[X3LU] Mayhem 3.21b

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Joubarbe
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Re: [X3LU] Mayhem 2.9.13

Post by Joubarbe » Tue, 15. Oct 19, 08:26

https://imgur.com/lgpBcVy

That's not Mayhem.

https://imgur.com/bAvRdMY

That is. If you don't have this, your install is messed up.

ken7878
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Re: [X3LU] Mayhem 2.9.13

Post by ken7878 » Tue, 15. Oct 19, 09:03

Joubarbe wrote:
Tue, 15. Oct 19, 08:26
https://imgur.com/lgpBcVy

That's not Mayhem.

https://imgur.com/bAvRdMY

That is. If you don't have this, your install is messed up.
But man https://i.imgur.com/OqSzqCD.jpg

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Joubarbe
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Re: [X3LU] Mayhem 2.9.13

Post by Joubarbe » Tue, 15. Oct 19, 09:51

Image

Bad install. Something's wrong. (and you probably have A LOT of problems in your game)
It probably has something to do with the .cat files.

magitsu
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Re: [X3LU] Mayhem 2.9.13

Post by magitsu » Tue, 15. Oct 19, 14:29

Joubarbe wrote:
Tue, 15. Oct 19, 09:51
It probably has something to do with the .cat files.
Re-install is the easiest option.

shanbahak
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Re: [X3LU] Mayhem 2.9.13

Post by shanbahak » Wed, 16. Oct 19, 00:12

Updated to 2.9.13
Apparently OWP without weapons and shields (i'm using them as decoy) think of themselves as of traders
So they give message about running away from enemy to nearby station, if attacked :)

On side note.
Small weapon test with EBC

aamon - EBC - 42 sec until empty battery - around 13% shield damage to m7
penatron advanced - EBC - 42 sec until empty - around 13% shield damage to m7

o_O

Does it mean laser reload generator is relatively useless, if you go with heavy burst weapons?
they have nearly same capacitor size, and 39MW vs 46MW makes no difference at all.
They both got dry at same time.
Also jeez, EBC are hitting harder than corvette weapons, insane damage burst for fighter weapon.
(or it was some kind of error during update to *13 version)
Last edited by shanbahak on Wed, 16. Oct 19, 23:35, edited 2 times in total.

ken7878
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Re: [X3LU] Mayhem 2.9.13

Post by ken7878 » Wed, 16. Oct 19, 06:35

Hey buddy. I reinstalled my game.

it look working. thanks. :oops:

https://i.imgur.com/n78dSpM.jpg

magitsu
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Re: [X3LU] Mayhem 2.9.13

Post by magitsu » Wed, 16. Oct 19, 19:04

ken7878 wrote:
Wed, 16. Oct 19, 06:35
Hey buddy. I reinstalled my game.

it look working. thanks. :oops:

https://i.imgur.com/n78dSpM.jpg
Good, have fun.

captainyesterday555
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Re: [X3LU] Mayhem 2.9.13

Post by captainyesterday555 » Thu, 17. Oct 19, 05:34

I've now played a few dozen hours at 2.9.13. I love the changes from 2.7 (that I've noticed) so far, and am presently facing the next OCV attack. Merci beaucoup, Panda.
Que sais-je?

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Joubarbe
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Re: [X3LU] Mayhem 2.9.13

Post by Joubarbe » Thu, 17. Oct 19, 12:28

You're welcome!
2.7 was a long time ago!

Dragoti
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Re: [X3LU] Mayhem 2.9.13

Post by Dragoti » Fri, 18. Oct 19, 18:09

Hi i started to play as Intruder and wanted to ask if it is normal. Was in an Paranid Core sector because of the Reputation they are hostile. Then i worked my reputation in border sectors to +5. Then when i go back to the Core sector the ships try to kill me again even though i have are positiv Reputation

magitsu
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Re: [X3LU] Mayhem 2.9.13

Post by magitsu » Fri, 18. Oct 19, 22:23

Dragoti wrote:
Fri, 18. Oct 19, 18:09
Hi i started to play as Intruder and wanted to ask if it is normal. Was in an Paranid Core sector because of the Reputation they are hostile. Then i worked my reputation in border sectors to +5. Then when i go back to the Core sector the ships try to kill me again even though i have are positiv Reputation
Sector relations seems semi-independent to faction relations.
At least all new ships being made should be white. The red ones either reset after a while or the problem solves by them getting destroyed.

You can also randomly start in a non-core where you won't get initial red enemies.

So try flying to a Paranid core that you didn't visit while you were at a negative. If that's also fully red there might be a problem.
I just tried and the sector where I achieved positive rep didn't instantly change, but when I went back to another Paranid sector (core) where I started it was now white.

Interestingly there's an entry in the cheat menu to fix sector rep (it does work).

shanbahak
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Re: [X3LU] Mayhem 2.9.13

Post by shanbahak » Sat, 19. Oct 19, 21:30

Weird question, but.

