[X3LU] Mayhem 3.21b

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Wonderful
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Re: [X3LU] Mayhem 2.7.6

Post by Wonderful » Sat, 20. Oct 18, 16:26

sendrock wrote:
Sat, 20. Oct 18, 16:13
@Wondeful : Hello,I downloaded your samegame and I face the same problem so it's probably not about hardware/graphics, do you have older save from the same game ? If yes, are they also more than 200MB ? Because all of my saves are between 12 to 21MB so 200MB seems to be huuuuuge. Have you tried an E/I then save, maybe it'll reduce the savegame size and fix your problem
I think the size is due to the fact that in almost every sector there are satellites. I have older save with no laggs, but it size - 200mb, too.

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Re: [X3LU] Mayhem 2.7.6

Post by Joubarbe » Sat, 20. Oct 18, 16:53

@sendrock: build a Goner temple yourself :)

@Wonderful: Nah, 200mb is a problem. I've seen huge 15-20 days games less than 20MB.

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Re: [X3LU] Mayhem 2.7.6

Post by Wonderful » Sat, 20. Oct 18, 17:11

Lol, i found problem with big size save - enabled debug for my ship :-D. After clear debug - save size = 17mb. Thx all for help.

WuDeN
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Re: [X3LU] Mayhem 2.7.6

Post by WuDeN » Sun, 21. Oct 18, 03:36

Hi everyone !

Total noob :P I've poured like 30 hours into LU/mayhem so far and I'm just not getting anywhere. I've tried to find guides and stuff but I dunno something is lacking. Can I get some advice ?

I start on 'from scratch'. So I cap a freighter and start doing ore runs while I move around placing advanced satellites. Yeah I made about a million or so, found some abandonned ships and brought them back to my home sector. But it seems like the universe is overrun by pirates lol. In order to move around I need a proper escort fleet or something but about a million isn't near enough to do that. Station perks I'm not sure what to pick, I pick the 'doesn't consume food' cheaper stations, blueprints and higher spec levels.

Just feels like I'm not accomplishing anything though. It feels like people build fleets, complexes and stations much faster than this. I don't think I would even stand a chance in a dogfight at this point. Also how soon do I pursue my ascension ? Because usually the first objective is to declare war on 2 factions. Although you can wait like 5 hours before doing so, can you really handle it that early ? Plus you have like 24 hrs before the first OCV invasion, so how are you supposed to have a fleet ready for that I'm still mapping out the universe.

Also the xenon and pirates yikes, they're really going to town. Now don't get me wrong I absolutely love the difficulty, I find games like this really fun. Problem is I don't think I know what i'm doing no matter how many guides I've read. There's nothing really that sets you up right from the beginning guide-wise specficially for LU/Mayhem I find.

Sooo any advice would be appreciated thanks :)

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Re: [X3LU] Mayhem 2.7.6

Post by Falcrack » Sun, 21. Oct 18, 05:11

Started a fresh play of Mayhem 2.7.6, and I like a lot of the improvements I've seen so far.

This is the first time I actually got all 5 ascension levels! It was a bit close on the last one.

They were
Spoiler
Show
Build and operate 3 mining ships (had to get lucky with a scan of a mining ship early on, moderately tricky)
Own 3 sectors (really easy, just a matter of increasing my threat level)
Own 4 M6 (wouldnt have made it except I was lucky and spotted an abandoned M6 with like an hour to spare)
Get to level 7 with any faction (easy, parked outside a gate in Argon territory next to a pirate sector)
Own 1 M7 (didn't think I would make this one)
The last one I finished with like 10 minutes to spare. I hadn't even researched it yet, so when I found out about that ascension level requirement, I had to claim a fourth sector just so I could build a research station to make my research station go a tiny bit faster. Wouldn't have made it without that, and a few lucky research breakthroughs.

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Re: [X3LU] Mayhem 2.7.6

Post by Falcrack » Sun, 21. Oct 18, 05:26

WuDeN wrote:
Sun, 21. Oct 18, 03:36
Hi everyone !

Total noob :P I've poured like 30 hours into LU/mayhem so far and I'm just not getting anywhere. I've tried to find guides and stuff but I dunno something is lacking. Can I get some advice ?

