[JOBS]for XTRA Shippack By Cadius V 2.01 [AP] (8.12.2012) Version v1.0

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Reido
Posts: 129
Joined: Sun, 9. Sep 12, 12:12
x3tc

Post by Reido » Wed, 10. Jul 13, 05:55

Nephyroth wrote:So, where do I put the file? In a special directory or just in the install folder with the exe? Is this file all I need?

If you mean the Jobs file then put the Jobs.txt and the jobwing.txt files in the types folder, you may need to create a folder called types inside your Terran Conflict\addon folder. This of course assumes that you have the Steam version of the game as I think the standalone version of AP might not have an addon folder (someone correct me if I'm wrong).

The jobs files will allow AP to assign the new ships to the NPC's so you'll see them in use on patrols and such instead of only having them being sold to the player in the shipyards.


Reido

Nephyroth
Posts: 6
Joined: Tue, 19. May 09, 17:20

Post by Nephyroth » Wed, 10. Jul 13, 21:15

Reido wrote:
Nephyroth wrote:So, where do I put the file? In a special directory or just in the install folder with the exe? Is this file all I need?

If you mean the Jobs file then put the Jobs.txt and the jobwing.txt files in the types folder, you may need to create a folder called types inside your Terran Conflict\addon folder. This of course assumes that you have the Steam version of the game as I think the standalone version of AP might not have an addon folder (someone correct me if I'm wrong).

The jobs files will allow AP to assign the new ships to the NPC's so you'll see them in use on patrols and such instead of only having them being sold to the player in the shipyards.


Reido
thanks, but all the Download link provides is a Job.pck file. What do I do with it? I'm fairly new to adding mods and scripts in the X games.

Karmaticdamage
Posts: 717
Joined: Fri, 16. Sep 11, 00:15
x4

Post by Karmaticdamage » Wed, 10. Jul 13, 23:13

Put the jobs.pck file into your types folder in the addon directory of where ever you installed X3. If you don't have a types folder, create it.

Nephyroth
Posts: 6
Joined: Tue, 19. May 09, 17:20

Post by Nephyroth » Wed, 10. Jul 13, 23:36

Karmaticdamage wrote:Put the jobs.pck file into your types folder in the addon directory of where ever you installed X3. If you don't have a types folder, create it.

Ah, thanks! Maybe this should be put in the first post :)

Elwood J Blues
Posts: 192
Joined: Sat, 14. Aug 04, 13:08
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Post by Elwood J Blues » Wed, 5. Feb 14, 13:02

So I'm currently playing through TC again after a long leave of absence from X all together. Playing with Cadius ships only, X-tra jobs and a few others. For some reason my game seems to have none to very few trader in the universe apart from my own.

Would that at all be related to me not installing X-tra jobs correctly??

And while I'm begging for answers does anyone know how to fix CCK's not working with Cadius ships only pack??

Elwood.
It's 106 miles to Chicago, we've got a full tank of gas, half a pack of cigarettes, it's dark, and we're wearing sunglasses.

vladavr6
Posts: 7
Joined: Sun, 18. Nov 07, 18:30
x3ap

Post by vladavr6 » Sun, 16. Nov 14, 21:57

Is there any chance to use this mod without Unleashed-No Civs mod? It's just that I love when sectors are more crowded so I'd appreciate if anyone could tell me if it's possible to remove this part of XTRA Shippack Job file and how to do it.

Thanks in advance.

fisher 2000
Posts: 185
Joined: Sat, 20. Jun 09, 16:13
x3ap

Re: [JOBS]for XTRA Shippack By Cadius V 2.01 [AP] (8.12.2012) Version v1.0

Post by fisher 2000 » Fri, 11. Oct 19, 21:29

I have noticed a little issue with this mod. In "unknown sector" (Terran, with the military base) I have noticed that this mod spawns 1/2 ATF Kvasir(s) but they're named the following "ATF ATF Military"
I have loaded a new game up and this happens, and also done the same where this mod isn't installed and it doesn't occur.

