[Resource & progress]my ship showcase room(07/02/12)

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expnobody
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[Resource & progress]my ship showcase room(07/02/12)

Post by expnobody » Fri, 4. Nov 11, 23:51

Feel free to use these model and please do give credits and post screenshot here so i can build up my gallery without buying a new computer

bugs report & constructive feedback is always welcomed

all models are in .bod format, scene files are not included.

Download

Ship List:
Argon:
M1+,M2+,M3B,M6

ATF:
M2+,M3,M3B,M6,M7Carrier,M7Mx2,

OTAS:
Boreas MK2

Boron:
M1+,M3B,M4

Paranid:
M0,M1+,M2Light,M2+,M3B,M3+

Spllit:
M3B

Teladi:
M3B

USC:
M1+
M2+(v1,v2)

Xenon:
M3B,M8



Last modified:
Feb.7
Added New ships

Dec 9, 2011
fixed Argon M1P texture issue


Gallary
so far:
in XRM
Boreas mk2
Argon M6
deca.death wrote:New nexus ingame footage :)
FTW! :thumb_up:
http://i1113.photobucket.com/albums/k51 ... nexus3.jpg
other:

newest model/progress see the last page..
Constructive feedback is always welcomed
Last edited by expnobody on Wed, 8. Feb 12, 01:05, edited 27 times in total.

Nemesis_87
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Post by Nemesis_87 » Sat, 5. Nov 11, 00:12

That is 1 sick looking ship m8, u got some skills. i take its an ATF m3 right?

Edit: yeah i know whats missing, it should be in XRM hehe

deca.death
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Post by deca.death » Sat, 5. Nov 11, 00:32

.

Beautiful ship. You have talent.
Nothing to add, it's good as is.
Heavy fighter, maybe even M6..?

I would like to see that in XRM btw...

Nemesis_87
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Post by Nemesis_87 » Sat, 5. Nov 11, 00:34

M3+ would probably be best

Also any other projects u got going?

expnobody
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Post by expnobody » Sat, 5. Nov 11, 01:21

well, i've made some other capital ships..and they are OVER POWER

M7M+(it has 6 missile turrets...these are 2 versions of them)
http://bbs.deeptimes.org/data/attachmen ... wp6oql.jpg
http://bbs.deeptimes.org/data/attachmen ... mnmodr.jpg
http://bbs.deeptimes.org/data/attachmen ... lzjj0u.jpg

and this is an M2..
http://bbs.deeptimes.org/data/attachmen ... 6fdd64.jpg
each of those custom turret is the size of like 3xM6...

Nemesis_87
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Post by Nemesis_87 » Sat, 5. Nov 11, 01:26

bloody hell, that M2 has some serious Detail in it and fits in well with the current X3 ships. that M2 Looks like it could be inbetween The Tyr and Valhalla

Edit:u should definatly get intouch with Paul on XRM, He does very well when it comes to ship stats ect

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morikaane
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Post by morikaane » Sat, 5. Nov 11, 03:55

Hmmmn...
expnobody wrote:always feel it's missing something, but can't think of it. sugguestions?
Looks perfect. I reckon you shouldn't add anything else to it. Actually, an aft turret maybe.
expnobody wrote:...M7M+(it has 6 missile turrets...these are 2 versions of them)...
The M7Ms are interesting. One of them could be an ATF M2 light destroyer, and the smaller one perhaps even a replacement for the skinir M7M (ugly thing).
expnobody wrote:...and this is an M2...
The M2 beast looks like an M2+ and looks more terrifying than a Tyr; and quite possibly even more so than the Valhalla. I'd make it a ship between a Tyr and the Valhalla.

---

And I reckon you should definitely talk to Cadius (Xtra Ships) and Paulwheeler (XRM); bet they could help you out heaps, and even offer your ships a home (if you're looking for one).

