[X3LU] Mayhem 3.21b

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elvin-nsk
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Re: [X3LU] Mayhem 2.7.6

Post by elvin-nsk » Fri, 12. Oct 18, 19:40

trenods wrote:
Fri, 12. Oct 18, 18:41
Added sun efficensy to ministry of war sectors menu if some1 needs it. Useful for me to plan invasions :)
I sometimes miss click and refine wrong ships, so I decided to allow recycling only homeless ships. I think about disallowing only ships with task, but removing homebase is not a problem.
These are useful!

Nefasi
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Re: [X3LU] Mayhem 2.7.6

Post by Nefasi » Fri, 12. Oct 18, 20:01

I read that the perks were all available from the get-go, so you could plan out your sanctuary specializations ahead of time. However, I couldn't determine if there were still invisible perks, since I read either in the changelog or encylopedia about a goner temple perk raising the sector's stats, but I don't see it in the selecting perk menu.

Also how does the Tax perk work? Searching seems to either be a base rate or based on sanctuary level. I think it might be worth doing due to difficulties in converting my finite/scarce resources into credits (I feel dirty relying on UTs for income and I'd rather recycle loot for more resources).
Joubarbe wrote:
Fri, 12. Oct 18, 16:00
The complex placement is silly, I agree. Problem is I don't see any good solution to fix it. Personally, I deactivate the smart placement (AL Plugin options) when I build a complex. It gives a strange pile of factories, but most of them work fine. It's a personal preference though, I won't define that as default behavior.

Glad you like the mod!
The only solution I can think of would be to create your own unique factory with the same input/output/cycle time similar to that of the complex. Kinda like the Saturn Complex except not configurable and not self-sustaining.

I'll try the smart placement, maybe it will give me more of what I am wanting my sectors to look visually :D

I havn't even gotten to boarding yet I'm excited! And I'm about to do some crunching numbers for fleet analysis for cost-efficiency. Though, I love the Verdundi so much I probably will just use that model anyways, or the Fenrir, or the Thor..

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Joubarbe
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Re: [X3LU] Mayhem 2.7.6

Post by Joubarbe » Fri, 12. Oct 18, 20:50

Sexiness is all that matters.

Wonderful
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Re: [X3LU] Mayhem 2.7.6

Post by Wonderful » Sat, 13. Oct 18, 21:08

Thx for this best mod. I need some help how to build a station? Where to get it for the first time?

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elvin-nsk
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Re: [X3LU] Mayhem 2.7.6

Post by elvin-nsk » Sun, 14. Oct 18, 00:19

I've done an E/I (v 1.22) and all 'local' targets in logistics turns to 'Kingdom End'.

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elvin-nsk
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Re: [X3LU] Mayhem 2.7.6

Post by elvin-nsk » Sun, 14. Oct 18, 00:21

Wonderful wrote:
Sat, 13. Oct 18, 21:08
I need some help how to build a station? Where to get it for the first time?
It builds via Sanctuary, "Production Bay" section.

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Re: [X3LU] Mayhem 2.7.6

Post by Wonderful » Sun, 14. Oct 18, 00:40

elvin-nsk wrote:
Sun, 14. Oct 18, 00:21
Wonderful wrote:
Sat, 13. Oct 18, 21:08
I need some help how to build a station? Where to get it for the first time?
It builds via Sanctuary, "Production Bay" section.
Big THX! :roll:
Tow more question:
1) Сan the sanctuary purchase the necessary products wighout MY couriers?
2) How to earn perks?
3) I bought a mammoth for 13kk in the sector of earthlings. I installed the jump engine, but I cannot give the command to jump. It's bug?
Last edited by Wonderful on Sun, 14. Oct 18, 01:31, edited 1 time in total.

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Joubarbe
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Re: [X3LU] Mayhem 2.7.6

Post by Joubarbe » Sun, 14. Oct 18, 01:16

elvin-nsk wrote:
Sun, 14. Oct 18, 00:19
I've done an E/I (v 1.22) and all 'local' targets in logistics turns to 'Kingdom End'.
Fixed in E/I 1.23.

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elvin-nsk
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Re: [X3LU] Mayhem 2.7.6

Post by elvin-nsk » Sun, 14. Oct 18, 09:45

Wonderful wrote:
Sun, 14. Oct 18, 00:40
3) I bought a mammoth for 13kk in the sector of earthlings. I installed the jump engine, but I cannot give the command to jump. It's bug?
There must be something wrong in your installation. You can't buy ships.

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Joubarbe
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Re: [X3LU] Mayhem 2.7.6

Post by Joubarbe » Sun, 14. Oct 18, 11:19

Yes you can. But when you buy a Mammoth, you probably buy a buggy ship with unknown ID. Vanilla bug.

