Litcube's Universe

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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ion_cannon_1
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Re: Litcube's Universe

Post by ion_cannon_1 » Wed, 24. Oct 18, 20:13

I was just looking at mayhem, I'm pretty tempted to try it.

Also, apparently gates are no longer a thing now? Does every ship come equipped with jump drives now or something?

swatti
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Re: Litcube's Universe

Post by swatti » Thu, 25. Oct 18, 14:20

QUESTION: "requirments" for tug?

What ship do i need to be the actual tug? What is the smallest one that can do it and what softwares do i need on it?
EDIT: do i need a "player HQ" or a shipyard?

I have tons of ships bought as used, but i only have a weapons-complex i'd like to tow them to, there i can fix em and then sell em. They are now scattered all over the universe.

EDIT2: Was "marine repairs" part of LU by default? If yes, do they need certain level of skill-X to do things?

Cardoyle
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Re: Litcube's Universe

Post by Cardoyle » Sat, 27. Oct 18, 15:47

swatti wrote:
Thu, 25. Oct 18, 14:20
QUESTION: "requirments" for tug?

What ship do i need to be the actual tug? What is the smallest one that can do it and what softwares do i need on it?
EDIT: do i need a "player HQ" or a shipyard?

It needs to be a ship which can allow the ships being tugged to be docked, the smallest is probably a TM which can TUG home M3 M4 or M5. Special Command software is needed for it to do it and also a homebase

cxz7410
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Re: Litcube's Universe

Post by cxz7410 » Sun, 28. Oct 18, 11:26

Hi,
Is there any guide about how to edit the laser values in Litcube's universe?

Thanks in advance

amadeok
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Re: Litcube's Universe

Post by amadeok » Sun, 28. Oct 18, 15:38

Hi,
I might be coming back to play LU . I feel that Saturn Hub are a bit overpowered, after spawning a few of these(the big 400 ones) you essentially are rich and no need to struggle anymore to make money. Am i playing the game wrong? is there any alternative to Saturn hubs?


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Litcube
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Re: Litcube's Universe

Post by Litcube » Tue, 30. Oct 18, 04:23

amadeok wrote:
Sun, 28. Oct 18, 15:38
Hi,
I might be coming back to play LU . I feel that Saturn Hub are a bit overpowered, after spawning a few of these(the big 400 ones) you essentially are rich and no need to struggle anymore to make money. Am i playing the game wrong? is there any alternative to Saturn hubs?
What do you mean by spawn?

atomik_111111
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Re: Litcube's Universe

Post by atomik_111111 » Wed, 31. Oct 18, 20:01

Hi, I have a problem:) When I start new game new sector or saved game loading time was ~30 sec. Now this time is ~5 min :(

swatti
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Re: Litcube's Universe

Post by swatti » Wed, 31. Oct 18, 20:12

Anyone else notice "boarding" is broken?

CHAFF kills off one or more pods EVERY launch. Thats ~50 million worth of marines dead. Training those took quuuuuite a while too. If you want to board more than M6s you need missile-frigate. Those, when full of missiles are OP god-weapons but cost bazillions to fill up.

They are totally useless +70mil outside of shooting missiles. Why cant they have one frontal 12t-turret for missiles and regular flak-loudout?

The frigates carry LESS then needed amount of marines to board anything bigger. Trying to launch from two frigates is just plain impossible and the marines will be miss-timed and then you have two times the casulties from chaff. Try with lesser group and they wont go thru the hull and will just die once inside.

You cant missile-swarm the target with wasps since chaff only fires when missile/pod is launched.

Right now one of THE most fun and challenging aspects of the game has been ruined and needs fixing.

IDEAS TO FIX IT:
Integrate one of the many boarding mods. Beam them aboard or something.
Or, chaff does not fire or work against pods.

"The boarding ship"
Pirate or other rare origin ship, expensive if bought. Good shields to hold against bigger-than-itself bigger foes, good turret-coverage to hold against fighters, but cant mount any "big guns" making it less usefull outside its intended role.
M7, maybe a light carrier able to carry some fighters to take on the bigger ships. Toothless against ships of its own size and bigger but desirable "player-ship" for capturing targets and earlier game fighter-mopping.

Standardice marine-capacity. All same class share same capacity and "boarding-ships" have maximum amount.

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Joubarbe
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Re: Litcube's Universe

Post by Joubarbe » Wed, 31. Oct 18, 20:27

@atomik_11111: erase your porn history.
@swatti: wait for X4.

Thank you.

atomik_111111
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Re: Litcube's Universe

Post by atomik_111111 » Wed, 31. Oct 18, 21:03

Joubarbe wrote:
Wed, 31. Oct 18, 20:27
@atomik_11111: erase your porn history.
@swatti: wait for X4.

