[X3LU] Mayhem 3.21b

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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phoenixfire53
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Post by phoenixfire53 » Fri, 22. Jun 18, 23:08

Simple enough. Is there a reason the values in the TBullets file don't match the values in the encyclopedia? For example, TBullets lists the PAC damage for shield/hull as 214/321 but in the game it's listed as 128/193.

SirNukes
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Post by SirNukes » Fri, 22. Jun 18, 23:42

In game numbers are misleadingly labeled, showing damage/second instead of bullet damage.

phoenixfire53
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Post by phoenixfire53 » Sat, 23. Jun 18, 00:15

Ah got it, much appreciated.

Sorry, one more. Where can I find the resource inputs file for the various products in the Sanctuary? Is that in one of the t files?

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Joubarbe
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Post by Joubarbe » Sat, 23. Jun 18, 14:13

Some of you wanted a 2.5.0 teaser:

Image Image Image

Work in progress, very early stage, don't expect this update soon.

Falcrack
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Post by Falcrack » Sat, 23. Jun 18, 14:21

hmmm. I never really got into boarding much in X3. Might have to give it a try someday.

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Joubarbe
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Post by Joubarbe » Sat, 23. Jun 18, 14:27

That's the whole point. I've never liked Boarding in X3. This is a total overhaul, and what you see here is just the tip of the iceberg. Traps, doors, cameras, computers to hack, simulated combats, loot; boarding is just one part of the "Expeditions" feature of 2.5.0.

The main difference concerning this part is that your marines have equipment, skill points, and that boarding takes several hours at least to complete.
Last edited by Joubarbe on Sat, 23. Jun 18, 17:19, edited 1 time in total.

Fureimuu
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Post by Fureimuu » Sat, 23. Jun 18, 16:58

Screw X4, im staying here.

djmidex
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Post by djmidex » Sun, 24. Jun 18, 03:42

looks like game in game feature. cant wait!

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Hector0x
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Post by Hector0x » Sun, 24. Jun 18, 12:12

djmidex wrote:looks like game in game feature. cant wait!
It probably means less SETA, which should be good. I hope it's mostly optional though and wonder which other game mechanics will be represented with "expeditions". Something related to the OCV plot, your civilians, ship crews, or even an invasion overhaul? Time will tell.

aiPIMP
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Post by aiPIMP » Sun, 24. Jun 18, 16:46

"Swarmed missiles now launch 3 missiles instead of 8. Damage has been increased accordingly."

How did you do it? Other day I was trying to change numbers of warheads bu couldn't figure it out.

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Joubarbe
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Post by Joubarbe » Sun, 24. Jun 18, 17:23

aiPIMP wrote:"Swarmed missiles now launch 3 missiles instead of 8. Damage has been increased accordingly."

How did you do it? Other day I was trying to change numbers of warheads bu couldn't figure it out.
addon\types\Globals.pck, then SG_MISSILE_SWARM_COUNT;3;

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Joubarbe
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Post by Joubarbe » Wed, 27. Jun 18, 12:29

Image

Who wants a steak?

Fureimuu
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Post by Fureimuu » Wed, 27. Jun 18, 16:22

Joubarbe wrote:Image

Who wants a steak?
DA will now automatically sell wares too? :thinking:

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Joubarbe
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Post by Joubarbe » Wed, 27. Jun 18, 16:31

That's actually the Bartering system that is changed here. I intend to give it a little more impact on early games, without having infinite resources later on.

Fureimuu
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Post by Fureimuu » Wed, 27. Jun 18, 16:55

Joubarbe wrote:That's actually the Bartering system that is changed here. I intend to give it a little more impact on early games, without having infinite resources later on.
2x Quantum Shockwave Cannons (or whatever the Xenon weapons are called in XRM) for 10x Bofu was very nice. We need more of that!

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Joubarbe
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Post by Joubarbe » Wed, 27. Jun 18, 19:03

Was that a thing? I intended to just replace merchants in Trading Stations (that are now empty except for Police license), but I'll look into other factories as well :)

brendon867
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Post by brendon867 » Wed, 27. Jun 18, 19:32

Hi I downloaded mayhem recently and I'm on day 4 of my ocv hunter play through and all the NPC factions are running out of resources, so I tried mining (tried in the past but after 4 ships they blow up) so I have 4 miners in each sector but kha'ak keep showing up with 1 7 and 3-5 m6s and I can't defend my miners, is the 4 miner limit per sector intended?

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Hector0x
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Post by Hector0x » Wed, 27. Jun 18, 20:25

brendon867 wrote: is the 4 miner limit per sector intended?
you can use a perk to circumvent this limit.

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Joubarbe
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Post by Joubarbe » Wed, 27. Jun 18, 20:38

You have 4, or you have more than 4? They should not harass you if under 4.

brendon867
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Post by brendon867 » Wed, 27. Jun 18, 20:46

Joubarbe wrote:You have 4, or you have more than 4? They should not harass you if under 4.
Which perk and how many more can I use? I have like 60 iirc spread out, wanted to use a mobile mining tl and attach 50 miners to it with a defense fleet, but anything after 4 in the same sector blows up, do I need to complete some sort of side mission like the goner for this to work?

Also can you please update the Perk link in the patch notes please, it seems to have expired, I'm a little confused on what some of them do, like tax for examples seems a bit useless since its only like 23k credits

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