XTC 2.0 - Script Combatibility List - Reports from players
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There's a couple of "undefined ship" entries that are classed as TL in tships but are broke in certain ways, so I suspect the script is accidentally creating them instead of functioning TL ships.
Should be easy to fix by locking create ship to atmo-lifter that the XTC team made the terran's sole TL though and I might try doing it myself as I'm wanting to alter loot drop mechanisms in the x-tended mod
[Edit] - that was easy, haven't removed the code for making other TL's because I'm a scripting n00b (and sleep deprived...)
http://depositfiles.com/files/f5elfwo06
Just changed it from Kobe to Atmospheric Lifter, should work, I think.
And love the script too Makes life a lot easier.
Should be easy to fix by locking create ship to atmo-lifter that the XTC team made the terran's sole TL though and I might try doing it myself as I'm wanting to alter loot drop mechanisms in the x-tended mod
[Edit] - that was easy, haven't removed the code for making other TL's because I'm a scripting n00b (and sleep deprived...)
http://depositfiles.com/files/f5elfwo06
Just changed it from Kobe to Atmospheric Lifter, should work, I think.
And love the script too Makes life a lot easier.
Thanks JoelnhJoelnh wrote:There's a fix for that on the XTC forums.Snowship wrote:Anyone know what specifically conflicts XTC with CAG?
It's the one script I can't live without (well if I use stations)
http://www.thexuniverse.com/threads/234 ... patibility
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robalexhall wrote:I generated my own wall file. I'll cheat a bunch of khaak and xenon and see what happens? Not far enough in so far to encounter them normally.Thrandisher wrote:So i might take back what i said about bounce. lately ive been dealing with khaak and xenon invasions and i always lock up. I disabled bounce a bit ago and i was able to fight a khaak fight for a few hours strait without locking up at all.
Maybe i generated the file wrong, maybe theres a gremlin messing with me, i dunno. Has anyone else had luck with it during big scalled invasions?
** I tried this and no crashes
Ok, thanks for testing it. I'll have to do some more testing when i can. I think the ship i was having a problem is a Taipan. Ill have to look in game to make sure, but i know it was a M7 and Split ship, going againts a kha'ak M2.
@The_Mess Thanks for that! I have to redo some sectors due to my split brothers crashing into some things ive build if im IS. I end up going from rank 8 to -2 in a second if im IS and they try to dock. Should help alot!
The mongrels will never get over THIS wall.
Let me know if it works, I need to reset the script due to it being stuck at delivering a jump beacon, should have checked that before /derpThrandisher wrote: @The_Mess Thanks for that! I have to redo some sectors due to my split brothers crashing into some things ive build if im IS. I end up going from rank 8 to -2 in a second if im IS and they try to dock. Should help alot!
Edit: the other thing the script is tripping up on is jump beacons, so make sure to build your complex within 20km of a gate, or use the in game script editor to change the max distance value which the script uses to decide if it will build a jump beacon.
Edit2 - checked that the script's referencing the right Tship entry for the jump beacon and it looks okay, not sure exactly _why_ the jump beacon hasn't been dropped off
Also Tships contains well over 10+ undefined entries classed as TL O_o
- X2-Illuminatus
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Right, there's no check, if the ship selected as TL is used by the AI or if it is sold at any shipyard. I'll add a check like that. Thanks for the information.The_Mess wrote:There's a couple of "undefined ship" entries that are classed as TL in tships but are broke in certain ways, so I suspect the script is accidentally creating them instead of functioning TL ships.
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CAG/CLS doesn't work properly for me, initially it did and I have one setup working fine. Later though when I went to setup up another CAG and bought all the software required and set its home base as before
'Trade>Start Commercial Representation ' Doesn't show up on the commands available anymore.
I still have control of my initial CAG and the administration menu, but I can't create another cag/cls pilot at all
I've been using the patched version posted on the xtended forum. It's odd.
'Trade>Start Commercial Representation ' Doesn't show up on the commands available anymore.
I still have control of my initial CAG and the administration menu, but I can't create another cag/cls pilot at all
I've been using the patched version posted on the xtended forum. It's odd.
