These are useful!trenods wrote: ↑Fri, 12. Oct 18, 18:41Added sun efficensy to ministry of war sectors menu if some1 needs it. Useful for me to plan invasions
I sometimes miss click and refine wrong ships, so I decided to allow recycling only homeless ships. I think about disallowing only ships with task, but removing homebase is not a problem.
[X3LU] Mayhem 3.21b
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Re: [X3LU] Mayhem 2.7.6
Re: [X3LU] Mayhem 2.7.6
I read that the perks were all available from the get-go, so you could plan out your sanctuary specializations ahead of time. However, I couldn't determine if there were still invisible perks, since I read either in the changelog or encylopedia about a goner temple perk raising the sector's stats, but I don't see it in the selecting perk menu.
Also how does the Tax perk work? Searching seems to either be a base rate or based on sanctuary level. I think it might be worth doing due to difficulties in converting my finite/scarce resources into credits (I feel dirty relying on UTs for income and I'd rather recycle loot for more resources).
I'll try the smart placement, maybe it will give me more of what I am wanting my sectors to look visually
I havn't even gotten to boarding yet I'm excited! And I'm about to do some crunching numbers for fleet analysis for cost-efficiency. Though, I love the Verdundi so much I probably will just use that model anyways, or the Fenrir, or the Thor..
Also how does the Tax perk work? Searching seems to either be a base rate or based on sanctuary level. I think it might be worth doing due to difficulties in converting my finite/scarce resources into credits (I feel dirty relying on UTs for income and I'd rather recycle loot for more resources).
The only solution I can think of would be to create your own unique factory with the same input/output/cycle time similar to that of the complex. Kinda like the Saturn Complex except not configurable and not self-sustaining.Joubarbe wrote: ↑Fri, 12. Oct 18, 16:00The complex placement is silly, I agree. Problem is I don't see any good solution to fix it. Personally, I deactivate the smart placement (AL Plugin options) when I build a complex. It gives a strange pile of factories, but most of them work fine. It's a personal preference though, I won't define that as default behavior.
Glad you like the mod!
I'll try the smart placement, maybe it will give me more of what I am wanting my sectors to look visually
I havn't even gotten to boarding yet I'm excited! And I'm about to do some crunching numbers for fleet analysis for cost-efficiency. Though, I love the Verdundi so much I probably will just use that model anyways, or the Fenrir, or the Thor..
Re: [X3LU] Mayhem 2.7.6
Sexiness is all that matters.
Re: [X3LU] Mayhem 2.7.6
Thx for this best mod. I need some help how to build a station? Where to get it for the first time?
Re: [X3LU] Mayhem 2.7.6
I've done an E/I (v 1.22) and all 'local' targets in logistics turns to 'Kingdom End'.
Re: [X3LU] Mayhem 2.7.6
Big THX!
Tow more question:
1) Сan the sanctuary purchase the necessary products wighout MY couriers?
2) How to earn perks?
3) I bought a mammoth for 13kk in the sector of earthlings. I installed the jump engine, but I cannot give the command to jump. It's bug?
Last edited by Wonderful on Sun, 14. Oct 18, 01:31, edited 1 time in total.
Re: [X3LU] Mayhem 2.7.6
Fixed in E/I 1.23.
Re: [X3LU] Mayhem 2.7.6
Yes you can. But when you buy a Mammoth, you probably buy a buggy ship with unknown ID. Vanilla bug.
Re: [X3LU] Mayhem 2.7.6
You can buy damaged ships that are flying around, through missions.
But those ships can never be a Mammoth. So if you see a Mammoth there, that means your install is ******.
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris
Re: [X3LU] Mayhem 2.7.6
Hi, there is a problem with the new patch :
Before patching, I was doing the Flagship mission. When I patched and loaded my savegame, I received a message telling me that I completed it.
Before patching, I was doing the Flagship mission. When I patched and loaded my savegame, I received a message telling me that I completed it.
If brute force doesn't solve your problems, then you aren't using enough
Re: [X3LU] Mayhem 2.7.6
All military outpost don't have marines for sale? Where i where can i hire marines?
https://prnt.sc/l63gv7
https://prnt.sc/l63gv7
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Re: [X3LU] Mayhem 2.7.6
Recruit them at a sanctuary with the relevant perk. You need Disintegrator Rifles and 500,000 credits for each one.Wonderful wrote: ↑Mon, 15. Oct 18, 01:43All military outpost don't have marines for sale? Where i where can i hire marines?
https://prnt.sc/l63gv7
They're used different than in vanilla, as well. Read the in-game encyclopedia on how all this stuff works.
Re: [X3LU] Mayhem 2.7.6
Thx for you answer!Pax Empyrean wrote: ↑Mon, 15. Oct 18, 02:24Recruit them at a sanctuary with the relevant perk. You need Disintegrator Rifles and 500,000 credits for each one.Wonderful wrote: ↑Mon, 15. Oct 18, 01:43All military outpost don't have marines for sale? Where i where can i hire marines?
https://prnt.sc/l63gv7
They're used different than in vanilla, as well. Read the in-game encyclopedia on how all this stuff works.
My English is lame, but I tried to find an answer to my question about the marines in encyclopedia and found nothing but the sanctuary. I truly understood that besides the sanctuary I couldn’t get them anymore?
And for the fifth perk, do I need to declare war?
And without this perk and marine I can not repair the station (OWP)?
Re: [X3LU] Mayhem 2.7.6
Hi,
Is it possible to buy goner ship data??
Is it possible to buy goner ship data??
Re: [X3LU] Mayhem 2.7.6
"Buy", no. "Acquire", yes.
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Do their plot.
Re: [X3LU] Mayhem 2.7.6
Joubarbe, what flag in Tmissiles decides whether the missile is fired as a swarm? I want to revert the M7M changes, it's extremely inconvenient to pilot it yourself as there is no hotkey to fire a barrage (unlike in XRM).
I tried using the "multi-warhead" flag, but for some reason missiles explode near the target ship without reaching the hulls. HALP
I tried using the "multi-warhead" flag, but for some reason missiles explode near the target ship without reaching the hulls. HALP
Re: [X3LU] Mayhem 2.7.6
Uhm, I'm going to assume that I'm nice and understanding. Take the Wasp missile, and the Typhoon. What do they have in common? Oh look! That's the fragmentation flag!
Tada!
Tada!
Re: [X3LU] Mayhem 2.7.6
Yeah, im an idiot. Tried it right after asking. I thought I tested it before, but probably forgot to save the changes.