[X3LU] Mayhem 3.21b

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Joubarbe
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Re: [X3LU] Mayhem 2.9.11

Post by Joubarbe » Wed, 21. Aug 19, 15:58

Thanks. I'll fix everything in the next patch. Didn't know the task -1 stuff.

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Hairless-Ape
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Re: [X3LU] Mayhem 2.9.11

Post by Hairless-Ape » Wed, 21. Aug 19, 17:03

Does anyone have the specs, or a list showing the Energy consumption and Output Products produced per time unit for the various Complexes in Mayhem?
Trying to figure out optimal spread of factories and the complexes don't seem to show input/output values like normal stations.
Thank you.

Shomey
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Re: [X3LU] Mayhem 2.9.11

Post by Shomey » Wed, 21. Aug 19, 23:16

Two things I've noticed.

My UT's keep changing their jump fuel. I set it to 100 for 1000cells. Then I activate trade-ut and they change back to 7fuel and go idle in homebase. What could cause this?

Second, jump and fly to station does nothing. The ordered ship just stays inside the station it was in when ordered.

Calahan
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Re: [X3LU] Mayhem 2.9.11

Post by Calahan » Wed, 21. Aug 19, 23:48

Shomey wrote:
Wed, 21. Aug 19, 23:16
My UT's keep changing their jump fuel. I set it to 100 for 1000cells. Then I activate trade-ut and they change back to 7fuel and go idle in homebase. What could cause this?
The cause of that is:
Joubarbe wrote:
Wed, 24. Jul 19, 22:53
encyclopedia wrote:Universal Traders are now restricted to a maximum range that depends on their experience level \(see pilot name\) and also on their homebase trade jumps, if they have one. Universal Traders will prioritize your stations that are "open to your traders".
[ external image ]
This signature serves as my permanent and consistent "Thank You" to Litcube for sharing the outstanding mod he created.

Shomey
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Re: [X3LU] Mayhem 2.9.11

Post by Shomey » Thu, 22. Aug 19, 11:18

So that means you need a damn good sat network and park it in a busy sectorcluster somewhere on the map to even levelup. Kinda a pain. Ive been playing without UT the first 1,5days and starting to add them now, I have to little income otherwise. This makes them kinda useless, doesn`t it?

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Re: [X3LU] Mayhem 2.9.11

Post by Calahan » Thu, 22. Aug 19, 12:35

Shomey wrote:
Thu, 22. Aug 19, 11:18
This makes them kinda useless, doesn`t it?
Not at all, or at least I'm not seeing that. They take a while to getting going (ie. as they gain a few levels) but once they're up and running they make good money just as before.
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This signature serves as my permanent and consistent "Thank You" to Litcube for sharing the outstanding mod he created.

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Hairless-Ape
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Re: [X3LU] Mayhem 2.9.11

Post by Hairless-Ape » Thu, 22. Aug 19, 16:04

What are the colored minerals used for? Do you just sell any you get, or is there something you can use them for?

Thanks.

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Joubarbe
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Re: [X3LU] Mayhem 2.9.11

Post by Joubarbe » Thu, 22. Aug 19, 17:12

Hairless-Ape wrote:
Thu, 22. Aug 19, 16:04
What are the colored minerals used for? Do you just sell any you get, or is there something you can use them for?

Thanks.
Useless, you can sell them.

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Hector0x
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Re: [X3LU] Mayhem 2.9.11

Post by Hector0x » Fri, 23. Aug 19, 08:33

Hairless-Ape wrote:
Wed, 21. Aug 19, 17:03
Does anyone have the specs, or a list showing the Energy consumption and Output Products produced per time unit for the various Complexes in Mayhem?
Trying to figure out optimal spread of factories and the complexes don't seem to show input/output values like normal stations.
Thank you.
Select your complex and use the "Connected Stations" sublist. This shows individual factories inside and their production/consumption.

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alexalsp
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Re: [X3LU] Mayhem 2.9.11

Post by alexalsp » Fri, 23. Aug 19, 10:00

The sound of the menu has disappeared. Did you remove it or is it a mistake? Not familiar without the sound of menu navigation. Is it possible to return it? :cry:

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Hairless-Ape
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Fleet Fuel still driving me nuts

Post by Hairless-Ape » Fri, 23. Aug 19, 16:22

Is there any way to Refuel a Fleet of M3's easily?

