Litcube's Universe

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ceecee
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Re: Litcube's Universe

Post by ceecee » Thu, 6. Dec 18, 16:24

Anyone have the link for this one while its down? I managed to grab everything but this, and now its offline.

-->
Download the latest GUI package from the downloads page.
Install the latest GUI package to your clean install main folder (i.e. C:\X3).

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vukica
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Re: Litcube's Universe

Post by vukica » Thu, 6. Dec 18, 16:45

ceecee wrote:
Thu, 6. Dec 18, 16:24
Anyone have the link for this one while its down? I managed to grab everything but this, and now its offline.

-->
Download the latest GUI package from the downloads page.
Install the latest GUI package to your clean install main folder (i.e. C:\X3).
I think the default gui is included in the main installation. I don't know, I think that it is.
Split say NEED MORE FIREPOWER!!

nqrott
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Joined: Sun, 18. Jan 04, 02:02
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Re: Litcube's Universe

Post by nqrott » Thu, 6. Dec 18, 17:36

i need the 1.7.2 Patch ^^

Phier
Posts: 254
Joined: Sat, 23. Feb 08, 22:23
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Re: Litcube's Universe

Post by Phier » Thu, 6. Dec 18, 17:58

So...

A few years ago when Litcube hinting at releasing this I was excited and in full X3 mode, but life beat me up a bit and I dropped off the wagon right about the time this came out.

X4 reignited my desire to play X3 and here I am, only I haven't played in so long that I'm semi lost. I'm wondering if anyone recalls in the 900+ pages here a good "getting started" guide.

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vukica
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Re: Litcube's Universe

Post by vukica » Thu, 6. Dec 18, 18:32

Phier wrote:
Thu, 6. Dec 18, 17:58
So...

A few years ago when Litcube hinting at releasing this I was excited and in full X3 mode, but life beat me up a bit and I dropped off the wagon right about the time this came out.

X4 reignited my desire to play X3 and here I am, only I haven't played in so long that I'm semi lost. I'm wondering if anyone recalls in the 900+ pages here a good "getting started" guide.
the wiki, once it's back online. then youtube videos
Split say NEED MORE FIREPOWER!!

dreamer2008
Posts: 287
Joined: Sat, 24. Dec 11, 11:14
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Re: Litcube's Universe

Post by dreamer2008 » Fri, 7. Dec 18, 10:15

vukica wrote:
Thu, 6. Dec 18, 18:32
Phier wrote:
Thu, 6. Dec 18, 17:58
So...

A few years ago when Litcube hinting at releasing this I was excited and in full X3 mode, but life beat me up a bit and I dropped off the wagon right about the time this came out.

X4 reignited my desire to play X3 and here I am, only I haven't played in so long that I'm semi lost. I'm wondering if anyone recalls in the 900+ pages here a good "getting started" guide.
the wiki, once it's back online. then youtube videos
Its back online.

DuckSoup
Posts: 67
Joined: Fri, 20. Jan 12, 17:08
x3ap

Re: Litcube's Universe

Post by DuckSoup » Fri, 7. Dec 18, 20:44

I'm switching to this after playing XRM for a long time. One thing XRM had was PAR Shipyards which made the chore of outfitting ships easier.

It was annoying having to buy a ship, then fly around for an hour finding stations that had stock of your weapons or shields. Doing this for a fleet of ships was just impossible.

How does Litcube deal with this? Do you still have to manually outfit ships?

nqrott
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Re: Litcube's Universe

Post by nqrott » Fri, 7. Dec 18, 20:57

is it possible to use Luckies "Reiseantrieb" "Travel Drive" with LU ?

dreamer2008
Posts: 287
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Re: Litcube's Universe

Post by dreamer2008 » Fri, 7. Dec 18, 21:14

DuckSoup wrote:
Fri, 7. Dec 18, 20:44
I'm switching to this after playing XRM for a long time. One thing XRM had was PAR Shipyards which made the chore of outfitting ships easier.

It was annoying having to buy a ship, then fly around for an hour finding stations that had stock of your weapons or shields. Doing this for a fleet of ships was just impossible.

How does Litcube deal with this? Do you still have to manually outfit ships?
In LU its very easy. You save a template of a ship, and you just outfit completely a built ship in your HQ with a single click, together will all the autojump orders, turret settings, everything.

DuckSoup
Posts: 67
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Re: Litcube's Universe

Post by DuckSoup » Fri, 7. Dec 18, 21:56

dreamer2008 wrote:
Fri, 7. Dec 18, 21:14
DuckSoup wrote:
Fri, 7. Dec 18, 20:44
I'm switching to this after playing XRM for a long time. One thing XRM had was PAR Shipyards which made the chore of outfitting ships easier.

It was annoying having to buy a ship, then fly around for an hour finding stations that had stock of your weapons or shields. Doing this for a fleet of ships was just impossible.

