Litcube's Universe
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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- Posts: 33
- Joined: Sat, 18. Feb 12, 02:23
Akruppa I once played X3TC for years without modding it. Because back then I had no internet.
Now my X3Ap is so heavly modified at this point that it has 15,000 jobs alone at start up on a new game.
sorry for de-railing the topic Litcube.
So I have a simple question have ships been modified on their combat stats like their number guns, shield stats, laser energy etc.?
I'm so used to how XRM (I know curse words and hisses all around) paces combat with the amped up everything that i'm worried the combat will be boring.
Now my X3Ap is so heavly modified at this point that it has 15,000 jobs alone at start up on a new game.
sorry for de-railing the topic Litcube.
So I have a simple question have ships been modified on their combat stats like their number guns, shield stats, laser energy etc.?
I'm so used to how XRM (I know curse words and hisses all around) paces combat with the amped up everything that i'm worried the combat will be boring.
("why can't I make risk-free credits while I slay the universe in my Black Death Ship of Pokemon that lobs auto-generating Fragmentation Bomb Launching Jesus Missiles at everything within 6,000 KM?" -Litcube 10/17/14)
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There's something obscure on these forums ; some have access to the code (or they've achieved to hack it), others don't...Litcube wrote:@ Rover: I can't tell you how I fixed them, but if there's something else specific you'd like to know, feel free to ask.
Injustice ! Revolution ! Xenons are right after all !
Hope I won't get banned for apology of Xenons in a public place.
- bluenog143
- Posts: 885
- Joined: Wed, 26. Oct 11, 23:35
That's because EGOSOFT is stubborn and basically says "If you can hack it we'll let you mod it, be don't expect us to help you with it."Joubarbe wrote:There's something obscure on these forums ; some have access to the code (or they've achieved to hack it), others don't...
SinisterDeath wrote:This reminds me of something...
"I don't believe in GoD, but GoD sure believes in blowing up my factories."
Dark_Ansem wrote:Seeing your creation in-game and working makes one feel all warm and fuzzy inside.
@Rover, Joubarbe, bluenog143
/me wonders if someone is going to bitch at me for having out of order memory indexes
Huh... did you know /me works on these forums?... grrrrr i mean /me ... BAH... The / m e command from IRC
Code: Select all
;
; === ForumPost =======================
; function FP.PostMessage(arg1);
;
FP.PostMessage:
enter 1, 3
if SP[0]=0 then jump L00012C5B
push SP[0] ; arg1
get_strg SP[0]
if SP[0]=0 then jump L00012C5B
L00012B1B:
push 0
callasm printf
popx 2
L00012C5B:
push 0
ret
; begin main entry
get_strg S0001D467
call86 FP.PostMessage
pop
get_strg S0001D473
call86 FP.PostMessage
pop
get_strg S0001D40B
call86 FP.PostMessage
pop
L00012C60:
get_strg S0001D473
push 0
callasm printf
popx 1
jump L00012C60
ret
;CRASH: Infinite loop detected
;CRASH: Stack overflow
S0001D40B: .ascii "you have your answer - PAIN AND SUFFERING AT THE HANDS OF THE EVIL ASM GOD"
S0001D473: .ascii "this post together, then "
S0001D41C: .ascii "@Joubarbe, @bluenog143"
S0001D467: .ascii "If you can piece"
S0001D3E7: .ascii "The answer is 42."
Huh... did you know /me works on these forums?... grrrrr i mean /me ... BAH... The / m e command from IRC
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
- bluenog143
- Posts: 885
- Joined: Wed, 26. Oct 11, 23:35
Hmm, well let's see if I can put this together before having an aneurysm!
"@Joubarbe, @bluenog143; If you can piece this post together, then you have your answer - PAIN AND SUFFERING AT THE HANDS OF THE EVIL ASM GOD."
I remember back in the "Possible Litcube's Universe Release" thread you had mentioned you helped Litcube hack into the hardcoded aspects of X3. So from what I gather, you had to dig into the game's fundamentals with assembly language, right?
I'm definitely looking forward to the hardcoded performance optimizations in X3LU, because with the OCV and Phanon Corp at the same time, I can imagine that vanilla X3 would be rather slow in sector.
"@Joubarbe, @bluenog143; If you can piece this post together, then you have your answer - PAIN AND SUFFERING AT THE HANDS OF THE EVIL ASM GOD."
I remember back in the "Possible Litcube's Universe Release" thread you had mentioned you helped Litcube hack into the hardcoded aspects of X3. So from what I gather, you had to dig into the game's fundamentals with assembly language, right?
I'm definitely looking forward to the hardcoded performance optimizations in X3LU, because with the OCV and Phanon Corp at the same time, I can imagine that vanilla X3 would be rather slow in sector.
SinisterDeath wrote:This reminds me of something...
"I don't believe in GoD, but GoD sure believes in blowing up my factories."
Dark_Ansem wrote:Seeing your creation in-game and working makes one feel all warm and fuzzy inside.
So, if I read correctly, there will be an option to activate/deactivate the Phanon Corporation. Will there be sth similar for the OCV as well ?
I'm asking because, I consider myself beginner/intermediate in the X3 and I would like very much to get accustomed to the new interfaces and goodies first.
Thank you.
I'm asking because, I consider myself beginner/intermediate in the X3 and I would like very much to get accustomed to the new interfaces and goodies first.
Thank you.