I start on 'from scratch'. So I cap a freighter and start doing ore runs while I move around placing advanced satellites. Yeah I made about a million or so, found some abandonned ships and brought them back to my home sector. But it seems like the universe is overrun by pirates lol. In order to move around I need a proper escort fleet or something but about a million isn't near enough to do that. Station perks I'm not sure what to pick, I pick the 'doesn't consume food' cheaper stations, blueprints and higher spec levels.

Just feels like I'm not accomplishing anything though. It feels like people build fleets, complexes and stations much faster than this. I don't think I would even stand a chance in a dogfight at this point. Also how soon do I pursue my ascension ? Because usually the first objective is to declare war on 2 factions. Although you can wait like 5 hours before doing so, can you really handle it that early ? Plus you have like 24 hrs before the first OCV invasion, so how are you supposed to have a fleet ready for that I'm still mapping out the universe.

Also the xenon and pirates yikes, they're really going to town. Now don't get me wrong I absolutely love the difficulty, I find games like this really fun. Problem is I don't think I know what i'm doing no matter how many guides I've read. There's nothing really that sets you up right from the beginning guide-wise specficially for LU/Mayhem I find.

Sooo any advice would be appreciated thanks :)
One early priority should be getting advanced satellites set up in as much of the universe as possible. Set up a sanctuary with a solar power plant, then scruffin fruits, teladianium, ore mine, silicon mine, Majaglit complex, then advanced satellite factory. Get a few Goner Rangers (they give you a mission to build 5, so you get the blueprint free, and I actually like them because despite their slow speed for an M5 they have huge cargo space for satellites and energy cells, and good shielding for an M5). Send them around on "explore universe" and "deploy satellite network" when you start getting advanced sats. Sell excess e-cells or other wares for credits, or do taxi missions if you don't feel up to combat for cash.

When you start getting your satellite network up, regularly check around for abandoned ships. Claim any M3's, M6, TS and TM you can see. Others are optional. You'll need to think about putting in perhaps a ship component complex.

For perks for the first sector, I would choose hangar, extra engine tuning, free quantum jumpdrive extension (super important pick for your shipyard sector) and perhaps ship component complex blueprint.

Just keep plugging away, you'll start to get the ball rolling eventually! I dislike missions personally, so I tend to be perpetually poor, I spend most of my time managing freighters, station construction, and capturing abandoned ships.

WuDeN
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Re: [X3LU] Mayhem 2.7.6

Post by WuDeN » Sun, 21. Oct 18, 09:54

Falcrack wrote:
Sun, 21. Oct 18, 05:26
WuDeN wrote:
Sun, 21. Oct 18, 03:36
Hi everyone !

Total noob :P I've poured like 30 hours into LU/mayhem so far and I'm just not getting anywhere. I've tried to find guides and stuff but I dunno something is lacking. Can I get some advice ?

I start on 'from scratch'. So I cap a freighter and start doing ore runs while I move around placing advanced satellites. Yeah I made about a million or so, found some abandonned ships and brought them back to my home sector. But it seems like the universe is overrun by pirates lol. In order to move around I need a proper escort fleet or something but about a million isn't near enough to do that. Station perks I'm not sure what to pick, I pick the 'doesn't consume food' cheaper stations, blueprints and higher spec levels.

Just feels like I'm not accomplishing anything though. It feels like people build fleets, complexes and stations much faster than this. I don't think I would even stand a chance in a dogfight at this point. Also how soon do I pursue my ascension ? Because usually the first objective is to declare war on 2 factions. Although you can wait like 5 hours before doing so, can you really handle it that early ? Plus you have like 24 hrs before the first OCV invasion, so how are you supposed to have a fleet ready for that I'm still mapping out the universe.

Also the xenon and pirates yikes, they're really going to town. Now don't get me wrong I absolutely love the difficulty, I find games like this really fun. Problem is I don't think I know what i'm doing no matter how many guides I've read. There's nothing really that sets you up right from the beginning guide-wise specficially for LU/Mayhem I find.

Sooo any advice would be appreciated thanks :)
One early priority should be getting advanced satellites set up in as much of the universe as possible. Set up a sanctuary with a solar power plant, then scruffin fruits, teladianium, ore mine, silicon mine, Majaglit complex, then advanced satellite factory. Get a few Goner Rangers (they give you a mission to build 5, so you get the blueprint free, and I actually like them because despite their slow speed for an M5 they have huge cargo space for satellites and energy cells, and good shielding for an M5). Send them around on "explore universe" and "deploy satellite network" when you start getting advanced sats. Sell excess e-cells or other wares for credits, or do taxi missions if you don't feel up to combat for cash.