How can you deal with stunning amount of bailed ships?
They bail pretty often even on hard difficulty.
Every fight in any sector causing quite a few of them.
i think atm more than half ships in universe are bailed ones...
Any good and easy way to deal with them?

magitsu
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Re: [X3LU] Mayhem 2.9.13

Post by magitsu » Sat, 19. Oct 19, 22:28

In what kind of conditions do these happen? Is it long from game start and you have already a ton of combat levels?
Because for example during the first day there should be around 10-20 bailed ships at most at any given moment in the whole game.

Early on they either get claimed by the ai corporations or they just despawn.

shanbahak
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Re: [X3LU] Mayhem 2.9.13

Post by shanbahak » Sun, 20. Oct 19, 01:10

Midgame.I have 7 sectors, satellites in 80% map.
Fractions have a lot of conflicts thou, like argons declared war on everyone except me.
I can see sectors with 60-80 bailed ships. And this stuff is laggy enough to disable SETA.
It... probably can be solved by editing .xml files.
Disabling bailing completely and increasing amount of salvage ships for companies, which most likely will solve this issue in few hours.

But i'm curious, is there a *legit* way for player to deal with that kind of situation without cheating.

magitsu
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Re: [X3LU] Mayhem 2.9.13

Post by magitsu » Sun, 20. Oct 19, 02:54

shanbahak wrote:
Sun, 20. Oct 19, 01:10
Midgame.I have 7 sectors, satellites in 80% map.
Ok, I haven't played that far since 2.7.8 so I can't help with this one.
Let's see if there are other corroborating experiences.

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Joubarbe
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Re: [X3LU] Mayhem 2.9.13

Post by Joubarbe » Sun, 20. Oct 19, 18:47

60-80 bailed ships in one sector? Half ships are bailed ones? You definitely have a problem somewhere.

all_other_names_taken
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Re: [X3LU] Mayhem 2.9.13

Post by all_other_names_taken » Sun, 20. Oct 19, 21:40

Yeah, I'm on day 3 atm, never seen more than 5-6 bailed ships in one sector, and they did not bail all 'at once', but accumulated over time since no one seems to be interested in claiming them for some time.

While I'm writing, I have a question of my own.
Help me, Joubarbe, for I have sinned. It's been a year or two since my last Mayhem game.
Is it normal that there's no place to buy Docking Computer or QJE anywhere in the universe?
I scanned through the release notes, but haven't noticed this mentioned anywhere.
Is my installation f-ed up? If not, I would be interested to hear the reasoning behind this. The beginning of the game is quite tiresome without DC. I would understand it in a 'hardcore' mode like the one without JDs.

magitsu
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Re: [X3LU] Mayhem 2.9.13

Post by magitsu » Sun, 20. Oct 19, 23:23

all_other_names_taken wrote:
Sun, 20. Oct 19, 21:40
Is it normal that there's no place to buy Docking Computer or QJE anywhere in the universe?
Yes, you are for the most part supposed to produce and equip your own ships. Sanctuary provides a reliable way for doing this. The other way is to scavenge/trade ships and take it off them if they happen to come with it.
Some things are not available for trade at all, but many things you can trade at the beginning. But you are steered towards becoming self-sufficient, for example with the incentive to get +1 perk to all sanctuaries by each permanent declaration of war you have to courage to do. Almost all factions have some trade good that you need for fleet production, so you need to do it yourself if there's a war preventing trade. The most important good for fleet production is Meatsteak Cahoonas of Argon. Teladi has Teladianum, then there's Soja husk, BoFu, Rastar Oil... and the unique set of Terran goods.

You can get a free QJE to all of your ships you are building with one sanctuary perk. Otherwise it can be traded for one of the color crystals you occasionally get from mining (or buy from mining outpost).
DC is quite common in bailed ships or in ships that you can buy from the companies. Just freight exchange when two ships are docked if it's on a wrong ship. Or of the crystals will also do as an upgrade at the sanctuary docks.

QJE = 2 blue crystals (506k at NMMC mining outpost in Scale Plate Green)
DC = 2 yellow crystals (212K at NMMC mining outpost in Scale Plate Green)

all_other_names_taken
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Re: [X3LU] Mayhem 2.9.13

Post by all_other_names_taken » Sun, 20. Oct 19, 23:49

magitsu wrote:
Sun, 20. Oct 19, 23:23
...
Oh, thanks, I know how to play Mayhem, I just said I haven't played it for quite some time and, if I remember it correctly, last time I played those items could be bought at equipment docks and company HQ stations. I was asking if they were removed as a design decision by the Panda or I somehow messed up my installation.

magitsu
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Re: [X3LU] Mayhem 2.9.13

Post by magitsu » Sun, 20. Oct 19, 23:55

all_other_names_taken wrote:
Sun, 20. Oct 19, 23:49
Oh, thanks, I know how to play Mayhem, I just said I haven't played it for quite some time and, if I remember it correctly, last time I played those items could be bought at equipment docks and company HQ stations. I was asking if they were removed as a design decision by the Panda or I somehow messed up my installation.
Removed Feb 2018.
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