Nice job! :D

M.
| XRM | XSSP | IE | IEX | UI-Gold |

"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson

expnobody
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Post by expnobody » Sat, 5. Nov 11, 05:22

the M2 have 12 catapult and 2 landing hanger (i was aiming for M2+ but the ship turn out isn't that big.....)

i will talk to them, hope my models get accepted. 8)

oh, the fighter it is an ATF M3+ indeed, at least that's what i was aiming for..

here is another ship i need some suggestion..ATF M6
i've tried making M6 twice now, and all didn't turn out well, this is the 3rd version..
http://bbs.deeptimes.org/data/attachmen ... kbx9ux.jpg
http://bbs.deeptimes.org/data/attachmen ... 7urzwq.jpg

and this is just and random M7S i made..
http://bbs.deeptimes.org/data/attachmen ... fhfz62.jpg
http://bbs.deeptimes.org/data/attachmen ... c31fsc.jpg

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morikaane
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Post by morikaane » Sat, 5. Nov 11, 09:44

expnobody wrote:i will talk to them, hope my models get accepted. 8)
Cadius will be able to help you out with some of the modelling things and Paul could help you with the other side of that, like the ship stats for example.
expnobody wrote:here is another ship i need some suggestion..ATF
i've tried making M6 twice now, and all didn't turn out well, this is the 3rd version..M6
It has a good shape I think, but the texturing is a bit mismatched; might want to retexture parts of the ship so it looks less patch-worked (the lighter grey). Cadius, and some of the others that frequent his thread might be able to make some better suggestions than I.
expnobody wrote:and this is just and random M7S i made..
Now... that's a weird one. Almost looks like the ship has a massive frontal weapon... or a fighter catapult. This'd be pretty good for a potential ATF M7 Light Carrier; but that odd cannon would need to be replaced by something similiar to what is opposite it. I'd probably make that section larger and longer than it, making it somewhat non-symmetrical, and put fighter launch bays at the front (or top) and a docking bay on the side of it. (just thinking out loud on that one though).

Hope that helps.

Cheers,
M.
| XRM | XSSP | IE | IEX | UI-Gold |

"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson

Nemesis_87
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Post by Nemesis_87 » Sat, 5. Nov 11, 13:26

U got a size comparison of ur M2 compared to the tyr?

AgamemnonArgon
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Post by AgamemnonArgon » Sat, 5. Nov 11, 14:54

A super piece of art there, well done on your efforts.
Argon Patriot and Battlemaster
Peace - Through Superior Firepower

expnobody
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Post by expnobody » Sat, 5. Nov 11, 15:47

Nemesis_87 wrote:U got a size comparison of ur M2 compared to the tyr?
it's 50% longer, has twice the width and lenght.

expnobody
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Post by expnobody » Sat, 5. Nov 11, 15:54

the M7S does intend to have a massive beam cannon

and the M6 it is just an idea, didn't bother to fix the texture..

Nemesis_87
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Post by Nemesis_87 » Sat, 5. Nov 11, 16:25

hmmmm, maybe in XRM the Tyr can be converted to a light destroyer while that becomes the ehavy ATF destroyer

expnobody
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Post by expnobody » Sat, 5. Nov 11, 16:35

Nemesis_87 wrote:hmmmm, maybe in XRM the Tyr can be converted to a light destroyer while that becomes the ehavy ATF destroyer
tyr pretty much have its firepower max out..it has 12 turrets on left and right..8 in front

unless you use MARS or scripts to install more than 12 turrets (usually i make ship and one side have like over 30 guns..)

Nemesis_87
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Post by Nemesis_87 » Sat, 5. Nov 11, 18:04

lol so its more like a flying fortress than a ship? i thought ships can only have so many turrets though

expnobody
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Post by expnobody » Sat, 5. Nov 11, 18:47

well, i've made ship with 24 guns forward, 32guns left and right, 16guns up and down with a 12 tube missile launcher (with custom launch script of course..)..

so..i don't know..i just tend to make things VERY unbalance..

Nemesis_87
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Post by Nemesis_87 » Sat, 5. Nov 11, 18:57

lol very overkill :P

Calgor Grim
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Post by Calgor Grim » Sun, 6. Nov 11, 01:46

If it doesn't kill everything within 20 seconds of gating in, it hasn't enough firepower :)

That ship in the first post is delicious though, heck all of them are. I feel like a child knowing that they can't open a present yet till Christmas.

atx711
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Post by atx711 » Sun, 6. Nov 11, 01:58

It looks decent, should be included in cadius' xtra ship pack in my opinion :)

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