When you start getting your satellite network up, regularly check around for abandoned ships. Claim any M3's, M6, TS and TM you can see. Others are optional. You'll need to think about putting in perhaps a ship component complex.

For perks for the first sector, I would choose hangar, extra engine tuning, free quantum jumpdrive extension (super important pick for your shipyard sector) and perhaps ship component complex blueprint.

Just keep plugging away, you'll start to get the ball rolling eventually! I dislike missions personally, so I tend to be perpetually poor, I spend most of my time managing freighters, station construction, and capturing abandoned ships.
lol how do you manage that in like 24 hrs ?!? It's like 6 hours away from the invasion and I've barely finished laying out advanced satellites.

- First off I think the mistake I'm making is laying out the satels personnally, because I enter a sector, fly to 0,25k,0 and drop one so it can be perfect center (I heard a youtuber say it doesn't lay out the satellites well so it's better to do them solo.) This run I'm going to try the automated system.

- Missions, yeah I haven't been doing any either. I'm using my initial freighter for ore runs and sillicon wafers and stuff.

- Sectors get infested pretty fast, this affects my trade runs. I guess I just lay low or go trade to another sector until their invasion dies down in that sector ? How do you protect your freighters early on ?

Thanks for all that btw, going to try those as initial priorities. My sanctuary had no stations built I was still trying to make money.

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Re: [X3LU] Mayhem 2.7.6

Post by Fureimuu » Sun, 21. Oct 18, 10:52

I tried a different start this time, allied with Paranids. You start with rank 6, which means you can buy almost every used ship they have to offer.
At some point they offered a Hyperion. I was like "okay, didn't see that coming". I sold the data scanner (13KK), bought the M6, it also had a 4-star marine on board, as well as 7 average ones.

Then I picked up a Heavy Nemesis and another Hyperion (both bailed). Being within Paranid territory is very helpful, their patrols were helping me a lot defending my sectors from Pirates (I landed in Savage Spur, later claimed Desecrated Skies and Priest's Refuge). Pirate M2s like to cross my sectors at times, having an Agamemmnon and an Ares patrolling my space is nice.

I failed the ascension, but it's no big deal. All of that within 40 in-game hours. All my sectors have a large OWP at this point, but i'm yet to research or board an M7. Not even sure I need it at this point.

WuDeN
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Re: [X3LU] Mayhem 2.7.6

Post by WuDeN » Sun, 21. Oct 18, 11:04

Fureimuu wrote:
Sun, 21. Oct 18, 10:52
I tried a different start this time, allied with Paranids. You start with rank 6, which means you can buy almost every used ship they have to offer.
At some point they offered a Hyperion. I was like "okay, didn't see that coming". I sold the data scanner (13KK), bought the M6, it also had a 4-star marine on board, as well as 7 average ones.

Then I picked up a Heavy Nemesis and another Hyperion (both bailed). Being within Paranid territory is very helpful, their patrols were helping me a lot defending my sectors from Pirates (I landed in Savage Spur, later claimed Desecrated Skies and Priest's Refuge). Pirate M2s like to cross my sectors at times, having an Agamemmnon and an Ares patrolling my space is nice.

I failed the ascension, but it's no big deal. All of that within 40 in-game hours. All my sectors have a large OWP at this point, but i'm yet to research or board an M7. Not even sure I need it at this point.
Aww f*** lol. You can declare alliances ? I thought you can only declare permanent war jeeeez. That changes everything. Frikkin Teladis have huge fleets guarding around too btw. There's this abandonned centaur next to a Ganet and I've been eyeing it. But I need to find a way to distract the ganet (garnet? I forget) long enough to get the centaur out of there. They get mad when you claim ships in front of them.

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Re: [X3LU] Mayhem 2.7.6

Post by Fureimuu » Sun, 21. Oct 18, 11:11

WuDeN wrote:
Sun, 21. Oct 18, 11:04
Aww f*** lol. You can declare alliances ? I thought you can only declare permanent war jeeeez. That changes everything. Frikkin Teladis have huge fleets guarding around too btw. There's this abandonned centaur next to a Ganet and I've been eyeing it. But I need to find a way to distract the ganet (garnet? I forget) long enough to get the centaur out of there. They get mad when you claim ships in front of them.
Unfortunately, no. The game is very limited in this sense, all "alliance" gamestarts do is they give you rank 6 for the chosen faction and -4 for the rest of the factions. You are still completely independent from others, meaning if your "ally" is not at war with someone you attack in their space, they will become hostile.