- bluenog143
- Posts: 885
- Joined: Wed, 26. Oct 11, 23:35
If someone manages to beat all 8 levels of the phanon corp as well as defeat the OCV, will they be defeated for good or will they return?
Also I read on the "GoD has changed a bit" section of the wiki about ship and station spawning. Does this mean that the OCV can wipe out the universe, with nothing respawning if it grows out of control and conquers all the sectors?
Also I read on the "GoD has changed a bit" section of the wiki about ship and station spawning. Does this mean that the OCV can wipe out the universe, with nothing respawning if it grows out of control and conquers all the sectors?
SinisterDeath wrote:This reminds me of something...
"I don't believe in GoD, but GoD sure believes in blowing up my factories."
Dark_Ansem wrote:Seeing your creation in-game and working makes one feel all warm and fuzzy inside.
Yes.skoubi wrote:So, if I read correctly, there will be an option to activate/deactivate the Phanon Corporation. Will there be sth similar for the OCV as well ?
Gone.bluenog143 wrote:If someone manages to beat all 8 levels of the phanon corp as well as defeat the OCV, will they be defeated for good or will they return?
Yes.bluenog143 wrote:Also I read on the "GoD has changed a bit" section of the wiki about ship and station spawning. Does this mean that the OCV can wipe out the universe, with nothing respawning if it grows out of control and conquers all the sectors?
Really good stuff, cant wait to give it a try. The only thing I dont particuarly like is the GUI, other than the different colours is there any way to have the vanilla version?
Another OCV related question (I did read most of the wiki) - I played with the stand alone OCV mod some time ago, I did not like how the allied AI ships just spawned in the middle of the sector, when attempting to invade an OCV sector, only to end up getting raped by hundreds of xenon shps.
Do they now come through the gate or spawn close to it? Do races even attempt to defend/conquer OCV sectors? In the old mod they used to send just a few ships, didnt really stand a chance.
Another OCV related question (I did read most of the wiki) - I played with the stand alone OCV mod some time ago, I did not like how the allied AI ships just spawned in the middle of the sector, when attempting to invade an OCV sector, only to end up getting raped by hundreds of xenon shps.
Do they now come through the gate or spawn close to it? Do races even attempt to defend/conquer OCV sectors? In the old mod they used to send just a few ships, didnt really stand a chance.
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- Posts: 10
- Joined: Fri, 22. Apr 11, 14:41
The more I read about it, the more I love it!
I tried to return to Albion after Rebirth's... problems, but after a while it just gets stale. "Here's this big sandbox for you to play in; BTW, nothing important will ever happen here".
This sounds more like
"Here's this big sandbox for you to play in; BTW, we have poured a swarm of murderous fire ants in one corner. So, you know, there's that. Have fun!".
Much more interesting
I tried to return to Albion after Rebirth's... problems, but after a while it just gets stale. "Here's this big sandbox for you to play in; BTW, nothing important will ever happen here".
This sounds more like
"Here's this big sandbox for you to play in; BTW, we have poured a swarm of murderous fire ants in one corner. So, you know, there's that. Have fun!".
Much more interesting
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- Posts: 4
- Joined: Tue, 6. May 14, 01:10
Hey, first post, using XRM recently-ish, got kinda stuck with lack of funds (kept saving for a bigger ship but man it takes forever), this sounds good - especially the optimisations and things like scripts to stop ship crashes. also if it's got more of the stuff merged in, all the things I kept having to work out how to add (and likely would cause more conflicts of interest - I'm especially interested in AI mods for instance) wouldn't be needed I hope.
Will be trying Rougey's mod too for a different flavour too.
I've barely played the original game mind you, best do that sometime!
I'm eagerly watching this thread now
Will be trying Rougey's mod too for a different flavour too.
I've barely played the original game mind you, best do that sometime!
I'm eagerly watching this thread now
Finaldeath
No.navetta wrote:Do they now come through the gate or spawn close to it?
They attempt to retake conquered sectors. One of the betas testers just successfully took back a sector on an insurgency (attempt to retake the sector). He was successful, but not without huge losses.navetta wrote:Do races even attempt to defend/conquer OCV sectors? In the old mod they used to send just a few ships, didnt really stand a chance.
Hah!gorkomatic wrote: "Here's this big sandbox for you to play in; BTW, we have poured a swarm of murderous fire ants in one corner. So, you know, there's that. Have fun!"
skoubi wrote:I'd like to ask if the MLCC, features auto-repairing of the ships as well. Or is it a job for the Quickshuttles ?
Thanx.
EDIT: to be more precise, the question concerns not the large ships (marines can repaiir those, I guess) albeit a fleet of smaller ships
Everything that returns from an MLCC mission docks at your HQ for repair, if you have one. Including fighters. From there, you can quickly repair everything that was damaged, and send everyone home.
HQ builds, repairs, recycles a lot faster than vanilla, and it will be vital in repairing and building ships.
- bluenog143
- Posts: 885
- Joined: Wed, 26. Oct 11, 23:35
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- Posts: 228
- Joined: Fri, 29. Jul 11, 20:58
I had one of the sectors get taken back from the ocv by the races without helping them. They were able to do it completely on their own. Granted, the ocv is relentless; they built up again and conquered it again eventually.navetta wrote:Do races even attempt to defend/conquer OCV sectors? In the old mod they used to send just a few ships, didnt really stand a chance.