There's a fix on the XTC forum
http://www.thexuniverse.com/threads/234 ... patibility
http://www.thexuniverse.com/threads/234 ... patibility
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Going to post some stuff that I don't see in the first post that seems to be
working so far. Can someone confirm if RFF (response response fleet) is working as intended? I'd like to use that as a solution for frequently invaded sectors as I'm not that far into the game yet (as in I don't have much funds, but have enough sectors expanded).
Advanced Jumpdrive: Works, but the ware text aren't correct (you can just figure out what's what with their price).
Bulk Transporter Upgrade: Works.
Nanite Hull Repair: Works.
Salvage Claim Command suite: seems to work for the commands I've tried, except donating ships to the Aldrin faction to raise their reputation does not always work.
Satellite Early Warning Network: works.
Ship killed notification: the voice part works, however, I seem to remember it being able to send message alerts before, which isn't coming up.
working so far. Can someone confirm if RFF (response response fleet) is working as intended? I'd like to use that as a solution for frequently invaded sectors as I'm not that far into the game yet (as in I don't have much funds, but have enough sectors expanded).
Advanced Jumpdrive: Works, but the ware text aren't correct (you can just figure out what's what with their price).
Bulk Transporter Upgrade: Works.
Nanite Hull Repair: Works.
Salvage Claim Command suite: seems to work for the commands I've tried, except donating ships to the Aldrin faction to raise their reputation does not always work.
Satellite Early Warning Network: works.
Ship killed notification: the voice part works, however, I seem to remember it being able to send message alerts before, which isn't coming up.
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I tested:
-- Complex Cleaner http://forum.egosoft.com/viewtopic.php?t=225042
and it dosnt work on clean Version of XTC 2.0 and on Version with Lucikes scripts.
I installed it by hand and by plugin installer and both dont work with the cc-mod.
Maybe i do some mistakes?
Sorry for my bad english^^
Zircon
-- Complex Cleaner http://forum.egosoft.com/viewtopic.php?t=225042
and it dosnt work on clean Version of XTC 2.0 and on Version with Lucikes scripts.
I installed it by hand and by plugin installer and both dont work with the cc-mod.
Maybe i do some mistakes?
Sorry for my bad english^^
Zircon
Tested
Anarkis Defence System http://forum.egosoft.com/viewtopic.php?t=246767 and ADS Target Hotfix
Small problem with the new M7DC the ADC auto carrier conflicts with drone creation needs a patch , also drone frigates are not recognized in the available carriers ADS main menu
Anarkis Defence System http://forum.egosoft.com/viewtopic.php?t=246767 and ADS Target Hotfix
Small problem with the new M7DC the ADC auto carrier conflicts with drone creation needs a patch , also drone frigates are not recognized in the available carriers ADS main menu
No idea .Zircon13659 wrote:I tested:
-- Complex Cleaner http://forum.egosoft.com/viewtopic.php?t=225042
and it dosnt work on clean Version of XTC 2.0 and on Version with Lucikes scripts.
I installed it by hand and by plugin installer and both dont work with the cc-mod.
Maybe i do some mistakes?
Sorry for my bad english^^
Zircon
Players reported it was working fine .
I suggest you post a question at http://forum.egosoft.com/viewtopic.php? ... sc&start=0 or
at http://www.thexuniverse.com/register.php
Please report back if you get any good findings
Thank you for feedback .Arisk wrote:Tested
Anarkis Defence System http://forum.egosoft.com/viewtopic.php?t=246767 and ADS Target Hotfix
Small problem with the new M7DC the ADC auto carrier conflicts with drone creation needs a patch , also drone frigates are not recognized in the available carriers ADS main menu
Topic updated
Go tell the Spartans , stranger passing by , that here ,obedient to Spartan Law, we lie .
- DrBullwinkle
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Do not install the Complex Cleaner .cat/.dat when using CC with most major mods. The required stations should already be built into the mod.Zircon13659 wrote:both dont work with the cc-mod.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Thank you for feedback , you are the manreinhart_menken wrote:Going to post some stuff that I don't see in the first post that seems to be
working so far. Can someone confirm if RFF (response response fleet) is working as intended? I'd like to use that as a solution for frequently invaded sectors as I'm not that far into the game yet (as in I don't have much funds, but have enough sectors expanded).