About patrols - those are standart patrol routes from vanilla LU, I was lucky enough to claim those sectors for myself. They would roam there anyways, even if Pirates claimed that space. That's how the game works, it can't be changed.

Play more and you will begin noticing some details, where the fleets usually go, where the Pirates are most annoying, etc. Sometimes picking the right sector to settle can be game changing. I mentioned claiming Savage Spur as my first sector. It was a BAD choice, I had to deal with 2 Yaki invasions early on, and at that point I only had a Medusa Prototype (M3) and a Helios (TM).

WuDeN
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Re: [X3LU] Mayhem 2.7.6

Post by WuDeN » Sun, 21. Oct 18, 12:34

Fureimuu wrote:
Sun, 21. Oct 18, 11:11
WuDeN wrote:
Sun, 21. Oct 18, 11:04
Aww f*** lol. You can declare alliances ? I thought you can only declare permanent war jeeeez. That changes everything. Frikkin Teladis have huge fleets guarding around too btw. There's this abandonned centaur next to a Ganet and I've been eyeing it. But I need to find a way to distract the ganet (garnet? I forget) long enough to get the centaur out of there. They get mad when you claim ships in front of them.
Unfortunately, no. The game is very limited in this sense, all "alliance" gamestarts do is they give you rank 6 for the chosen faction and -4 for the rest of the factions. You are still completely independent from others, meaning if your "ally" is not at war with someone you attack in their space, they will become hostile.

About patrols - those are standart patrol routes from vanilla LU, I was lucky enough to claim those sectors for myself. They would roam there anyways, even if Pirates claimed that space. That's how the game works, it can't be changed.

Play more and you will begin noticing some details, where the fleets usually go, where the Pirates are most annoying, etc. Sometimes picking the right sector to settle can be game changing. I mentioned claiming Savage Spur as my first sector. It was a BAD choice, I had to deal with 2 Yaki invasions early on, and at that point I only had a Medusa Prototype (M3) and a Helios (TM).
Oh that's what you mean, yeah that I noticed. That's why I always claim a sector in between 2 friendlies. They're constantly passing traffic back and forth I figured that'd be good for trade as well once I get stations up. Right now I'm trying to figure out what lasers and missiles to use. Missiles I kinda get it, lasers I'm lost. I've been reading the 2 standard guides for lasers and missiles, basically they make it sound like all lasers suck lol.

I don't understand the energy consumption. Right now I'm trying to figure out what to equip on my barracuda, found it lying around figured it's better than the eurus. It's currently equipped with Ion Disruptors but apprently you shouldn't be using those. According to the guide it says PACs or PBE but their stats are ******,. Also how can you tell how many 'energy units' your ship has laser-wise ? I see the 10/s say in the consumption part but I 10 units of what lol where are they listed ?

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Joubarbe
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Re: [X3LU] Mayhem 2.7.6

Post by Joubarbe » Sun, 21. Oct 18, 13:29

What guide? If you mean a guide for vanilla lasers, get rid of it. LU's lasers are pretty balanced, and I didn't change much except velocity and range.

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Re: [X3LU] Mayhem 2.7.6

Post by Wonderful » Sun, 21. Oct 18, 13:45

Noticed such a problem. I gave the command to attack the station to my wing of 5 M6 + 1 TM. Most ships moving around the station, only occasionally attacking her, and all have 95-100% of the energy reserves. Does everyone have it?

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Re: [X3LU] Mayhem 2.7.6

Post by WuDeN » Sun, 21. Oct 18, 15:16

Joubarbe wrote:
Sun, 21. Oct 18, 13:29
What guide? If you mean a guide for vanilla lasers, get rid of it. LU's lasers are pretty balanced, and I didn't change much except velocity and range.
Oh Joubarbe ! Thank you very very much for your contributions mod-wise. Really enjoying this game. It's just... difficult! lol Trading I'm pretty good at and I think I understand the station building mechanics.

When it comes to lasers, missiles, ships and constructing a fleet I'm at a total loss. I don't understand how people have fleets ready before the invasion. Keep in mind I'm starting from 'scratch'. I really like the concept of starting from nothing, although obviously it's harder.

