Litcube's Universe
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Kecin, when an infinitely looping script is detected, the game should send a message saying the script was killed off, giving the name and some additional numbers. Did you manage to catch anything like that?
If you want us to hunt down freezing LU scripts elsewhere, I don't mind doing it in the customizer thread. Kecin, you are free to post further questions or observations over there.Joubarbe wrote:Not the appropriate thread gentlemen.
Last edited by SirNukes on Fri, 24. Aug 18, 03:53, edited 1 time in total.
by fresh reinstall do you mean the entire game or just the mod? and should I delete the mod then reinstall or try to patch it? and what do you mean by E/I?
Edit: I was being spammed with the scripts that are causing it to freeze and I look at them and they where all very similar but different. They did all have the Xenon J as part of it though.
the other one that I was able to get a picture of is:
!fight.attack.object.std:97:4:0:657644780:0: $sector = $victim ->get sector RefObj: Xenon J (XM1UX-10), env=Zyarth's Dominion
Edit: I was being spammed with the scripts that are causing it to freeze and I look at them and they where all very similar but different. They did all have the Xenon J as part of it though.
the other one that I was able to get a picture of is:
!fight.attack.object.std:97:4:0:657644780:0: $sector = $victim ->get sector RefObj: Xenon J (XM1UX-10), env=Zyarth's Dominion
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The miner drops their cargo off at their homebase.dispostableatheist wrote:Is there any other command than "Mine" for mining? Once the cargo is full, the miner just stops, that's way to much micromanagement for me to manually move and sell cargo from 10 miners.
So give them a homebase.
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris
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A TL works as a homebase too and it's usually more convenient for mining deployments to have a mobile base. The huge TL cargo capacities makes this very doable in LU.
Eventually you will need an HQ at least for automating moving the cargo from the TL to your HQ and selling it off from there.
Eventually you will need an HQ at least for automating moving the cargo from the TL to your HQ and selling it off from there.
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
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Hello everyone,
I stumbled across a ship scene in LU's files today called the "Split Madhawk". I was wondering if anyone knows what this is and why it exists. Upon adding a TShips.txt entry for it and loading it into the game, it is just the Split Tempestine model, so why would LU add this file to the game? Even more intriguing is why it was given such a funny name. Was it supposed to be its own ship at one point?
I stumbled across a ship scene in LU's files today called the "Split Madhawk". I was wondering if anyone knows what this is and why it exists. Upon adding a TShips.txt entry for it and loading it into the game, it is just the Split Tempestine model, so why would LU add this file to the game? Even more intriguing is why it was given such a funny name. Was it supposed to be its own ship at one point?
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