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The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Joubarbe
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Post by Joubarbe » Thu, 23. Aug 18, 21:51

Not the appropriate thread gentlemen.

And when you develop an end-user product, you don't distribute a Python command line tool.

SirNukes
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Post by SirNukes » Thu, 23. Aug 18, 22:21

Kecin, when an infinitely looping script is detected, the game should send a message saying the script was killed off, giving the name and some additional numbers. Did you manage to catch anything like that?
Joubarbe wrote:Not the appropriate thread gentlemen.
If you want us to hunt down freezing LU scripts elsewhere, I don't mind doing it in the customizer thread. Kecin, you are free to post further questions or observations over there.
Last edited by SirNukes on Fri, 24. Aug 18, 03:53, edited 1 time in total.

kecin25
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Post by kecin25 » Thu, 23. Aug 18, 22:30

I was not. I will try again and see if I can catch it but last time it froze again to fast for me to catch it

so my save got corrupted some how...

kecin25
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Post by kecin25 » Fri, 24. Aug 18, 20:52

I found the script that was causing m game to freeze

!fight.attack.object.std:217:4:0:65764478:0: hidden goto label -1610571767 RefObj: Xenon J (XM1UX-10), env=Zyarth's Dominion

Is the script that kept freezing my game. Is there anyway to fix this where it does not break my save?

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Joubarbe
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Post by Joubarbe » Fri, 24. Aug 18, 22:17

A freeze on this script is unlikely. At least, what I mean, is that it's probably not the real cause, just a symptom.

You should (re)try an E/I, or a fresh install.

kecin25
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Post by kecin25 » Fri, 24. Aug 18, 22:23

by fresh reinstall do you mean the entire game or just the mod? and should I delete the mod then reinstall or try to patch it? and what do you mean by E/I?

Edit: I was being spammed with the scripts that are causing it to freeze and I look at them and they where all very similar but different. They did all have the Xenon J as part of it though.

the other one that I was able to get a picture of is:
!fight.attack.object.std:97:4:0:657644780:0: $sector = $victim ->get sector RefObj: Xenon J (XM1UX-10), env=Zyarth's Dominion

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Joubarbe
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Post by Joubarbe » Fri, 24. Aug 18, 22:28

Export / Import. This Xenon J would not respawn.

Or try to kill this particular ship...

kecin25
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Post by kecin25 » Fri, 24. Aug 18, 22:40

I will try the export and import trick, I currently cant get close to it, closest I can get before the J starts to freeze my game is around 22Km out. And I don't know how to access the cheats menu for LU and I am flying a dragon... not the best ship to go against a J

kecin25
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Post by kecin25 » Sat, 25. Aug 18, 17:00

So I exported and imported the save and played for about 3 hours and now with a xenon C the freeze has occurred again

maxfire
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Post by maxfire » Fri, 31. Aug 18, 18:24

Is there a way to use rainmeter display in (mostly) clear x3 or this is an LU exclusive feature?

dispostableatheist
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Post by dispostableatheist » Thu, 6. Sep 18, 20:12

Is there any other command than "Mine" for mining? Once the cargo is full, the miner just stops, that's way to much micromanagement for me to manually move and sell cargo from 10 miners.

Sirrobert
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Post by Sirrobert » Thu, 6. Sep 18, 20:53

dispostableatheist wrote:Is there any other command than "Mine" for mining? Once the cargo is full, the miner just stops, that's way to much micromanagement for me to manually move and sell cargo from 10 miners.
The miner drops their cargo off at their homebase.
So give them a homebase.
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris

dispostableatheist
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Post by dispostableatheist » Fri, 7. Sep 18, 16:53

Ah, shiete. I don't have a HQ yet..

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dizzy
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Post by dizzy » Fri, 7. Sep 18, 19:49

A TL works as a homebase too and it's usually more convenient for mining deployments to have a mobile base. The huge TL cargo capacities makes this very doable in LU.

Eventually you will need an HQ at least for automating moving the cargo from the TL to your HQ and selling it off from there.
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Sirrobert
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Post by Sirrobert » Fri, 7. Sep 18, 19:51

TL is far better as homebase because they stick close to the miners. Which means they have less distance to travel with their snail speed.
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris

Freenan
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Post by Freenan » Sat, 8. Sep 18, 10:12

and the ships should have transporter device!

jharding1222
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Post by jharding1222 » Mon, 10. Sep 18, 13:39

Hello everyone,

I stumbled across a ship scene in LU's files today called the "Split Madhawk". I was wondering if anyone knows what this is and why it exists. Upon adding a TShips.txt entry for it and loading it into the game, it is just the Split Tempestine model, so why would LU add this file to the game? Even more intriguing is why it was given such a funny name. Was it supposed to be its own ship at one point?

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alexalsp
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Post by alexalsp » Wed, 12. Sep 18, 12:25

Good afternoon. Faced a problem. Maybe someone will help to solve this.

During the battle between M2-6-7 ships the game freezes. I tried 3.1 - 3.2 - 3.3 versions of the game, it did not help.

Other MODS are not worth it. Unfortunately, this problem is not just for me.

BlackArchon
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Post by BlackArchon » Wed, 12. Sep 18, 18:42

alexalsp wrote:...Unfortunately, this problem is not just for me.
I can totally see that. This thread clearly overflows with messages from people that their systems are freezing on huge battles.

Do I have to put a sarcastic smiley after that?

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alexalsp
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Post by alexalsp » Wed, 12. Sep 18, 20:32

The game hangs not only in big battles. If two ships leading the battle between them, the game also hangs. Prior to that, everything is fine. ((

Sorry for my English.

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