How does Litcube deal with this? Do you still have to manually outfit ships?
In LU its very easy. You save a template of a ship, and you just outfit completely a built ship in your HQ with a single click, together will all the autojump orders, turret settings, everything.
But you need an HQ to do that correct? That typically takes me a long time to get to that point given how expensive they are (Or were in XRM), but if that's the only method, I suppose it's better than nothing.

dreamer2008
Posts: 287
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Re: Litcube's Universe

Post by dreamer2008 » Sat, 8. Dec 18, 19:29

DuckSoup wrote:
Fri, 7. Dec 18, 21:56
dreamer2008 wrote:
Fri, 7. Dec 18, 21:14
DuckSoup wrote:
Fri, 7. Dec 18, 20:44
I'm switching to this after playing XRM for a long time. One thing XRM had was PAR Shipyards which made the chore of outfitting ships easier.

It was annoying having to buy a ship, then fly around for an hour finding stations that had stock of your weapons or shields. Doing this for a fleet of ships was just impossible.

How does Litcube deal with this? Do you still have to manually outfit ships?
In LU its very easy. You save a template of a ship, and you just outfit completely a built ship in your HQ with a single click, together will all the autojump orders, turret settings, everything.
But you need an HQ to do that correct? That typically takes me a long time to get to that point given how expensive they are (Or were in XRM), but if that's the only method, I suppose it's better than nothing.
The HQ is essential, but I found money to be easier to make in Litcube compared to XRM. (do build station missions, and sell abandoned, cheap-repaired ships)

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Litcube
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Re: Litcube's Universe

Post by Litcube » Sat, 8. Dec 18, 20:24

DuckSoup wrote:
Fri, 7. Dec 18, 21:56
But you need an HQ to do that correct? That typically takes me a long time to get to that point given how expensive they are (Or were in XRM), but if that's the only method, I suppose it's better than nothing.
Nope. Any dock.

BlackArchon
Posts: 1016
Joined: Wed, 4. Feb 04, 17:37
xr

Re: Litcube's Universe

Post by BlackArchon » Sun, 9. Dec 18, 10:47

Hey Litcube, some time ago you looked into this issue with SCHs not consuming the correct amount of resources. What's the status about this?

Goncyn
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Joined: Fri, 17. Jan 03, 02:51
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Re: Litcube's Universe

Post by Goncyn » Mon, 10. Dec 18, 03:03

The FAQ says,
Lucike's script library overwrites a few key LU references.
Does anyone know exactly what that means? How would one go about identifying the "references" that are overwritten? I'm curious whether this can be fixed and willing to try to do it myself, but I could use a hint about where to start looking. New to modding X3 but not to programming.

dreamer2008
Posts: 287
Joined: Sat, 24. Dec 11, 11:14
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Re: Litcube's Universe

Post by dreamer2008 » Mon, 10. Dec 18, 14:00

I plan to start a pirate/yaki playthrough after being such a good guy in my current game, but my only problem is access to certain important stations. Is it possible to hack the shipyards in Saturn 3/Clodubase South East and the OTAS Shipyard to buy the Complex Hubs/HQ and Mccallum docks?

fantomknight1
Posts: 1
Joined: Tue, 11. Dec 18, 01:06

Re: Re:

Post by fantomknight1 » Tue, 11. Dec 18, 01:10

Freenan wrote:
Thu, 27. Sep 18, 17:32
mcal9909 wrote:
Wed, 26. Sep 18, 23:35
enfo13 wrote:I heard a lot of good things about this MOD, enough for me to dust of X3 after many many years.

Is there an option or start that allows you play in peace to relearn the game as well as all the new automation script? Or will the impending doom factions like Phanon and OCV always be enabled?
You can enable/disable the OCV and Phanon at any time using the option found the AL plugin configuration.
did the same and its quite nice and peaceful
Forgive me if I come off as foolish, but where can I find the AL plugin configuration? I don't see it anywhere obvious. I'm on Litcube 1.7.2 .

ntweedie2007
Posts: 57
Joined: Tue, 2. Sep 08, 20:31
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Re: Litcube's Universe

Post by ntweedie2007 » Tue, 11. Dec 18, 04:48

So it turns out I installed LU over the bonus package, as Steam installs it by default. What is likely to screw up due to this? I understand certain equipment may not function/be purchasable??

skynet500
Posts: 24
Joined: Wed, 1. Mar 17, 16:55
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Re: Litcube's Universe

Post by skynet500 » Tue, 11. Dec 18, 07:18

Thank you very much for this amazing mod!

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OneOfMany
Posts: 448
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Re: Litcube's Universe

Post by OneOfMany » Tue, 11. Dec 18, 20:02

@ntweedie2007

The bonus pack is not compatible with LU. Download AP without it then transfer the downloaded game to another folder away from steam. Add the no steam exe to the root of the new folder and launche the LU installation and you should be golden.

skoubi
Posts: 80
Joined: Mon, 11. May 09, 21:53
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Re: Main Menu buzzing noise

Post by skoubi » Tue, 11. Dec 18, 22:49

Hi,
How can I remove the static noise that appears on the main menu ?
Downloaded from Steam, copied it to another directory and followed the instructions for clean install.

On a side note, I searched the topic for references to that, and the only thing I cound find was a post by Litcube about ffdshow, but that didn't work either.

Thank you.

12/12/2018 EDIT : The solution for me was to set compatibility to Windows 7. I'll leave it here in case someone else has the same problem.
Last edited by skoubi on Wed, 12. Dec 18, 20:22, edited 1 time in total.

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