[SCR][MD][TC][AP] LIFE-V0.95b (update: 06-May-2014)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
Elsin
Posts: 11
Joined: Tue, 20. Jan 15, 13:58

Post by Elsin » Sun, 15. Feb 15, 01:17

Thank you very much Informer.

Regards

Pr0wler
Posts: 134
Joined: Sun, 16. Nov 08, 16:14
x4

Post by Pr0wler » Wed, 18. Feb 15, 19:46

Elsin wrote:Hallo.
I have a few questions abaut this nice mod.

1-Can Life be installed mid game or new start is required?
2-Is normal i weit for news page 5-6 seconds? Game freazes for this time
2-It works with Codea IR 2.0 and XRM all together?

Thank you very much.

I wish you back to Health mate ,all the best/bows

It does work with Codea and XRM. I haven't played with IR for a long time, so I can't help you with that.

Jaenis
Posts: 13
Joined: Thu, 4. Oct 12, 04:59
x4

Post by Jaenis » Sat, 28. Feb 15, 01:19

Can someone please tell me how to get rid of the popup message from this mod everytime I reload a game or a save?

Thanks.

Jaenis

User avatar
solarahawk
Posts: 257
Joined: Sun, 23. Dec 07, 00:18
x4

Post by solarahawk » Sat, 28. Feb 15, 05:22

It is in the AL plugin settings menu. Forget off the top of my head how it is labeled, but basically you need to turn off the welcome message at game load. It is in the General Settings section.

Eidolan
Posts: 59
Joined: Fri, 19. Dec 14, 07:27

Post by Eidolan » Fri, 20. Mar 15, 07:06

Anyone else take a huge FPS hit with this mod installed? As X-3 is single threaded I can only use one core at 4.5 Ghz and that core is 100% maxed out and game runs very choppy with Life installed on top of XRM.

I turned off life under the config menu but when I look in the script editor it still shows many LIFE scripts being run. Now do I completely get them to stop running as I have been told just flat out deleting scripts can nuke a save game.

User avatar
Aldebaran_Prime
Posts: 1205
Joined: Sat, 20. Feb 10, 18:47
x4

German translation?

Post by Aldebaran_Prime » Wed, 20. May 15, 07:57

Hi together, I like to use this great mod in combination with my "Enhanced Mod Collection for AP" - EMC
Because EMC ist fully translated to German, I need a "real" German textfile for Live, too.
I just found a German version of the orginal GNS textfile, but not for Live yet.

Does anybody already working on a translation? If not, I would start with it.
Image

User avatar
Informer
Posts: 281
Joined: Wed, 3. Jul 13, 23:10
x4

Post by Informer » Tue, 26. May 15, 14:44

Shush wrote:Hey guys,

My health deteriorated even more over the last six months, so I spent a lot of time on my back :/ I'm doing ok now, but I am still planning on taking it easy.
Hey Shush, how are you doing? I hope you feeling a little better.
Information is power. But like all power, there are those who want to keep it for themselves (Aaron Swartz you will live forever)

User avatar
Aldebaran_Prime
Posts: 1205
Joined: Sat, 20. Feb 10, 18:47
x4

Post by Aldebaran_Prime » Wed, 29. Jul 15, 22:22

Eidolan wrote:Anyone else take a huge FPS hit with this mod installed? As X-3 is single threaded I can only use one core at 4.5 Ghz and that core is 100% maxed out and game runs very choppy with Life installed on top of XRM.

I turned off life under the config menu but when I look in the script editor it still shows many LIFE scripts being run. Now do I completely get them to stop running as I have been told just flat out deleting scripts can nuke a save game.
yes, I have also huge FPS reduction, if I use this plugin within my AP mod. I'm really frustrated, because the complexity of this mod makes it impossible for me to debug it myself and shush is not reachable any more :(
Image

gastovski
Posts: 145
Joined: Tue, 3. Dec 13, 12:20

Post by gastovski » Sun, 6. Sep 15, 01:37

It seems shush is still not well, i hope he gets better. In the meantime can someone please make this mod compatible with LU or release a new update because many people waiting for this, i know it. Those explosion stagger and damage effects are very immersive and looks fanstastic.

User avatar
Informer
Posts: 281
Joined: Wed, 3. Jul 13, 23:10
x4

Post by Informer » Mon, 7. Sep 15, 04:05

I agree, this mod made the universe so alive. I hope shush is doing better.
Would be nice to see this mod updated again, because some players have some problems with it.

Hope you get better shush. Take care.
Information is power. But like all power, there are those who want to keep it for themselves (Aaron Swartz you will live forever)

drowningfly
Posts: 34
Joined: Sun, 21. Apr 13, 21:44
x4

Post by drowningfly » Wed, 23. Sep 15, 19:11

I don't know if this has been reported already or if the mod is still being worked on, but there is a problem with the Final Fury plot and this mod. During the mission where you have to defend the TL while it places mines in the unknown sector, if any enemy damages the TL's shields at all, it will forget what it is doing and ether stop or just fly aimlessly around the sector permanently, leaving you to never be able to complete the mission. Disabling LIFE via the menu for the duration of the mission will allow you to do the mission properly.

PDouma39
Posts: 239
Joined: Thu, 26. Aug 10, 04:15
xr

Post by PDouma39 » Thu, 24. Sep 15, 02:24

Which game are you playing with what mods? I did test this part too, in TC and in AP with the TC for AP mod, but I have to admit that I allmost never let the enemy come close to the TL and have it attacked.

I did however experienced this once but in my game then the TL went on and did what it was supposed to do, so this might indeed be a new problem.

I did found out a while ago, I did not play X for a while, that whenever some party is attacked it will or can stop doing what it is supposed to do in vanilla quests, but I also found out that in some cases it would continue.

Either cases can happen, so as a general rule and for most, I guess, it is general knowledge, that you have to save(and back up) before using mods and or temporarily disable them while doing (vanilla) quests.

Thank you for reporting, and I too do not know if this mod is worked on at the moment.
Awareness in life is rewarded by many

gastovski
Posts: 145
Joined: Tue, 3. Dec 13, 12:20

Post by gastovski » Wed, 30. Dec 15, 22:39

Is it possible to extract explosion stagger/damage effect from the mod and implement to any others?.

Mav/
Posts: 59
Joined: Fri, 9. Jul 04, 22:39
x3tc

Post by Mav/ » Mon, 25. Jan 16, 18:45

Hello. This mod is really great :) .

Sadly, I got a problem with it:
It sort of still works, but it seems to have killed my Galactic News System (only a beep when I press the appropriate hotkey[s]).
Since it worked for quite a while and I am also using MBRR, I guess the GNS just got overloaded of sorts...

I'm still using 0.82 or so; from what I read you by now moved to separate instance of the news service.

So, my question is: Will updating to the current version solve my problem (at least concerning LIFE), or are there additional recommended steps I should take ?
AEC: If you go where no known being has gone before, make sure to take along sufficient backup.
Image
GoD@TerranSectors: FreeMarket@work ...
"Man kann ein Problem nicht mit der Denkweise lösen, durch die es verursacht wurde." - Albert Einstein

Gregory_Rainsborough
Posts: 10
Joined: Tue, 14. May 13, 12:49
x4

Improved Races 2.0 compatibility

Post by Gregory_Rainsborough » Sun, 14. Feb 16, 20:06

I've got the feeling that this isn't compatible with Improved Races 2.0?

Is there a way to turn off just the relations aspect of LIFE?

I've got a game running at the moment and the relations are quite unlike what happened in my last game when I was running just IR 2.0.

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”