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Re: [X3LU] Mayhem 2.7.6

Post by Joubarbe » Sun, 21. Oct 18, 15:34

Try doing some missions maybe. It gives good opportunities on bail and loot. I tend to find "From Scratch" too easy now, so I guess there's a learning curve :)

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Re: [X3LU] Mayhem 2.7.6

Post by WuDeN » Sun, 21. Oct 18, 15:59

Joubarbe wrote:
Sun, 21. Oct 18, 15:34
Try doing some missions maybe. It gives good opportunities on bail and loot. I tend to find "From Scratch" too easy now, so I guess there's a learning curve :)
Well now that I've 'got' you I probably speak for everyone when I say, what's YOUR starting procedure ? I'm extremely curious

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Re: [X3LU] Mayhem 2.7.6

Post by Joubarbe » Sun, 21. Oct 18, 16:45

Deploying Ad. Sat. myself, doing some missions if I'm in a fighter, otherwise trading. Looking for bailed TS (I sell most Fighters at the beginning), and micro-managing the first trades, I often pick the No food consumption perk to avoid worrying about that. I quickly go for a second and a third sector to anticipate sector specialization, I kill pirates and Xenons, setup a global Collector ("Collect wares in universe"). I use Couriers, Station and Dock agents, at least in early game. I also go either for miners or UTs if I need reputation and money. And I always keep an eye on company missions.

I think the thing is that I'm pretty fast when I play. It's never calm and quiet, there's always something to do. But I've seen many savegames from guys who play the mod a lot better than me.

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Re: [X3LU] Mayhem 2.7.6

Post by Fureimuu » Sun, 21. Oct 18, 16:51

Drop a few adv. satellites and look for pirate freighters. When you attack them, they drop drones. Kill drones - increase your fighting rank. The higher your rank - the more money you get paid for combat missions.
I am rank 21 atm, sometimes I run into 500-750K credits station protection missions. You don't even have to do anything, jump into a populated sector (Argon Prime for example), take all the station defence missions and leave the sector. The local forces will kill everyone for you and you still get paid. Or take part in the action, target smaller ships (M5 and M4 + drones). You also have a docking computer that allows you to dock instantly by pressing Shift+D, make sure you are 4-5 km away from the station though. If things are going badly - dock and wait until your shields regenerate.

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Re: [X3LU] Mayhem 2.7.6

Post by Nefasi » Sun, 21. Oct 18, 17:20

WuDeN wrote:
Sun, 21. Oct 18, 03:36
Hi everyone !

Total noob :P I've poured like 30 hours into LU/mayhem so far and I'm just not getting anywhere. I've tried to find guides and stuff but I dunno something is lacking. Can I get some advice ?

I start on 'from scratch'. So I cap a freighter and start doing ore runs while I move around placing advanced satellites. Yeah I made about a million or so, found some abandonned ships and brought them back to my home sector. But it seems like the universe is overrun by pirates lol. In order to move around I need a proper escort fleet or something but about a million isn't near enough to do that. Station perks I'm not sure what to pick, I pick the 'doesn't consume food' cheaper stations, blueprints and higher spec levels.

Just feels like I'm not accomplishing anything though. It feels like people build fleets, complexes and stations much faster than this. I don't think I would even stand a chance in a dogfight at this point. Also how soon do I pursue my ascension ? Because usually the first objective is to declare war on 2 factions. Although you can wait like 5 hours before doing so, can you really handle it that early ? Plus you have like 24 hrs before the first OCV invasion, so how are you supposed to have a fleet ready for that I'm still mapping out the universe.

Also the xenon and pirates yikes, they're really going to town. Now don't get me wrong I absolutely love the difficulty, I find games like this really fun. Problem is I don't think I know what i'm doing no matter how many guides I've read. There's nothing really that sets you up right from the beginning guide-wise specficially for LU/Mayhem I find.

Sooo any advice would be appreciated thanks :)
My advice: (Completely irrelevant for intruder gamestarts, as the strategy to deal with no jumpdrives is different)

A) Early game capturing ships and selling the stuff on the ship is at shipyards yields quite a few credits. Most abandoned ships have wares onboard, easily racking up 1+ million credits. Find one, get some satellites and expand your range.