Sirrobert
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Re: [X3LU] Mayhem 2.7.6

Post by Sirrobert » Sun, 14. Oct 18, 12:17

elvin-nsk wrote:
Sun, 14. Oct 18, 09:45
Wonderful wrote:
Sun, 14. Oct 18, 00:40
3) I bought a mammoth for 13kk in the sector of earthlings. I installed the jump engine, but I cannot give the command to jump. It's bug?
There must be something wrong in your installation. You can't buy ships.
You can buy damaged ships that are flying around, through missions.
But those ships can never be a Mammoth. So if you see a Mammoth there, that means your install is ******.
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris

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Ikaruga
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Re: [X3LU] Mayhem 2.7.6

Post by Ikaruga » Sun, 14. Oct 18, 22:21

Hi, there is a problem with the new patch :
Before patching, I was doing the Flagship mission. When I patched and loaded my savegame, I received a message telling me that I completed it.
If brute force doesn't solve your problems, then you aren't using enough

Wonderful
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Re: [X3LU] Mayhem 2.7.6

Post by Wonderful » Mon, 15. Oct 18, 01:43

All military outpost don't have marines for sale? Where i where can i hire marines?
https://prnt.sc/l63gv7

Pax Empyrean
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Re: [X3LU] Mayhem 2.7.6

Post by Pax Empyrean » Mon, 15. Oct 18, 02:24

Wonderful wrote:
Mon, 15. Oct 18, 01:43
All military outpost don't have marines for sale? Where i where can i hire marines?
https://prnt.sc/l63gv7
Recruit them at a sanctuary with the relevant perk. You need Disintegrator Rifles and 500,000 credits for each one.

They're used different than in vanilla, as well. Read the in-game encyclopedia on how all this stuff works.

Wonderful
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Re: [X3LU] Mayhem 2.7.6

Post by Wonderful » Mon, 15. Oct 18, 02:29

Pax Empyrean wrote:
Mon, 15. Oct 18, 02:24
Wonderful wrote:
Mon, 15. Oct 18, 01:43
All military outpost don't have marines for sale? Where i where can i hire marines?
https://prnt.sc/l63gv7
Recruit them at a sanctuary with the relevant perk. You need Disintegrator Rifles and 500,000 credits for each one.

They're used different than in vanilla, as well. Read the in-game encyclopedia on how all this stuff works.
Thx for you answer!
My English is lame, but I tried to find an answer to my question about the marines in encyclopedia and found nothing but the sanctuary. I truly understood that besides the sanctuary I couldn’t get them anymore?
And for the fifth perk, do I need to declare war?
And without this perk and marine I can not repair the station (OWP)?

Hyde911
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Re: [X3LU] Mayhem 2.7.6

Post by Hyde911 » Mon, 15. Oct 18, 16:52

Hi,

Is it possible to buy goner ship data??

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Joubarbe
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Re: [X3LU] Mayhem 2.7.6

Post by Joubarbe » Mon, 15. Oct 18, 17:30

Hyde911 wrote:
Mon, 15. Oct 18, 16:52
Hi,

Is it possible to buy goner ship data??
"Buy", no. "Acquire", yes.
Spoiler
Show
Do their plot.

Fureimuu
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Re: [X3LU] Mayhem 2.7.6

Post by Fureimuu » Wed, 17. Oct 18, 15:02

Joubarbe, what flag in Tmissiles decides whether the missile is fired as a swarm? I want to revert the M7M changes, it's extremely inconvenient to pilot it yourself as there is no hotkey to fire a barrage (unlike in XRM).
I tried using the "multi-warhead" flag, but for some reason missiles explode near the target ship without reaching the hulls. HALP

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Joubarbe
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Re: [X3LU] Mayhem 2.7.6

Post by Joubarbe » Wed, 17. Oct 18, 15:09

Uhm, I'm going to assume that I'm nice and understanding. Take the Wasp missile, and the Typhoon. What do they have in common? Oh look! That's the fragmentation flag!

Tada! :)

Fureimuu
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Re: [X3LU] Mayhem 2.7.6

Post by Fureimuu » Wed, 17. Oct 18, 15:21

Joubarbe wrote:
Wed, 17. Oct 18, 15:09
Uhm, I'm going to assume that I'm nice and understanding. Take the Wasp missile, and the Typhoon. What do they have in common? Oh look! That's the fragmentation flag!

Tada! :)
Yeah, im an idiot. Tried it right after asking. I thought I tested it before, but probably forgot to save the changes.

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