Thank you.
Did you have same problem? That was helpful for you?

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Joubarbe
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Re: Litcube's Universe

Post by Joubarbe » Wed, 31. Oct 18, 21:06

Uhm... Deactivate your antivirus, or reinstall...

atomik_111111
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Re: Litcube's Universe

Post by atomik_111111 » Wed, 31. Oct 18, 21:23

Long loading time is only saved game new one is faster. between sectors 1-2 seconds

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dizzy
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Re: Litcube's Universe

Post by dizzy » Wed, 31. Oct 18, 23:22

swatti wrote:
Wed, 31. Oct 18, 20:12
Anyone else notice "boarding" is broken?

CHAFF kills off one or more pods EVERY launch. Thats ~50 million worth of marines dead. Training those took quuuuuite a while too. If you want to board more than M6s you need missile-frigate. Those, when full of missiles are OP god-weapons but cost bazillions to fill up.
I disagree that it's "broken". LU introduces Chaff and they are very effective at taking out missiles. The fact that the enemy use them against my boarding pods makes total sense, why shouldn't they. That's why before you attempt to board a ship with boarding pods you:
1. get close and scan the ship and look to see if it has Chaff in its inventory
2. for every Chaff in the inventory fire a cheap missile at the ship, they will use their Chaff to intercept it
3. Once there is no more Chaff start firing your boarding pods
The frigates carry LESS then needed amount of marines to board anything bigger. Trying to launch from two frigates is just plain impossible and the marines will be miss-timed and then you have two times the casulties from chaff. Try with lesser group and they wont go thru the hull and will just die once inside.
In order to be able to transport sufficient number of marines to successfully board large enemy ships you'd need 2 ships carrying marines: one that you use to get close and fire the boarding pods (an M7M that supports boarding pods works well, plenty of shielding on it), full of marines, and a TP (the more shields it has the) carrying even more marines. You fire boarding pods from the M7M until you run out of, then use the Transport Extension to teleport marines from the nearby TP into your cargo hold, then fire the rest of them.

While all this seems "bothersome" the way I look at it is that it's a counter-balance for the fact that I'm about to successfully board a huge/super expensive ship.
You cant missile-swarm the target with wasps since chaff only fires when missile/pod is launched.
It definitely fires for other missiles. See my video on this: https://youtu.be/uVvEvOg6wBA?t=4419
Right now one of THE most fun and challenging aspects of the game has been ruined and needs fixing.
It's subjective what we find the most fun ofc but personally I disagree that boarding in X3 is the most fun aspect of it, even without any of the issues above (and without LU) it's a crapshot, a random number playing game, save and reload and hope for better. Very badly designed game mechanic that at its best is frustrating.
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
[ external image ]

SirNukes
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Re: Litcube's Universe

Post by SirNukes » Thu, 1. Nov 18, 00:06

atomik_111111 wrote:
Wed, 31. Oct 18, 20:01
Hi, I have a problem:) When I start new game new sector or saved game loading time was ~30 sec. Now this time is ~5 min :(
Does your save have large vanilla-style (not saturn) complexes? There is a noted problem/bug in X3 that appears to increase sector loading time each time a complex connector is used, with a bigger penalty for more stations in the new complex. The most recent thread discussing it is viewtopic.php?f=94&t=399008.

atomik_111111
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Re: Litcube's Universe

Post by atomik_111111 » Thu, 1. Nov 18, 07:13

Thank you very much!

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OneOfMany
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Re: Litcube's Universe

Post by OneOfMany » Sat, 3. Nov 18, 12:10

@swatti

LU makes you think a lot more than the original egosoft THINK option.

Thinking out of the box is an absolute, when playing.

Dizzy's play through is an excellent choice for anyone wanting to really open the lid on LU.

harbertown
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Re: Litcube's Universe

Post by harbertown » Sun, 4. Nov 18, 22:14

I just found these interesting starts from something called time of the truth. You can start as Xenon, which seems very cool to add something new. Is it possible to get this for LU? TYVM!

BlackArchon
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Re: Litcube's Universe

Post by BlackArchon » Sun, 4. Nov 18, 23:11

Creating new game starts is quite easy. You just have to edit the two files "addon\director\start.xml" and "addon\types\gamestarts.xml" from one of LU's cat/dat files.

In which ship do you want to start, and in which sector? How do you want your relations to other races?

Grugoat
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Re: Litcube's Universe

Post by Grugoat » Mon, 5. Nov 18, 23:21

Um dis gaem isnt really good cuz I flyed out of Mah ship an was flostin around in soace an ther wasnt a guide on how to do stuff but I though the spacewwed joke was funy an I Hahaha
I think der shud be a book on leik how to do things cuz its pretty big stuff an I git lost alot

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