[Resource & progress]my ship showcase room(07/02/12)
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Also your first version of Xenon M0 might be good M1+:
http://bbs.deeptimes.org/data/attachmen ... 0lghud.jpg
http://bbs.deeptimes.org/data/attachmen ... 0lghud.jpg
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As I've heard from him, he's reluctant to put high poly models in game (I believe you've send him another one, some USC M0 or something, before) so I don't think sending him this would be a good idea.expnobody wrote: .......i think it should look alot better ingame..i am wondering should i sent this thing to paul at all regarding to poly issue, the last version is 250K poly, this is 260K (dont ask me why, ask egosoft why deca's model cost 13K poly each even after i strip all the antennas and other stuff off)
We must consider high-poly problems; tc is basically terribly optimized game, I have i5 on 3.6Ghz and I still have performance issues on the game that's now.. how much, 6 yrs old? It's an real issue. You love making high poly monster ships. Maybe it would be a good idea to learn to use some of the mentioned tools who rectify those issues. Model which isn't used ingame somehow hasn't achieved it's true purpose.
Ship does look impressive, looks better in different angles we've seen it last time, and it's definitely one of your more original creations. It would be too bad to go to waste. In meantime, you could make or send more of youm smaller ships. What about that awesome xenon M8? I hope that's sent already.
you are right and wrong
mostly the cpu does limit this game because of the huge amount of npc ships and their tasks going BUT in this case its the graphics card.
you can test the "poly-problem" yourself (i did that):
empty a sector with cheats. create an enemy fleet with vanilla ships and watch ur framerate with them idling around. then empty the sector and create an non-vanilla fleet with high polyships and watch ur framerate.
i for myself had no lag etc with the empty sector.
spawned 15 argon titans, still no issues.
destroyed them and spawned 15 atlas and it lagged pretty hard to unplayable. would be 100% unplayable with a fight involved.
mostly the cpu does limit this game because of the huge amount of npc ships and their tasks going BUT in this case its the graphics card.
you can test the "poly-problem" yourself (i did that):
empty a sector with cheats. create an enemy fleet with vanilla ships and watch ur framerate with them idling around. then empty the sector and create an non-vanilla fleet with high polyships and watch ur framerate.
i for myself had no lag etc with the empty sector.
spawned 15 argon titans, still no issues.
destroyed them and spawned 15 atlas and it lagged pretty hard to unplayable. would be 100% unplayable with a fight involved.
Ofc ***modified***, modders doing what Egosoft cant.
Xenon M8 is sent long ago..deca.death wrote:As I've heard from him, he's reluctant to put high poly models in game (I believe you've send him another one, some USC M0 or something, before) so I don't think sending him this would be a good idea.expnobody wrote: .......i think it should look alot better ingame..i am wondering should i sent this thing to paul at all regarding to poly issue, the last version is 250K poly, this is 260K (dont ask me why, ask egosoft why deca's model cost 13K poly each even after i strip all the antennas and other stuff off)
We must consider high-poly problems; tc is basically terribly optimized game, I have i5 on 3.6Ghz and I still have performance issues on the game that's now.. how much, 6 yrs old? It's an real issue. You love making high poly monster ships. Maybe it would be a good idea to learn to use some of the mentioned tools who rectify those issues. Model which isn't used ingame somehow hasn't achieved it's true purpose.
Ship does look impressive, looks better in different angles we've seen it last time, and it's definitely one of your more original creations. It would be too bad to go to waste. In meantime, you could make or send more of youm smaller ships. What about that awesome xenon M8? I hope that's sent already.
XSI you guys were talking about, is it this one?
http://en.wikipedia.org/wiki/Softimage_XSI
the problem with optimization tool in 3dsmax is it will screw up all the textures because it merges border/vertex/faces...
summer time..
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Yes that program there's a free version you can download, it's pretty much freeware. Well that's the only way to actually reduce the amount of polygons in a model is to take out vertex's/lines and extra faces. This is why merging models isn't used much unless you know how to texture and re-texture the ship in question.
I am no expert in modeling and texturing... I can't texture myself but I know texturing is the more frustrating and time consuming part of making models. I can't texture because I have yet to learn to do it. If you are willing to learn to texture then I suggest starting with that. Other Option of course is finding someone willing and good enough to texture the ships for you.
So pretty much... merge ships together to make new ship, optimize the model's polys so they aren't so high and then reapply the textures to make it fit. This is run into by people all the time with modeling or changing the size of a model. If you make a model bigger or smaller you'll have to reapply the texture again.
I am no expert in modeling and texturing... I can't texture myself but I know texturing is the more frustrating and time consuming part of making models. I can't texture because I have yet to learn to do it. If you are willing to learn to texture then I suggest starting with that. Other Option of course is finding someone willing and good enough to texture the ships for you.
So pretty much... merge ships together to make new ship, optimize the model's polys so they aren't so high and then reapply the textures to make it fit. This is run into by people all the time with modeling or changing the size of a model. If you make a model bigger or smaller you'll have to reapply the texture again.
well in regards to poly count and taking into account the specs of my system in my sig, i get a slight pause when some of expo's cap ships jump into a sector and quickly get slowdown with large numbers of ships. I cant imagine what it is like for people with lower end systems, i think that is who paul is looking out for with xrm.
I used to list PC parts here, but "the best" will suffice!
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+1!Sn4kemaster wrote:Easiest way is install XRM......dougeye wrote:easiest way would be to extract the relevent files from xrm as paul who makes xrm does all the cleanup and scene files for expo's ships.Hermisky wrote:the ship USC_M2P_for_XRMv2 looks wonderful!!!
but how can i put it into the game?
I used to list PC parts here, but "the best" will suffice!
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- Bloody_Kain
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Please release some of your fabolous USC ships!
Last edited by Brahemino on Mon, 19. Mar 12, 17:25, edited 1 time in total.
www.calciopeglio.netsons.org
Un paese e la sua realtà calcisitca.
Un paese e la sua realtà calcisitca.
Will you go back to X3 ship making anytime soon? We still don't have Otas M8 Cheers!expnobody wrote:nah, i am currently focusing on modding another game, it's called Starshatter: The Gathering Storm..and also playing galgames..so..
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!
We want the Boron back!