B) Once you get some credits in the bank, and some satellite range/exploration done, look at unclaimed sectors. You'll need to specialize the sanctuaries based on what the sanctuary has. My setup is thus.
1. Shipyard (sector needs to have max population in order to get the most bang from producing ships). Perks will be hangar, faster engine, quantum jumpdrive, increased specialization. Goner perk comes later (declare permanent war to get up to 2 additional perks (ATF/Terran only count as 1 perk increase)). Last perk will probably be insurance (if thats a thing). Just leave it blank unless you find a perk that increases ship production. If you do ascension and get a super sanctuary, you can throw on laser/shield and parallel production.
2. Outpost (low population sectors, the sanctuary won't produce anything, only claimed for factory support, research lab, and MLCC dock). Perks will be faster research. If the place has Marine Barracks (and skilled marines) then include recycle so you can turn ships you cap into juicy resources to build your actual fleet ships. Eventually you won't care about credits from selling ships and will want more resources for more ships. If you do complex ship components perk, then build only those things in there.
3. Equipment (sector needs okay population, max pop should be shipyard to build lasers/shields/missiles). Perks will obviously be laser/shield/missile/increased specialization/optimal parallel.
Should get you an idea.

Also, you only need one OTAS McCallam Dock for the MLCC M6 and TMs. Starliners can only support so many ships. Put these in your "outpost" sectors. Production sectors should use their dock slot for goner temple.

C) Ore/Silicon mines are torture for your dockagents. Lots of flying. Invest in jump beacons (black crystal) and deploy them near the mine for quick jumping to. Including in this point, setup your factories near a jump point. I've set them up from the gate, and then going 7km to sector center, and then offsetting it by another 7km left or right, and 7km up. Then I make a grid of each additional factory being 4km from the other. Also, your freighters work better when you are out of sector. ESPECIALLY when they are trying to dock in the sanctuary. Complex Hubs will put the "connected" factories up and below them, and the dock rings will generally face a certain direction, save/reload so you know which way they face to figure out where to build them at the jump point, and then build em in a line.

D) Dock Agents aren't that smart. Keep the limit per job low. You don't want 5 freighters going to the same Solar Plant to pick up E-Cells. Wastes time. Doing multiple jobs around the clock is far more efficient.

E) Universe Traders make LOTS of money. Setup a few and roll in the dough.

F) M3 fighters are the best way to fight above your paygrade. PACs are cheap, fighters are cheap. Good for early game when you don't have MLCC running yet. M6s I find to be decent tanks, or a good option to strafe the shields off a ship to teleport in the marines before calling the retreat.

G) Jumpdrives to avoid pirates are the best thing to do, or enemy forces. If they aren't attacking you, you can ignore them. Let them be someone else's problem.

H) If you do need to fight, numbers make a BIG difference. Splitting up the enemy firepower among multiple ships will drastically increase your fleet's chances of victory, and your personal survival. If you are by yourself against multiple ships, someone will get on your tail and have high uptime in shooting you.

WuDeN
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Re: [X3LU] Mayhem 2.7.6

Post by WuDeN » Sun, 21. Oct 18, 19:46

Fureimuu wrote:
Sun, 21. Oct 18, 16:51
Drop a few adv. satellites and look for pirate freighters. When you attack them, they drop drones. Kill drones - increase your fighting rank. The higher your rank - the more money you get paid for combat missions.
I am rank 21 atm, sometimes I run into 500-750K credits station protection missions. You don't even have to do anything, jump into a populated sector (Argon Prime for example), take all the station defence missions and leave the sector. The local forces will kill everyone for you and you still get paid. Or take part in the action, target smaller ships (M5 and M4 + drones). You also have a docking computer that allows you to dock instantly by pressing Shift+D, make sure you are 4-5 km away from the station though. If things are going badly - dock and wait until your shields regenerate.
Lol you're psychic, I was looking at J's comment before an was talking about combat missions and noticed there was a lot of capitals in the sector so I was like at worse I can lure the enemy to them but they respond faster than I do. So yeah was just accepting all defense missions, already started gathering for my solar station and done several combat missions mapped sectors. Finally ran into an advanced satel so I'm going to make the stray fighter I picked up load up and distribute them.

It bothers me that Joabarbe said that he deploys them personally. Now I don't know, do I make the ship do it on its own or do I fly to each sector and 0,25k,0 it..

All this in 3 hours game time. Ok looks like this start is getting better. Gonna read the rest of the suggetsions now. Good tips so far. Plus the enemy is quite weak in the beginning I had no idea. You can cut through fighters quite quickly and easily

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