[MOD][AP] Lost Colony Expansion v2.02 25/08/2013 - vanilla & XRM
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try this: https://cylon33.googlecode.com/files/Lo ... RMjobs.rarSorkvild wrote:I'm using these
from the title page of this thread
Version 2.02 - with XRM 1.29 jobs
IEX patch version 1.03
Split say NEED MORE FIREPOWER!!
What I see this is the older version. But nevermind... I replaced the current version director with the one you're suggestion. Saved, reloaded, waited. Nothing. No new stuff :/vukica wrote:try this: https://cylon33.googlecode.com/files/Lo ... RMjobs.rarSorkvild wrote:I'm using these
from the title page of this thread
Version 2.02 - with XRM 1.29 jobs
IEX patch version 1.03
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!
We want the Boron back!
You do realize you have to discover new sectors?Sorkvild wrote:What I see this is the older version. But nevermind... I replaced the current version director with the one you're suggestion. Saved, reloaded, waited. Nothing. No new stuff :/vukica wrote:try this: https://cylon33.googlecode.com/files/Lo ... RMjobs.rarSorkvild wrote:I'm using these
from the title page of this thread
Version 2.02 - with XRM 1.29 jobs
IEX patch version 1.03
If that ain't it, I ain't gor a clue...
Split say NEED MORE FIREPOWER!!
OK I managed this thing to work. Replaced all mods once again besides xrm and started a new game. New sectors have arrived. Looks really good at first glance,lots of new spaces, atmospheric descriptions, life here and there. Up to explore.
And I'm using the patch 2.02 - with XRM 1.29 jobs. No need to use old 1.03 patch.
And I'm using the patch 2.02 - with XRM 1.29 jobs. No need to use old 1.03 patch.
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!
We want the Boron back!
i don't know, the map name changed somewhere... was it 2.02, 2.03, 1.03b i really don't know.Sorkvild wrote:OK I managed this thing to work. Replaced all mods once again besides xrm and started a new game. New sectors have arrived. Looks really good at first glance,lots of new spaces, atmospheric descriptions, life here and there. Up to explore.
And I'm using the patch 2.02 - with XRM 1.29 jobs. No need to use old 1.03 patch.
i'm glad it works and i hope you enjoy it. i know it's not perfect, especially with IEX but it does what it was supposed to do. give more space.
Split say NEED MORE FIREPOWER!!
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I have to agree with vukica LU is new vanilla with vukica sector map it's so huge and love EMS (Emergent Mission System)vukica wrote:What do you mean limitations?-pault193- wrote:I'm just curious has this mod reached its limitations for vanilla ?
Will I be adding more sectors?
No.
Why not?
LU is new vanilla, hence this.
and if i may say so, it's working great.
however i do play XRM & X-tended too
X3 TC 3.2 + XTC
X3 AP 3.1 + LU + Revelation Plus + Phanon Plus + EMS + STO + LU-GoldUI-V1.0.0 + Pirate Guild 3 + Anarkis Defense System + Yaki Armada 2
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X3 AP 3.1 + LU + Revelation Plus + Phanon Plus + EMS + STO + LU-GoldUI-V1.0.0 + Pirate Guild 3 + Anarkis Defense System + Yaki Armada 2
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hi,
I try making a compatibility patch for XRMi-TCAP http://forum.egosoft.com/viewtopic.php?t=312645, but i'm not sure how i can do that.
I think i must make an other 00749.bod file, because loco 2.02 crush all update made by XRMi-TCAP. https://drive.google.com/folderview?id= ... sp=sharing
If i removed 00749.bod loco , XRMi-TCAP sector are all good but loco sector move inside universe map instead of moved north universe map.
Same thing if i put xrmi-tcap after loco.
But i have no idee how i can make 00749.bod, i try with MapTools_V2.1 with
x3_universe.xml ( modified with XRMi-TCAP ) + x3_universe_2.xml + LoCo_map.xml +AlEx_map.xml, but area is too smal ,i can't move loco +alEx uper X3 univers map, not enough space.
An idee ?
