[MOD] IEX - AP/TC Sector Visual Enhancement - IEX 1.5b (27/07/2014)

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X2-Illuminatus
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Post by X2-Illuminatus » Fri, 13. May 16, 23:48

Map changes will mark your game as *modified*.
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Post by siddham » Sat, 14. May 16, 00:06

Maybe it doesn't...

I have the Trix XUniverseHUD and it doesn't because it's only a graphical replacer; according to Trix anyway - I haven't tested it

... so maybe ?

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Post by siddham » Sat, 14. May 16, 00:07

Maybe it doesn't...

I have the Trix XUniverseHUD and it doesn't because it's only a graphical replacer; according to Trix anyway - I haven't tested it

... so maybe ?

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Post by siddham » Sat, 14. May 16, 00:11

X2-Illuminatus wrote:Map changes will mark your game as *modified*.
But does this mod change the map..?
or does it only replace some graphical resources?

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Post by Moonrat » Sat, 14. May 16, 00:13

siddham wrote:
X2-Illuminatus wrote:Map changes will mark your game as *modified*.
But does this mod change the map..?
or does it only replace some graphical resources?
Yes ... and yes.
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IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)

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Post by TomRobinson » Sat, 14. May 16, 03:18

X2-Illuminatus wrote:
That the first post is blank for you is caused by a little malfunction when it comes to using url-tags in a certain way. You can prevent that by opening your profile and enabling the feature to "Show images in posts". That way the first post should be displayed correctly.

Ok thanks, and thanks moonrat for the links
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Post by TrixX » Sat, 14. May 16, 06:30

siddham wrote:Maybe it doesn't...

I have the Trix XUniverseHUD and it doesn't because it's only a graphical replacer; according to Trix anyway - I haven't tested it
Mine doesn't mark it as modded as it's a texture override via the dds folder. It doesn't affect the gameplay or alter any ingame sectors or anything.

IEX literally alters the map which is pretty fundamental to the gameplay, so yes it's modded. TBH I don't think I've ever played the game un-modded.
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson

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Post by siddham » Sat, 14. May 16, 13:08

Ok I get it
Thanks guys
I didn't realise IEX changes the map

The reason I like to play vanilla is odd I guess...
When I played X2 I used the Uplink and enjoyed tracking and recording my progress that way
But X2 only had a few hundred games on its database
whereas TC has a few thousand
and the way the player ranking database is set up I dont think it is practical to track one's progress for TC
You have to click through the pages one at a time to find your record
That was manageable in X2; but I cannot see it being possible in TC
So playing vanilla may not make any sense in TC

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Post by X2-Illuminatus » Sat, 14. May 16, 13:18

siddham wrote:You have to click through the pages one at a time to find your record
Your statistics can be viewed directly from your profile. Simply click on a game you have uploaded your statistics for, and the value for each tracked statistics and your rank within the overall statistics will be listed.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!

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Post by siddham » Sat, 14. May 16, 13:41

X2-Illuminatus wrote:
siddham wrote:You have to click through the pages one at a time to find your record
Your statistics can be viewed directly from your profile. Simply click on a game you have uploaded your statistics for, and the value for each tracked statistics and your rank within the overall statistics will be listed.
Thank you X2-Illuminatus :)
I never realised I could access the data that way
Definitely will play vanilla now

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Post by TomRobinson » Thu, 26. May 16, 22:02

Hello!

I've been looking for a list of the sectors sun intensities that this mod changes, (can't seem to find one). Im about to do an export import with LU and add IEX (im not currently using it) but am worried that if I have stations in sectors with solar intensities that change this might cause some problems?

Can anyone confirm that this will be a problem or not?


Thanks, Tom

EDIT; sorry for the triple post. I remembered how to read and found the tsuns file in the top post.

Will this work with LUI? It only mentions the XRMi and IEX. I'm assuming it will but as there is a saying about mothers and problems relating to assumptions so I'd rather be sure....

Thanks again.
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Post by Moonrat » Fri, 27. May 16, 08:46

TomRobinson wrote:Hello!

I've been looking for a list of the sectors sun intensities that this mod changes, (can't seem to find one). Im about to do an export import with LU and add IEX (im not currently using it) but am worried that if I have stations in sectors with solar intensities that change this might cause some problems?

Can anyone confirm that this will be a problem or not?


Thanks, Tom

EDIT; sorry for the triple post. I remembered how to read and found the tsuns file in the top post.

Will this work with LUI? It only mentions the XRMi and IEX. I'm assuming it will but as there is a saying about mothers and problems relating to assumptions so I'd rather be sure....

Thanks again.
The change to (some) stellar intensities derives from the "TSuns.txt" file and so I would imagine that the game will use whatever it finds there when it fires up with whatever save game it has? LUVi has been about for sometime now and no one to my knowledge has posted an issue with this particularl feature...
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IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)

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Post by dizzy » Fri, 27. May 16, 09:24

If you have any existing Saturn Complex Hubs before the export they will not be affected by the different sector sun intensities of the galaxy you are importing them in. The SCH will get recreated and will produce goods at the same rate as the sector sun intensity allowed at the time when the SCH was originally created. However, deploying new SCHs in a galaxy with different sun intensities will of course obey the new sun intensities.
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
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Post by TomRobinson » Fri, 27. May 16, 21:24

ok, awesome, thanks for your replies guys!
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Post by dizzy » Fri, 27. May 16, 21:47

Oh, I don't know regular factories and complexes behave when the sun intensity of their sector changes across an E/I... :)
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
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Post by -Skipp- » Sat, 28. May 16, 10:56

Hi, I wanted to install IE and IEX in my clean AP installation but it looks like I already have 05/06 dat files in my addons folder. Your guide says:

2). Copy & rename the cat/dat to ...\X3TC\addon\05.cat & ...\X3TC\addon\05.dat
4). Copy & rename the cat/dat to ...\X3TC\addon\06.cat & ...\X3TC\addon\06.dat

Am I supposed to overwrite these files? Usually you need to rename the dat file to a +1 number than the ones already in there.

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Post by X2-Illuminatus » Sat, 28. May 16, 18:00

A clean AP installation only has four cat/dat pairs.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

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Post by -Skipp- » Sat, 28. May 16, 18:27

That's strange... My Steam version has 6 :(

i'm talking about the ones in the \addon folder

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Post by siddham » Sat, 28. May 16, 23:20

-Skipp- wrote:That's strange... My Steam version has 6 :(

i'm talking about the ones in the \addon folder
Just to say I checked my Steam folder for AP (clean)
and there are 4 pairs

My LU folder has 9

So that cannot be a clean install

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Post by -Skipp- » Sun, 29. May 16, 09:06

Well - I had TC installed but I uninstalled it before installing AP. But nevermind - I just did a backup of those 2 files, pasted in the mod and it looks like everything is working.

No crashes so I'm guessing it's fine :wink:

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