[X3LU] Mayhem 3.21b

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
User avatar
Joubarbe
Posts: 4796
Joined: Tue, 31. Oct 06, 12:11
xr

Re: [X3LU] Mayhem 2.9.13

Post by Joubarbe » Fri, 11. Oct 19, 09:49

2D 4X in space, with an emphasis on political influence (realtime). Nothing like X3.
A devlog? Maybe when the whole thing will start to look like a game. Right now, I'm working on the GUI, which is not the easiest part. :)

User avatar
alexalsp
Posts: 1823
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [X3LU] Mayhem 2.9.13

Post by alexalsp » Sat, 12. Oct 19, 22:22

Greetings.

Please tell me, is it possible to expand the field by two lines?

Russian text is cropped. It is necessary to the second line and text wrapping.

If not difficult.

Thank you. The screenshot shows the location.

https://i.imgur.com/hnYmJBU.jpg

User avatar
Joubarbe
Posts: 4796
Joined: Tue, 31. Oct 06, 12:11
xr

Re: [X3LU] Mayhem 2.9.13

Post by Joubarbe » Sat, 12. Oct 19, 23:06

addon\scripts\Menu.Mayhem.Ministry.SM, line 1228.

(not sure what you're asking, you're probably aware of that...)

User avatar
alexalsp
Posts: 1823
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [X3LU] Mayhem 2.9.13

Post by alexalsp » Sat, 12. Oct 19, 23:42

I apologize. Text does not fit on a line. Is it possible to add one more line for the text of missions.

https://i.imgur.com/VZShH0Y.jpg

User avatar
Joubarbe
Posts: 4796
Joined: Tue, 31. Oct 06, 12:11
xr

Re: [X3LU] Mayhem 2.9.13

Post by Joubarbe » Sun, 13. Oct 19, 00:13

I'm not going to add another line just for the Russian localization (because in that case, I should do that for Korean as well, and for all the people who use bigger fonts). Change the text somehow, and make it fit... Or edit the file.

sepa
Posts: 154
Joined: Mon, 23. May 05, 22:48
x4

Re: [X3LU] Mayhem 2.9.13

Post by sepa » Sun, 13. Oct 19, 02:43

Hey Mayhem users.

I've been working on a little pet project -X3 Mayhem Web UI.
The point of it is to provide a Web UI to do Sanctuary management tasks, like jobs and thresholds. But getting that done is step 5(-ish).

Step one though - X3 Mayhem Stats - is operational.

What is it:
  • Stats generating plugin...
  • ...and Grafana to look at them
If anyone is interested in using this, please PM me - it is not packaged in any sensible way yet, but I got the zips with necessary configs, and the instance above is running in Google Cloud and can be used.

You can login and check it out here:

http://35.184.111.180:3000

Credentials are guest/guest.
Shit happens, ppl die. Usually when I'm around.

User avatar
Joubarbe
Posts: 4796
Joined: Tue, 31. Oct 06, 12:11
xr

Re: [X3LU] Mayhem 2.9.13

Post by Joubarbe » Sun, 13. Oct 19, 08:22

Wow... Data come from custom scripts I presume?

sepa
Posts: 154
Joined: Mon, 23. May 05, 22:48
x4

Re: [X3LU] Mayhem 2.9.13

Post by sepa » Sun, 13. Oct 19, 12:35

Data comes from parts of your Export scripts, slightly modified - using CSV instead of XML :)
Plugin is exporting stocks of one sanctuary every 10 seconds, round robin through all of the sanctuaries.

I also got some more complex export scripts that output XML + Spring Boot App to load it and expose as JSON over REST, and the beginning of Angular web app (so far only shows sanctuary list). That pack is intended to form a Web UI eventually.
Shit happens, ppl die. Usually when I'm around.

ken7878
Posts: 6
Joined: Sat, 12. Oct 19, 00:10

Re: [X3LU] Mayhem 2.9.13

Post by ken7878 » Mon, 14. Oct 19, 14:24


magitsu
Posts: 403
Joined: Wed, 12. Dec 18, 21:59
x4

Re: [X3LU] Mayhem 2.9.13

Post by magitsu » Mon, 14. Oct 19, 19:00

ken7878 wrote:
Mon, 14. Oct 19, 14:24
Big Problem. cannot Boarding :? :?
https://www.youtube.com/watch?v=U8GsPiQBxg0

Watch at 4.55 minutes. Do you have a different version? Because the screen is supposed to look like that (or it's two different ones, in which case I suggest you try this Boarding one instead of your Board Ship). Then just do what he does, which is autofill and launch (don't move your ship or it can cancel like autopilot). Once you have it done, you'll get a message.
Then you can follow it through the personal console.

Beware, boarding can be very slow (based on the size of the target). If there are other factions around, they are likely to blow the ship up before you get it captured. The boarding started at gametime 26 minutes. At 1 h 07 min the last phase 3/3 started. The ship was about to be capped at 1h 24 min. So 1 hour of gametime for Xenon P. Once its' done the marines will return to the Sanctuary's barracks.

When boarding Xenon P takes an hour, it's a challenge because you have to babysit or choose a really quiet spot. Or maybe use a little too few marines like I did for this quick test. Even with Seta 1000% M6 takes around 10 minutes. But I guess it's very rewarding for the first times.