I try making a compatibility patch for XRMi-TCAP http://forum.egosoft.com/viewtopic.php?t=312645, but i'm not sure how i can do that.
I think i must make an other 00749.bod file, because loco 2.02 crush all update made by XRMi-TCAP. https://drive.google.com/folderview?id= ... sp=sharing
If i removed 00749.bod loco , XRMi-TCAP sector are all good but loco sector move inside universe map instead of moved north universe map.
Same thing if i put xrmi-tcap after loco.
But i have no idee how i can make 00749.bod, i try with MapTools_V2.1 with
x3_universe.xml ( modified with XRMi-TCAP ) + x3_universe_2.xml + LoCo_map.xml +AlEx_map.xml, but area is too smal ,i can't move loco +alEx uper X3 univers map, not enough space.
An idee ?
make sure there are no overlapping sectors(sectors in different maps with the same coordinates). if that's ok, go to next step.
00749.bod
there can be no double gates anywhere on the map. you need to remove these for bod generation. make a copy of your map and remove doubles. then use the second file for map generation. quick way is x3 editor, which has a galaxy editor.
double gates are in aldrin, where there are two gates gonnecting to the same sector and the rest are connected within sector.
in maptools, you can move the map via middle or right click, can't remember exactly which.
keep in mind LoCo sectors are all over the place. i had to use empty sectors, so you might want to refer to their xy coordinates to locate them.
EDIT: it's the middle click.
if you have any further problems, please feel free to contact me.
00749.bod
there can be no double gates anywhere on the map. you need to remove these for bod generation. make a copy of your map and remove doubles. then use the second file for map generation. quick way is x3 editor, which has a galaxy editor.
double gates are in aldrin, where there are two gates gonnecting to the same sector and the rest are connected within sector.
in maptools, you can move the map via middle or right click, can't remember exactly which.
keep in mind LoCo sectors are all over the place. i had to use empty sectors, so you might want to refer to their xy coordinates to locate them.
EDIT: it's the middle click.
if you have any further problems, please feel free to contact me.
Split say NEED MORE FIREPOWER!!
Could I get some tips on installing this mod onto a clean AP install that only has IE/IEX added?
my addon folder has 6 cat/dat files (4 from AP + IE + IEX).
I see multiple download links with and without director/t folders.
I tried using just the "Vanilla" one and the added IEX patch but I can't get any new systems.
Do you actually need to start a new game or can I just load my old save?
Thnx!
my addon folder has 6 cat/dat files (4 from AP + IE + IEX).
I see multiple download links with and without director/t folders.
I tried using just the "Vanilla" one and the added IEX patch but I can't get any new systems.
Do you actually need to start a new game or can I just load my old save?
Thnx!
Normally I'd install the IEX cat/dat files first followed by this mod so as to make sure you're not breaking anything in the mod that actually matters (the fact that some IEX stuff gets reverted is not as important).
However, if both mods want to change the galaxy XML which would mean that the last cat/dat overwrites the galaxy changes made by the previous ones then I'm afraid a lot of IEX may get reverted that way. If that's true then the only solution is for someone to manually merge the galaxy.xml changes that IEX makes with those made by this mod, essentially making a compatibility patch for this mod and IEX. But you should ask in the IEX thread maybe Moonrat has time to take a look at this mod and see what possible conflicts exist.
However, if both mods want to change the galaxy XML which would mean that the last cat/dat overwrites the galaxy changes made by the previous ones then I'm afraid a lot of IEX may get reverted that way. If that's true then the only solution is for someone to manually merge the galaxy.xml changes that IEX makes with those made by this mod, essentially making a compatibility patch for this mod and IEX. But you should ask in the IEX thread maybe Moonrat has time to take a look at this mod and see what possible conflicts exist.
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
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this doesn't overwrite galaxy file, it adds new files, that's why there isn't that much traffic in the new sectors for a few hours.
p.s. that's also the reason why you don't need to start a new game. it should work on old saves.
p.p.s to whom it may concern, yes, i am still here.
p.s. that's also the reason why you don't need to start a new game. it should work on old saves.
p.p.s to whom it may concern, yes, i am still here.
Split say NEED MORE FIREPOWER!!
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