Got it, no problemJoubarbe wrote:MD (Mission Director) missions are a nightmare to edit. I can't help you.
[X3LU] Mayhem 3.21b
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I just experienced this. Damn split traitors.Betelgeuse97 wrote: If you do #1 and that faction keeps attacking you, befriending won't help. You'll get reputation temporarily but it'll drop back down to -5 when they launch another wave from the same shipyard. This goes back to having you kill the shipyard and take over or befriend the adjacent faction to get them to permanently stop.
I'm naturally unfriendly sometimes. Don't take what I say too badly.
The previous patch actually implemented an awesome feature that makes all battle groups going nuts and teleport to a new sector every 10 minutes.
2.3.14 fixes that.
2.3.14 fixes that.
10 perks is nice, i want it.Joubarbe wrote:
Little fun... (WIP)
The goal of this being to guide / force you into a certain way of playing. Of course you can completely ignore it. 5 levels till Day 2 Hour 6 (all achievements must be completed within a 6-hour time frame).
Achievements are dynamic; chosen from 3 different ones per level.
NEW: Combat overhaul. Whats that ?
IMO, peronal boosts to ships and/or loot that are only for personal ship looks gamey as shit, never liked to have superpowers in games like X3 (and we already have with stupid X3 AI)Joubarbe wrote: Little fun... (WIP)
I stronly suggest to tackle with payment scripts and increase the money you get (like 2-3 times), otherwise in Mayhem you will have some troubles.Fureimuu wrote:Decided to try EMS yesterday,
icdm.mission.set.reward.xml ?Shuulo wrote:IMO, peronal boosts to ships and/or loot that are only for personal ship looks gamey as shit, never liked to have superpowers in games like X3 (and we already have with stupid X3 AI)Joubarbe wrote: Little fun... (WIP)
I stronly suggest to tackle with payment scripts and increase the money you get (like 2-3 times), otherwise in Mayhem you will have some troubles.Fureimuu wrote:Decided to try EMS yesterday,