[X3AP-Script] Anti Anti-Player War-Spawn Fix

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Createse
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[X3AP-Script] Anti Anti-Player War-Spawn Fix

Post by Createse » Sun, 16. Nov 14, 05:21

This package seeks to put a stop to those anti-player war-spawns that plague our out-of-sector assets in vanilla war-zone sectors. By mandating a search for enemy assets as opposed to player-only assets, we can rest assure that our assets remain free of friendly fire.

[ external image ]
CRC-32: 652fdbda
MD4: 4f7ac15a789feb6b22e55895558a8a59
MD5: 689c915efb8ecfb2ff500dfd3c9fc485
SHA-1: 90b37a89b1f5ace6f24bbddff2f955ece004393e

Anti Anti-Player War-Spawn Fix-V1-16.11.2014.spk

[ external image ]
addon/scripts/!fight.war.attackplayer.pck
addon/scripts/!lib.war.analysesector.pck

Grammarye
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Post by Grammarye » Sun, 23. Nov 14, 22:28

Thank you for creating this. Exactly what I was looking for!

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RoverTX
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Post by RoverTX » Sat, 21. Nov 15, 17:29

Link doesn't work anymore, anyone have a copy of this?

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X2-Illuminatus
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Post by X2-Illuminatus » Sat, 28. Nov 15, 21:39

Not of this script, no. But Lucike made something similar, which can be found here (extract the zip-archive to your X3 Terran Conflict\addon-folder). In Lucike's version the player won't be attacked in war sectors, if he has good relations to the Terrans.

Alternatively, it should be easy enough to modify the relevant script file(s) yourself.
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terodil
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Re: [X3AP-Script] Anti Anti-Player War-Spawn Fix

Post by terodil » Thu, 1. Oct 20, 17:17

Does anybody still have this or Lucike's (see post by Illuminatus above) available anywhere? both links are broken, the x download archive didn't yield any hits, and neither could I find it on lucike's homepage.

Edit: Given how these mods seem to no longer be readily available, I made my own version of this, see viewtopic.php?f=94&t=430483
My X3 mods: Ship Autoclaimer - Ship Services - Friendlier War Sectors - in development: Logistics Centre

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