Sorry to beat a dead horse but gosh-damn this mod is awesome.
Last edited by fisher 2000 on Sat, 12. Oct 19, 13:57, edited 1 time in total.

fisher 2000
Posts: 185
Joined: Sat, 20. Jun 09, 16:13
x3ap

Re: [JOBS]for XTRA Shippack By Cadius V 2.01 [AP] (8.12.2012) Version v1.0

Post by fisher 2000 » Sat, 12. Oct 19, 13:56

I think I have found the suspect code:

Code: Select all

1362;ATF Military M7+ Kvasir (7,5) Uknown Sector;3;3;fight.rthr.attackallenemies;0;2030000;0;0;1;0;0;0;64;0;5;0;2600;SS_SH_TR_M7_KVASIR;0;0;0;0;0;0;1;0;0;0;0;0;0;0;0;0;0;0;0;0;0;1;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;-1;0;0;0;0;0;0;0;0;0;0;0;7;5;0;0;1;0;0;0;0;100;100;100;0;0;0;0;0;0;0;0;0;1;0;0;0;100;100;0;0;0;0;0;0;0;0;1;1;1;1;0;0;0;0;0;1;5;100;100;100;0;0;0;0;0;0;0;0;1;0;0;0;0
1363;ATF Military M7+ Kvasir Patrol Long;3;1;patrol.long;0;2030000;0;0;1;0;0;0;64;0;5;0;2600;SS_SH_TR_M7_KVASIR;0;0;0;0;0;0;1;0;0;0;0;0;0;0;0;0;0;0;0;0;0;1;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;-1;0;0;0;0;0;1;0;0;0;0;0;-1;-1;0;0;1;0;0;0;0;100;100;100;0;0;0;0;0;0;0;0;0;1;0;0;0;100;100;0;0;0;0;0;0;0;0;1;1;1;1;0;0;0;0;0;1;5;100;100;100;0;0;0;0;0;0;0;0;1;0;0;0;0
Although I'm not good at this sort of thing, nothing obvious comes to mind

Terran Patriot
Posts: 11
Joined: Sat, 12. Oct 19, 18:36

Re: [JOBS]for XTRA Shippack By Cadius V 2.01 [AP] (8.12.2012) Version v1.0

Post by Terran Patriot » Tue, 15. Oct 19, 22:34

fisher 2000 wrote:
Sat, 12. Oct 19, 13:56
I think I have found the suspect code:

Code: Select all

1362;ATF Military M7+ Kvasir (7,5) Uknown Sector;3;3;fight.rthr.attackallenemies;0;2030000;0;0;1;0;0;0;64;0;5;0;2600;SS_SH_TR_M7_KVASIR;0;0;0;0;0;0;1;0;0;0;0;0;0;0;0;0;0;0;0;0;0;1;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;-1;0;0;0;0;0;0;0;0;0;0;0;7;5;0;0;1;0;0;0;0;100;100;100;0;0;0;0;0;0;0;0;0;1;0;0;0;100;100;0;0;0;0;0;0;0;0;1;1;1;1;0;0;0;0;0;1;5;100;100;100;0;0;0;0;0;0;0;0;1;0;0;0;0
1363;ATF Military M7+ Kvasir Patrol Long;3;1;patrol.long;0;2030000;0;0;1;0;0;0;64;0;5;0;2600;SS_SH_TR_M7_KVASIR;0;0;0;0;0;0;1;0;0;0;0;0;0;0;0;0;0;0;0;0;0;1;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;-1;0;0;0;0;0;1;0;0;0;0;0;-1;-1;0;0;1;0;0;0;0;100;100;100;0;0;0;0;0;0;0;0;0;1;0;0;0;100;100;0;0;0;0;0;0;0;0;1;1;1;1;0;0;0;0;0;1;5;100;100;100;0;0;0;0;0;0;0;0;1;0;0;0;0
Although I'm not good at this sort of thing, nothing obvious comes to mind
Can confirm, It's not just the Kvasir, it's also the Bragi. I think it's something to do with the xtra ships that have been added, haven't seen this happen when the vanilla ships are the leader

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