Advanced Jumpdrive: Works, but the ware text aren't correct (you can just figure out what's what with their price).
Bulk Transporter Upgrade: Works.
Nanite Hull Repair: Works.
Salvage Claim Command suite: seems to work for the commands I've tried, except donating ships to the Aldrin faction to raise their reputation does not always work.
Satellite Early Warning Network: works.
Ship killed notification: the voice part works, however, I seem to remember it being able to send message alerts before, which isn't coming up.
I will update main topic shortly
Go tell the Spartans , stranger passing by , that here ,obedient to Spartan Law, we lie .
ah darn , forgot about thatDrBullwinkle wrote:Do not install the Complex Cleaner .cat/.dat when using CC with most major mods. The required stations should already be built into the mod.Zircon13659 wrote:both dont work with the cc-mod.
I better write this down
Go tell the Spartans , stranger passing by , that here ,obedient to Spartan Law, we lie .
- DrBullwinkle
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(Better test it with XTC, just to be sure.)
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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Glad to helpHoPLoN wrote:Thank you for feedback , you are the manreinhart_menken wrote:Going to post some stuff that I don't see in the first post that seems to be
working so far. Can someone confirm if RFF (response response fleet) is working as intended? I'd like to use that as a solution for frequently invaded sectors as I'm not that far into the game yet (as in I don't have much funds, but have enough sectors expanded).
Advanced Jumpdrive: Works, but the ware text aren't correct (you can just figure out what's what with their price).
Bulk Transporter Upgrade: Works.
Nanite Hull Repair: Works.
Salvage Claim Command suite: seems to work for the commands I've tried, except donating ships to the Aldrin faction to raise their reputation does not always work.
Satellite Early Warning Network: works.
Ship killed notification: the voice part works, however, I seem to remember it being able to send message alerts before, which isn't coming up.
I will update main topic shortly
Additionally, Advanced Jumpdrive kind of works.
If you do not install EMP: the prices are wrong, and the texts are wrong, but the wares function.
Jump energy converter would be aprox 62mil
Advanced Jumpdrive approx 6mil (It's supposed to be more expensive then Advanced Jumpdrive)
Accelerator aprox 130mil
and FTL around 188mil
If you install EMP: Prices and texts are correct, but it adds back in some useless wares and changes the attributes of some wares, but weapons and shields do not seem to be changed (they have the same stats, but I did not check all weapons and shields).
Duplex and Triplex Scanner sizes are different, some stations have extra useless wares, and it adds back Ecliptic Projectors and a SETA extension (different from the Singularity...something something).
Topic Updated .
It was nice to see a MARS fix too
Although , DO NOT install Repair Drones cat/dat files .
FIX link in main thread .
Thanx for helping guys
ALso check out Joelnh's Combatibility thread in XTC forums for some extra info .
http://www.thexuniverse.com/threads/234 ... sting-List
I will try to relay all information from there in time, after getting his permission ofcourse.
**Edit 2
Updated colors .
It was nice to see a MARS fix too
Although , DO NOT install Repair Drones cat/dat files .
FIX link in main thread .
Thanx for helping guys
ALso check out Joelnh's Combatibility thread in XTC forums for some extra info .
http://www.thexuniverse.com/threads/234 ... sting-List
I will try to relay all information from there in time, after getting his permission ofcourse.
**Edit 2
Updated colors .
Go tell the Spartans , stranger passing by , that here ,obedient to Spartan Law, we lie .
Relayed some information from Joelnh's Xuniverse Thread, after granted permission.
Thanx bro
*Fixed typos, updated colors , updated some scripts&script info on reports , added some author names .
C ya in a few days
Thanx bro
*Fixed typos, updated colors , updated some scripts&script info on reports , added some author names .
C ya in a few days
Go tell the Spartans , stranger passing by , that here ,obedient to Spartan Law, we lie .