unsuccessful. I'll give it a go again for this though.
EDIT: I don't know where to look to find Tgates.txt Digging around like I am inside every .cat file as well as rummaging through \t is probably not wise...
Last edited by builder680 on Fri, 21. Feb 14, 01:39, edited 2 times in total.
In case it gives you too much grief, here is my TGates.txt, it might help:
https://github.com/Zanzal/APReloaded/bl ... TGates.txt
https://github.com/Zanzal/APReloaded/bl ... TGates.txt
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- Posts: 1315
- Joined: Mon, 14. Feb 11, 03:58
I found it... I think. Is it the TGates.pck in 07.cat from the TC directory (not the addon directory)? ANSWER: NO (not for AP at least)
If so, looking at it inside X3 Editor 2 looks different from your link, but I think I can swing it
EDIT: I changed the last 4 lines like you have in your link, then jumped to a different (Terran) sector. I didn't see any change.
EDIT 2: Choosing 'open from VFS' and I saw the right TGates.pck I guess there was one inside 01.cat from the addon folder that I couldn't see earlier... Anyway, woot!! Thank you sir.
If so, looking at it inside X3 Editor 2 looks different from your link, but I think I can swing it
EDIT: I changed the last 4 lines like you have in your link, then jumped to a different (Terran) sector. I didn't see any change.
EDIT 2: Choosing 'open from VFS' and I saw the right TGates.pck I guess there was one inside 01.cat from the addon folder that I couldn't see earlier... Anyway, woot!! Thank you sir.
Just a little clarification for those who may still want to use this mod but have problems with the Terran gates not being affected/being bigger and causing trouble:
The file you need to edit in X3 Editor 2 is TGates.pck
To find it, open the 01.cat file in your addon folder. Navigate to addon/types/TGates.pck
Once you have found TGates, open it with the Text Editor option, and scroll all the way down the list of names. The bottom four are named:
SS_WG_TJ_NORTH
SS_WG_TJ_SOUTH
SS_WG_TJ_EAST
SS_WG_TJ_WEST
Select the "NORTH" name and look for the "Model Scene", which should look something like "patch20/terran_gate_scene". This needs to be edited to read "others\argon_gate_scene".
Repeat for each of the other three names.
TaDaa! All of your gates should be correctly affected by the mod Hope that helps clarify the process.
The file you need to edit in X3 Editor 2 is TGates.pck
To find it, open the 01.cat file in your addon folder. Navigate to addon/types/TGates.pck
Once you have found TGates, open it with the Text Editor option, and scroll all the way down the list of names. The bottom four are named:
SS_WG_TJ_NORTH
SS_WG_TJ_SOUTH
SS_WG_TJ_EAST
SS_WG_TJ_WEST
Select the "NORTH" name and look for the "Model Scene", which should look something like "patch20/terran_gate_scene". This needs to be edited to read "others\argon_gate_scene".
Repeat for each of the other three names.
TaDaa! All of your gates should be correctly affected by the mod Hope that helps clarify the process.
Someone please make a transaction history mod. Please. (I'm begging you.)
Re: [MOD] Ringless Gate Mod {Vanilla Safe}
Hi all.
None of the downloads worked on this thread.
Does anyone has a working link to this mod?
None of the downloads worked on this thread.
Does anyone has a working link to this mod?
- X2-Illuminatus
- Moderator (Deutsch)
- Posts: 24950
- Joined: Sun, 2. Apr 06, 16:38
Re: [MOD] Ringless Gate Mod {Vanilla Safe}
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Re: [MOD] Ringless Gate Mod {Vanilla Safe}
Thank you that worked!
Re: [MOD] Ringless Gate Mod {Vanilla Safe}
Sorry for the necro, but i need help with the terran orbital accelerator. It become invisible and hard to spot. How to fix this? How can i edit this script to only affect jump gate or giving swirl effect on orbital accelarator.