Call To Arms seems to assume I have a Fleet Commander that has a crap-ton of fuel to share and only works if that leader also has a transporter device etc..
If you order the Commander to "Get Refuel" he does but everyone else just sits there and waits for him outside the station.. tanks dry..

There must be some way out there to get a fleet of M3's to all go get a refuel?

Help.

aurelcourt
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Re: Fleet Fuel still driving me nuts

Post by aurelcourt » Fri, 23. Aug 19, 18:10

Hairless-Ape wrote:
Fri, 23. Aug 19, 16:22
Is there any way to Refuel a Fleet of M3's easily?

Call To Arms seems to assume I have a Fleet Commander that has a crap-ton of fuel to share and only works if that leader also has a transporter device etc..
If you order the Commander to "Get Refuel" he does but everyone else just sits there and waits for him outside the station.. tanks dry..

There must be some way out there to get a fleet of M3's to all go get a refuel?

Help.
You can use a TS with transporter device in the fleet.
Fully load TS with fuel. Your M3s will take fuel from the TS when you Call to Arms.
Doesn't have to be the leader with the fuel and TD.
That TS could also carry missiles for your M3s.

Just make sure you don't set a too high refuel jump threshold for your TS as it won't give fuel to the rest of the fleet if its own quantity is below threshold (I leave it around 100 usually).

You'll have to manually refill your TS (or automatically with a courier that delivers fuel to it and keep it full).

Hope that helps !

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Hairless-Ape
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Re: [X3LU] Mayhem 2.9.11

Post by Hairless-Ape » Fri, 23. Aug 19, 18:29

Thanks.. I was aware of that method and have been forcing myself to do that, but seems like a big deficiency in the game.. having to bring along a hauler and manually refuel it when I could (should) be able to just order the fleet to refuel at the nearest SPP.. Oh well :(
Thanks though.

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Re: [X3LU] Mayhem 2.9.11

Post by aurelcourt » Fri, 23. Aug 19, 22:23

Hairless-Ape wrote:
Fri, 23. Aug 19, 18:29
Thanks.. I was aware of that method and have been forcing myself to do that, but seems like a big deficiency in the game.. having to bring along a hauler and manually refuel it when I could (should) be able to just order the fleet to refuel at the nearest SPP.. Oh well :(
Thanks though.
Yeah I think fighters are rather seen as belonging to a carrier in the fleet system, which imo makes sense.
Jumpdrives should be for ships from M6 and above, not smaller I think...

Maybe check the wings commands though, you may be able to refuel them all this way. However then of course it's not a "fleet".

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Joubarbe
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Re: [X3LU] Mayhem 2.9.11

Post by Joubarbe » Sat, 24. Aug 19, 09:49

Does any of you guys know how to get voices and musics back into the game after migrating from Win7 to Win10? Other sound effects seem to work ok.

aurelcourt
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Re: [X3LU] Mayhem 2.9.11

Post by aurelcourt » Sat, 24. Aug 19, 10:16

Joubarbe wrote:
Sat, 24. Aug 19, 09:49
Does any of you guys know how to get voices and musics back into the game after migrating from Win7 to Win10? Other sound effects seem to work ok.
Check language ?
I had that once, game was back in French for some reason...

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Joubarbe
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Re: [X3LU] Mayhem 2.9.11

Post by Joubarbe » Sat, 24. Aug 19, 10:22

I don't launch the game from Steam, I have a separate folder (and you should too).

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alexalsp
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Re: [X3LU] Mayhem 2.9.11

Post by alexalsp » Sat, 24. Aug 19, 10:39

There should be no problems with sound when switching from different versions of Windows.

Try installing codecs. Maybe this will help. (http://www.codecguide.com/download_kl.htm)

But the lack of menu sound, this is from version 2.9.9, if I remember correctly.

:gruebel:

ChrisPikula
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Re: [X3LU] Mayhem 2.9.11

Post by ChrisPikula » Sat, 24. Aug 19, 10:46

Is there any way to change the station limit per sanctuary?

I'd like to increase the range of the limit, in a new game.

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Joubarbe
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Re: [X3LU] Mayhem 2.9.11

Post by Joubarbe » Sat, 24. Aug 19, 10:48

alexalsp wrote:
Sat, 24. Aug 19, 10:39
There should be no problems with sound when switching from different versions of Windows.

Try installing codecs. Maybe this will help. (http://www.codecguide.com/download_kl.htm)

But the lack of menu sound, this is from version 2.9.9, if I remember correctly.

:gruebel:
Installing K-lite didn't work either :(

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