Litcube's Universe

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Szynszyl
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Re: Litcube's Universe

Post by Szynszyl » Sat, 13. Oct 18, 14:59

But what M3 exactly you use? I try Eclipse and Fenrir but im disappointed

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Joubarbe
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Re: Litcube's Universe

Post by Joubarbe » Sat, 13. Oct 18, 18:30

The Sabre is a good one.

Sirrobert
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Re: Litcube's Universe

Post by Sirrobert » Sat, 13. Oct 18, 20:10

Fenrir is nice. But I prefer the Cougar.
But in general it depends on my Race. I try to stick to the ships of 1 or 2 races at most.
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris

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Litcube
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Re: Litcube's Universe

Post by Litcube » Sun, 14. Oct 18, 16:24

memeics wrote:
Sat, 13. Oct 18, 01:13
No, the agents of LU (Station, Dock) are not transferrable. Which is unfortunate and doesn't match with the vanilla feature to transfer pilots. It would be nice for that part of the vanilla game mechanic to be integrated with LU agents.
I agree. This should have made it into the build. I did have plans to do it.


Szynszyl wrote:
Sat, 13. Oct 18, 14:59
But what M3 exactly you use? I try Eclipse and Fenrir but im disappointed
I use the Solano.

ntweedie2007
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Re: Litcube's Universe

Post by ntweedie2007 » Mon, 15. Oct 18, 03:30

Szynszyl wrote:
Sat, 13. Oct 18, 14:59
But what M3 exactly you use? I try Eclipse and Fenrir but im disappointed
I use the Verdandi - 100MJ shields, 8 forward guns and 2 x2 gun turrets for shooting down missiles. But mostly I use it cos it's very fast...close to 350m/s I think - which is needed in Terran space with the huge open sectors. Only downside is slightly small cargobay (190-ish).

Fenrir is a good alt which is beefier but slower. Bigger cargobay too.

ntweedie2007
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Re: Litcube's Universe

Post by ntweedie2007 » Mon, 15. Oct 18, 03:33

Litcube wrote:
Sun, 14. Oct 18, 16:24
memeics wrote:
Sat, 13. Oct 18, 01:13
No, the agents of LU (Station, Dock) are not transferrable. Which is unfortunate and doesn't match with the vanilla feature to transfer pilots. It would be nice for that part of the vanilla game mechanic to be integrated with LU agents.
I agree. This should have made it into the build. I did have plans to do it.
Thanks for the reply! One other (not sure it's a bug, as such, but a...hiccup?) is that when you build an SSP as part of a build mission, it still requires crystals even after being handed over to the race. Not an issue in the Commonwealth, but in Terran space there are no crystal fabs! So there are now 5-6 SSP's sitting empty until I can get some crystal manufacturing going (will be quite a while). Should be a nice future profit maker though, on the plus side.

Would be nice if they were crystal-free once they were handed over, but unsure if this is possible?

BlackArchon
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Re: Litcube's Universe

Post by BlackArchon » Mon, 15. Oct 18, 17:41

Please don't change this. My MK3 traders and my Crystal Fab SCHs really like SPPs which require crystals. :)

swatti
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Re: Litcube's Universe

Post by swatti » Mon, 15. Oct 18, 21:46

Oh boy, been YEARS since i last played X3LU...

Wiki said last update 2016. Is that true? I was hoping to see tons of new ships.

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Joubarbe
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Re: Litcube's Universe

Post by Joubarbe » Mon, 15. Oct 18, 22:48

swattiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

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dizzy
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Re: Litcube's Universe

Post by dizzy » Tue, 16. Oct 18, 01:11

ntweedie2007 wrote:
Mon, 15. Oct 18, 03:33
Would be nice if they were crystal-free once they were handed over, but unsure if this is possible?
You just discovered a quirk (I wouldn't call it a bug necessarily) of the interaction between the fake crystal not requiring SPPs deployed by the galaxy map and the SPPs you buy to deploy for the races which are the regular ones. I could be mistaken but I think even the SPPs that were in the Omicron Channel at the start of the game were regular crystal requiring SPPs at some point (I remember someone reporting that, not sure if it got fixed). I think the reason why the crystal-less SPPs were being used for the races was as a workaround to get the economy going, therwise the grind to a halt and since everything else requires ECs the universe stops working. So all those SPPs you get to deploy in Build Station missions will have this drawback but unless you're going to deploy hundreds of them I don't think it's that big of an issue. You can supplement the necessary ECs in the universe with a single large SPP SCH in Akeela's Beacon and a fleet of fast traders delivering it all over the universe.
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
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dizzy
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Re: Litcube's Universe

Post by dizzy » Tue, 16. Oct 18, 01:13

BlackArchon wrote:
Mon, 15. Oct 18, 17:41
Please don't change this. My MK3 traders and my Crystal Fab SCHs really like SPPs which require crystals. :)
Hmm, my understanding was that the the special SPP type doesn't require crystals to produce ECs but they DO burn through crystals just like the regular SPPs. So you still get to sell crystals to them for monies, they just don't need them to produce ECs.
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
[ external image ]

BlackArchon
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Re: Litcube's Universe

Post by BlackArchon » Tue, 16. Oct 18, 08:36

memeics wrote:
Tue, 16. Oct 18, 01:13
BlackArchon wrote:
Mon, 15. Oct 18, 17:41
Please don't change this. My MK3 traders and my Crystal Fab SCHs really like SPPs which require crystals. :)
Hmm, my understanding was that the the special SPP type doesn't require crystals to produce ECs but they DO burn through crystals just like the regular SPPs. So you still get to sell crystals to them for monies, they just don't need them to produce ECs.
The NPC-SPPs (with crystals as secondary resources) also consume crystals, yes. But secondary resources are consumed at a slower rate than primary resources, and the prices the station is willing to buy them for seems also lower. I don't have the exact formulas around here, sorry - maybe someone could help.
So a player-SPP consumes crystals faster and pays you better for them.

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Litcube
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Re: Litcube's Universe

Post by Litcube » Tue, 16. Oct 18, 17:23

swatti wrote:
Mon, 15. Oct 18, 21:46
Oh boy, been YEARS since i last played X3LU...

Wiki said last update 2016. Is that true? I was hoping to see tons of new ships.
Your Hello Kitty Death Knight ship that fires Jesus missiles didn't make it into the final cut.

swatti
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Re: Litcube's Universe

Post by swatti » Wed, 17. Oct 18, 15:21

"Dammit!"

Umm... Republican space rangers ship still in? :D

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Joubarbe
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Re: Litcube's Universe

Post by Joubarbe » Thu, 18. Oct 18, 21:39

* waiting for Litcube's Universe for RimWorld *


Ultizz
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Re: Litcube's Universe

Post by Ultizz » Fri, 19. Oct 18, 17:52

Is the wiki down for anyone else? Just decided to jump into this mod.


GamerKurisu
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Re: Litcube's Universe

Post by GamerKurisu » Fri, 19. Oct 18, 23:57

How do I install this? Also wiki is down for me too :(

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Jack08
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Re: Litcube's Universe

Post by Jack08 » Sat, 20. Oct 18, 05:19

Apologies all, no idea what happened. The wiki's back up now.
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
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