[X3LU] Mayhem 3.21b

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Shepp
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Re: [X3LU] Mayhem 2.7.5

Post by Shepp » Mon, 8. Oct 18, 17:39

I did an export/import with the latest script, to fix Teladianium factory size change from the last patch, and noticed something that I'm not sure is working as intended. The sectors that were made neutral at the beginning of my game are full of factories. For instance, Spaceweed Grove is labeled as having an "unknown" owner, and had been empty before the E/I, but the sector is now full of Teladi factories. Its the same for all of the other neutral systems as well. The only neutral systems that are empty are the ones that start the game that way.

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elvin-nsk
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Re: [X3LU] Mayhem 2.7.5

Post by elvin-nsk » Mon, 8. Oct 18, 18:00

Joubarbe wrote:
Mon, 8. Oct 18, 16:18
Did you really search through all the sector? IIRC, if the guy dies, he respawns in the same sector (at a different place).
Well, I drop Adv satellites at corners, and no one there. Maybe there's some :star: magic :star: script/command to reset this part?.. I/E does not help either.

Betelgeuse97
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Re: [X3LU] Mayhem 2.7.5

Post by Betelgeuse97 » Mon, 8. Oct 18, 21:30

Shepp wrote:
Mon, 8. Oct 18, 17:39
I did an export/import with the latest script, to fix Teladianium factory size change from the last patch, and noticed something that I'm not sure is working as intended. The sectors that were made neutral at the beginning of my game are full of factories. For instance, Spaceweed Grove is labeled as having an "unknown" owner, and had been empty before the E/I, but the sector is now full of Teladi factories. Its the same for all of the other neutral systems as well. The only neutral systems that are empty are the ones that start the game that way.
Can you go back before the E/I? There is a workaround that you can take down the old L teladianium factories and make the new XL ones.

Shepp
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Re: [X3LU] Mayhem 2.7.5

Post by Shepp » Tue, 9. Oct 18, 04:27

Betelgeuse97 wrote:
Mon, 8. Oct 18, 21:30
Can you go back before the E/I? There is a workaround that you can take down the old L teladianium factories and make the new XL ones.
I'm not opposed to going back to a previous save but I don't think that is entirely problem free either. When I load the previous save and look at all of the NPC teladianium factories, the hull point value for each and very one of them is at forty percent for L factories and 50 percent for XL factories. I suspect that the output for the NCP factories is probably off too.

5511phil
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Re:

Post by 5511phil » Tue, 9. Oct 18, 18:09

goodlives13 wrote:
Fri, 28. Sep 18, 11:44
Joubarbe wrote:
Fri, 28. Sep 18, 10:07
Battle Group fleet ships.
Spoiler
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I boarded 8 battle group fleets M6 but It's not proceeded. I think Its a bug. Didn't?
I have the same issue, it says to board and control a argon battle group m6 (quaser) which i have done, but nothing has happened. Is it because i have opened a rift to somewhere else?

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Joubarbe
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Re: [X3LU] Mayhem 2.7.5

Post by Joubarbe » Tue, 9. Oct 18, 18:34

Upload a save. I'll take a look.

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Re: [X3LU] Mayhem 2.7.5

Post by 5511phil » Tue, 9. Oct 18, 20:02

i know this is probably a stupid question but how?

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Re: [X3LU] Mayhem 2.7.5

Post by 5511phil » Tue, 9. Oct 18, 20:11


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Joubarbe
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Re: [X3LU] Mayhem 2.7.5

Post by Joubarbe » Tue, 9. Oct 18, 21:42

Yep, it's working.

Impressive game! I'll take a closer look later.

Betelgeuse97
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Re: [X3LU] Mayhem 2.7.5

Post by Betelgeuse97 » Tue, 9. Oct 18, 22:32

Is it possible to befriend pirates? I notice that they don't instantly drop my pirate rep to -5 anymore unlike before.

5511phil
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Re: [X3LU] Mayhem 2.7.5

Post by 5511phil » Tue, 9. Oct 18, 22:37

thankyou

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Joubarbe
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Re: [X3LU] Mayhem 2.7.5

Post by Joubarbe » Wed, 10. Oct 18, 08:48

Betelgeuse97 wrote:
Tue, 9. Oct 18, 22:32
Is it possible to befriend pirates? I notice that they don't instantly drop my pirate rep to -5 anymore unlike before.
Yeah, the reputation doesn't drop anymore. But pirates will never be your friend (hardcoded behavior).

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Joubarbe
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Re: [X3LU] Mayhem 2.7.5

Post by Joubarbe » Wed, 10. Oct 18, 09:28

Shepp wrote:
Mon, 8. Oct 18, 17:39
I did an export/import with the latest script, to fix Teladianium factory size change from the last patch, and noticed something that I'm not sure is working as intended. The sectors that were made neutral at the beginning of my game are full of factories. For instance, Spaceweed Grove is labeled as having an "unknown" owner, and had been empty before the E/I, but the sector is now full of Teladi factories. Its the same for all of the other neutral systems as well. The only neutral systems that are empty are the ones that start the game that way.
I need a proper savegame to check that, I can't reproduce it. One before the E/I or two before/after.

Betelgeuse97
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Re: [X3LU] Mayhem 2.7.5

Post by Betelgeuse97 » Wed, 10. Oct 18, 11:29

After 3 in-game days I decided to
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Kill the flagship as part of the corporate plot
I did this and got permanent war with the flagship's owner. It's now been 3 hours since I killed the flagship. How long do I have to wait, or is something wrong?


Shepp
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Re: [X3LU] Mayhem 2.7.5

Post by Shepp » Wed, 10. Oct 18, 13:48

Joubarbe wrote:
Wed, 10. Oct 18, 09:28
Shepp wrote:
Mon, 8. Oct 18, 17:39
I did an export/import with the latest script, to fix Teladianium factory size change from the last patch, and noticed something that I'm not sure is working as intended. The sectors that were made neutral at the beginning of my game are full of factories. For instance, Spaceweed Grove is labeled as having an "unknown" owner, and had been empty before the E/I, but the sector is now full of Teladi factories. Its the same for all of the other neutral systems as well. The only neutral systems that are empty are the ones that start the game that way.
I need a proper savegame to check that, I can't reproduce it. One before the E/I or two before/after.
Before: https://drive.google.com/file/d/1tKi7GN ... sp=sharing

After: https://drive.google.com/file/d/1eRGEP1 ... sp=sharing

Betelgeuse97
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Re: [X3LU] Mayhem 2.7.5

Post by Betelgeuse97 » Wed, 10. Oct 18, 19:00

Joubarbe wrote:
Wed, 10. Oct 18, 13:14
Savegame.
Do you need my savegame to reproduce it?


trenods
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Re: [X3LU] Mayhem 2.7.5

Post by trenods » Wed, 10. Oct 18, 22:54

Is there a way to increase storage cap limit for crystals (for example cap limit for black crystals is 2)? For resolving this issue I created a courier that only sits in the dock and load crystals lol.
Also I have noticed that sometimes after one ship bails other ship sit nearby and wait, in the momend after I capture bailed ship the other ship (or ships) start attaking my catured ship and also sometime me, but I'm friendy. Is this normal?

Betelgeuse97
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Re: [X3LU] Mayhem 2.7.5

Post by Betelgeuse97 » Wed, 10. Oct 18, 23:44

Joubarbe wrote:
Wed, 10. Oct 18, 19:40
Yes please.
How much time exactly do I wait for the next message from the corporation (not the minister guy) after I kill the flagship? I got a message from the minister guy immediately after killing the flagship saying that I was put into permanent war for killing the flagship.

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