Download the latest Mayhem version if you don't have it and then just follow the video (auto-fill -> start boarding). I just tried and it should work. You don't even need a quick key like he says. It works also by pointing your mouse at the target and mouse 1 click menu has the option to board right there.

https://i.imgur.com/jlSY8ac.png

Don't mind this destroyed bit. I just had a quick test where I went for the Xenon gate and used god mode. Border control Atlas blew it up immediately once it was capped (godmode turns itself off with these kind of changes).
Yellow text is where the boarding successfully started. 1h 24 min is the "captured" with marines returning.

https://i.imgur.com/U8AE6jB.jpg


magitsu
Posts: 403
Joined: Wed, 12. Dec 18, 21:59
x4

Re: [X3LU] Mayhem 2.9.13

Post by magitsu » Tue, 15. Oct 19, 01:03

I get this "Attack: Launch Marines" by left clicking the ship when I have marines on board.

https://i.imgur.com/ImtgzdF.png

Another way is to use the Special menu.
Current Ship->Autopilot->Command Console leads you to the 1st pictuire below, then just click Special, which leads you to the 2nd picture where you can click Launch Boarding mission.

But that clicking the enemy ship with mouse button and Attack: Launch Marines does this same thing faster.

https://i.imgur.com/WiYFYHu.png
https://i.imgur.com/LlMXs8p.png

Here's the easier way once again. If you don't have a Transporter Device on your ship (Springblossom start doesn't include it, so if you test via cheats just add transporter device and marines), it will produce a red warning text. That is required to telport the marines into the enemy ship.

https://i.imgur.com/clQ6avd.png
https://i.imgur.com/bAvRdMY.png

Once it's going, you can follow progress from the Personal Console's Boarding Reports:

https://i.imgur.com/iYfwbuQ.png
https://i.imgur.com/PiO8CiY.png

Completed boarding looks like this (the ship gets sent to your sanctuary):

https://i.imgur.com/7OOTRmF.png
Last edited by magitsu on Tue, 15. Oct 19, 01:54, edited 1 time in total.


magitsu
Posts: 403
Joined: Wed, 12. Dec 18, 21:59
x4

Re: [X3LU] Mayhem 2.9.13

Post by magitsu » Tue, 15. Oct 19, 01:58

I don't know. My game works from that attack launch marines, where your seems to stop.

It's possible that you don't have 2.9.13 since I never got that Board Ship screen by doing what I did. I got Boarding screen and it had the auto-fill + launch.
As you can see from the video at 4:55, he also got Boarding screen, not Board Ship.

Let's wait for other people. In the meanwhile, you can try the springblossom (easy start) and use the cheat menu to add transporter + marines and then try to repeat what I did.

This doesn't look that it should require a reinstall, but who knows.

ken7878
Posts: 6
Joined: Sat, 12. Oct 19, 00:10

Re: [X3LU] Mayhem 2.9.13

Post by ken7878 » Tue, 15. Oct 19, 06:06


User avatar
Joubarbe
Posts: 4796
Joined: Tue, 31. Oct 06, 12:11
xr

Re: [X3LU] Mayhem 2.9.13

Post by Joubarbe » Tue, 15. Oct 19, 08:26

https://imgur.com/lgpBcVy

That's not Mayhem.

https://imgur.com/bAvRdMY

That is. If you don't have this, your install is messed up.

ken7878
Posts: 6
Joined: Sat, 12. Oct 19, 00:10

Re: [X3LU] Mayhem 2.9.13

Post by ken7878 » Tue, 15. Oct 19, 09:03

Joubarbe wrote:
Tue, 15. Oct 19, 08:26
https://imgur.com/lgpBcVy

That's not Mayhem.

https://imgur.com/bAvRdMY

That is. If you don't have this, your install is messed up.
But man https://i.imgur.com/OqSzqCD.jpg

User avatar
Joubarbe
Posts: 4796
Joined: Tue, 31. Oct 06, 12:11
xr

Re: [X3LU] Mayhem 2.9.13

Post by Joubarbe » Tue, 15. Oct 19, 09:51

Image

Bad install. Something's wrong. (and you probably have A LOT of problems in your game)
It probably has something to do with the .cat files.

magitsu
Posts: 403
Joined: Wed, 12. Dec 18, 21:59
x4

Re: [X3LU] Mayhem 2.9.13

Post by magitsu » Tue, 15. Oct 19, 14:29

Joubarbe wrote:
Tue, 15. Oct 19, 09:51
It probably has something to do with the .cat files.
Re-install is the easiest option.

shanbahak
Posts: 16
Joined: Mon, 20. May 19, 01:23

Re: [X3LU] Mayhem 2.9.13

Post by shanbahak » Wed, 16. Oct 19, 00:12

Updated to 2.9.13
Apparently OWP without weapons and shields (i'm using them as decoy) think of themselves as of traders
So they give message about running away from enemy to nearby station, if attacked :)

On side note.
Small weapon test with EBC

aamon - EBC - 42 sec until empty battery - around 13% shield damage to m7
penatron advanced - EBC - 42 sec until empty - around 13% shield damage to m7

o_O

Does it mean laser reload generator is relatively useless, if you go with heavy burst weapons?
they have nearly same capacitor size, and 39MW vs 46MW makes no difference at all.
They both got dry at same time.
Also jeez, EBC are hitting harder than corvette weapons, insane damage burst for fighter weapon.
(or it was some kind of error during update to *13 version)
Last edited by shanbahak on Wed, 16. Oct 19, 23:35, edited 2 times in total.

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”