[X3LU] Mayhem 3.21b
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Re: [X3LU] Mayhem 3.13b
Hey Joubarbe.
Something is wrong with agents. They simply ingore delivery some products to sations after 3.13 patch. What extra files(mayhem_data, mayhem_galaxies ?) i have to give you with save_game files for showing problem?
And have one question for community - what is Terracorp DropShip? He arrived to my main sector, docked to outpost and just waiting for something?
Something is wrong with agents. They simply ingore delivery some products to sations after 3.13 patch. What extra files(mayhem_data, mayhem_galaxies ?) i have to give you with save_game files for showing problem?
And have one question for community - what is Terracorp DropShip? He arrived to my main sector, docked to outpost and just waiting for something?
Re: [X3LU] Mayhem 3.13b
Please see the changelog, there's a video and explanations.
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Re: [X3LU] Mayhem 3.13b
Here is savegame archive.
What is wrong:
Sector Clarity's End - 9 Crystal Fabs that do not get resources(E-cells) from Ouptosts. For example - from sectors Hallow's Infinity, Gunners Crusade, KIngom End, Priest Rings and others(but some Outposts deliverd E-cells time ago). Each sector has Jump Beacon, and can be reached.
Workers distance is 10(or 20).
Energy Cells export has 1 priority.
What tried - stop agents, remove and reasing agents, remove all jobs and set only cells for Reacheble Factories.
What worked - forced setup "Export Energy sells to factories in sector Clarity's End" - but thats ubnormal.
Also there is problem with Kingdom End and getting Ore from mines. Agents mostly ignore that job and do others.
P.S. Nearest sector "Tharka's Ravine" - gets E-cells from listened above outposts.
https://drive.google.com/file/d/1wPFqSa ... sp=sharing
What is wrong:
Sector Clarity's End - 9 Crystal Fabs that do not get resources(E-cells) from Ouptosts. For example - from sectors Hallow's Infinity, Gunners Crusade, KIngom End, Priest Rings and others(but some Outposts deliverd E-cells time ago). Each sector has Jump Beacon, and can be reached.
Workers distance is 10(or 20).
Energy Cells export has 1 priority.
What tried - stop agents, remove and reasing agents, remove all jobs and set only cells for Reacheble Factories.
What worked - forced setup "Export Energy sells to factories in sector Clarity's End" - but thats ubnormal.
Also there is problem with Kingdom End and getting Ore from mines. Agents mostly ignore that job and do others.
P.S. Nearest sector "Tharka's Ravine" - gets E-cells from listened above outposts.
https://drive.google.com/file/d/1wPFqSa ... sp=sharing
Re: [X3LU] Mayhem 3.13b
As displayed in the Trader section, and also when you select 'Reachable factories' from Agent menu, the max distance for both Agents and Traders cannot exceed 8 for performance reason. Jump beacons are disregarded in the calculation.
I see no problem with your Agents in Kingdom End: 5 of them are importing Ore from nearby mines.
I see no problem with your Agents in Kingdom End: 5 of them are importing Ore from nearby mines.
Re: [X3LU] Mayhem 3.13c
Mayhem 3.13c released
- 3.13c: Game start does not create Kha'ak Interceptors in where the player spawns.
- 3.13c: Rings of Mines perk replaced by Ring of Fire.
- 3.13c: Your own ships, and all M8s and M7Ms can now shoot their missiles in Out Of Sector combat.
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Re: [X3LU] Mayhem 3.13c
Wow that's a big one !! That could imply some very different strategies in terms of fleet loadout !! ImpressiveJoubarbe wrote: ↑Mon, 29. Mar 21, 15:42Mayhem 3.13c released
- 3.13c: Your own ships, and all M8s and M7Ms can now shoot their missiles in Out Of Sector combat.
How much is taken into account for it?
- missile type?
- missile number in hold?
- missile ROF?
- missile % fire chance?
- chaff?
Is is just a "damage simulation" or do the missile "really" get fired and have to be resupplied afterwards?
Aurélien
Re: [X3LU] Mayhem 3.13c
That's the reason why I didn't do it before this update. It's all simulated and I have no control over it, unlike lasers. I don't want the AI to use their normal missiles as it could have a serious impact on the duration of invasions, but your ships, and all "missile boats" (as they're called internally), can fire, because it really feels weird to have useless ships, or spend money for nothing.
So to all your questions, I have no idea. It's probably "ok", but very likely far from perfect, as always.
So to all your questions, I have no idea. It's probably "ok", but very likely far from perfect, as always.
Re: [X3LU] Mayhem 3.13c
https://youtu.be/kVNJEf1JmPM?t=773 - 12:53
I like the Ring of Fire perk. For some reason, though, one of the towers found its way to the very far out of my sector.
By the way, there should be a check for your TL not spawning in a sector swarmed with Khaak Interceptors. The Ryu will not survive more than four.
I like the Ring of Fire perk. For some reason, though, one of the towers found its way to the very far out of my sector.
By the way, there should be a check for your TL not spawning in a sector swarmed with Khaak Interceptors. The Ryu will not survive more than four.
Re: [X3LU] Mayhem 3.13d
Mayhem 3.13d released
- 3.13d: Huge ships would not respond to some attacks when OOS.
- 3.13d: Ships would not respond well to attacks from Lasertowers.
- 3.13d: In the sector where your first TL appears, Kha'aks get destroyed.
Re: [X3LU] Mayhem 3.13d
After getting destroyed in my previous playthrough, I've decided to just go for the One-Sector-Challenge and look how far I can get. Turns out it's pretty good so far. Most income is generated by selling food to Trading Stations, taxes and Red Crystals. Went for Tax Perk, Laser Manufacture Perk and No Food Perk. Just got to the point where I can terraform, so I terraformed one of the five planets to get the +1 Perk bonus. The sector has 0% abnormal signals, so the OCV sent in 2 M4s in the first wave, 1 M6 + escorts in the second and the same for the final wave. The only real downside of only having one sector so far seems to be the hilariously slow research speed. In three days, I only got myself one Acinonyx while the M2 research is done to one fifth.
It's a fun challenge, really, especially with the Pirate Contract perk if you have a pirate base in your home sector.
By the way, I like the laser effect rework. The PPAC is really pretty now, but the sound...
It's a fun challenge, really, especially with the Pirate Contract perk if you have a pirate base in your home sector.
By the way, I like the laser effect rework. The PPAC is really pretty now, but the sound...
Re: [X3LU] Mayhem 3.13d
Blub blub blub.
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Re: [X3LU] Mayhem 3.13d
spoiler alert? i stop reading after the terraform part rrrreeeeEdna wrote: ↑Wed, 31. Mar 21, 19:17After getting destroyed in my previous playthrough, I've decided to just go for the One-Sector-Challenge and look how far I can get. Turns out it's pretty good so far. Most income is generated by selling food to Trading Stations, taxes and Red Crystals. Went for Tax Perk, Laser Manufacture Perk and No Food Perk. Just got to the point where I can terraform, so I terraformed one of the five planets to get the +1 Perk bonus. The sector has 0% abnormal signals, so the OCV sent in 2 M4s in the first wave, 1 M6 + escorts in the second and the same for the final wave. The only real downside of only having one sector so far seems to be the hilariously slow research speed. In three days, I only got myself one Acinonyx while the M2 research is done to one fifth.
It's a fun challenge, really, especially with the Pirate Contract perk if you have a pirate base in your home sector.
By the way, I like the laser effect rework. The PPAC is really pretty now, but the sound...
Re: [X3LU] Mayhem 3.13d
You receive a message of Terracorp after 2 minutes of game about terraforming, so let's assume that everybody knows that is a thing.
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Re: [X3LU] Mayhem 3.13d
hmm mabye i misst it didnt know about the +1 Perk bonus for terraform
can i use my favor points to buy ships ( like m7) ?
if i can
where is the menu to buy them i cant find it
can i use my favor points to buy ships ( like m7) ?
if i can
where is the menu to buy them i cant find it
Re: [X3LU] Mayhem 3.13d
Once you unlocked terraforming in the Ministry of War screen, you can check every sector for their individual boni. Some are incredibly useful, like the +1 Perk, increased Taxes, halved maintenance for certain shiptypes or additional building slots, while others are more situational or just nice-to-have, like favor points or reputation with another race. Still pretty good.erone01234 wrote: ↑Wed, 31. Mar 21, 22:14hmm mabye i misst it didnt know about the +1 Perk bonus for terraform
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Re: [X3LU] Mayhem 3.13d
i didnt get that far (to the terraforming )
and theres a fleet of c + i + z working this way to me and i am not sure how to deal with them i only have 3 m6
i tryd to use few teams of mercenaries to take down one of them but i only got the shield to like 60-70 % befor they killd me was sort of sad
so prob not gona make it to the terraforming part of the game
unless i get super lucky and they go south gate
i need few m7 really fast and i cant even build them
and theres a fleet of c + i + z working this way to me and i am not sure how to deal with them i only have 3 m6
i tryd to use few teams of mercenaries to take down one of them but i only got the shield to like 60-70 % befor they killd me was sort of sad
so prob not gona make it to the terraforming part of the game
unless i get super lucky and they go south gate
i need few m7 really fast and i cant even build them
Re: [X3LU] Mayhem 3.13d
What is your play time?erone01234 wrote: ↑Thu, 1. Apr 21, 11:10i didnt get that far (to the terraforming )
and theres a fleet of c + i + z working this way to me and i am not sure how to deal with them i only have 3 m6
i tryd to use few teams of mercenaries to take down one of them but i only got the shield to like 60-70 % befor they killd me was sort of sad
so prob not gona make it to the terraforming part of the game
unless i get super lucky and they go south gate
i need few m7 really fast and i cant even build them
Re: [X3LU] Mayhem 3.13d
In cases like these, it's better to give up some territory for a while to regain it back. Capital ships take a lot of assets to be dealt with. M5 Figther swarms backed up by the tankiest long range ships you have are always a good idea. M6s are only good against smaller ships, however the Boron Heavy Hydra is also ideal to hunt frigates due to the front profile.erone01234 wrote: ↑Thu, 1. Apr 21, 11:10and theres a fleet of c + i + z working this way to me and i am not sure how to deal with them i only have 3 m6
i tryd to use few teams of mercenaries to take down one of them but i only got the shield to like 60-70 % befor they killd me was sort of sad
so prob not gona make it to the terraforming part of the game
unless i get super lucky and they go south gate
i need few m7 really fast and i cant even build them
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Re: [X3LU] Mayhem 3.13d
https://ibb.co/hHwKhmRJoubarbe wrote: ↑Thu, 1. Apr 21, 13:04What is your play time?erone01234 wrote: ↑Thu, 1. Apr 21, 11:10i didnt get that far (to the terraforming )
and theres a fleet of c + i + z working this way to me and i am not sure how to deal with them i only have 3 m6
i tryd to use few teams of mercenaries to take down one of them but i only got the shield to like 60-70 % befor they killd me was sort of sad
so prob not gona make it to the terraforming part of the game
unless i get super lucky and they go south gate
i need few m7 really fast and i cant even build them
is it bad?
Re: [X3LU] Mayhem 3.13d
Nope. Everything's fine until you get annihilated