[X3LU] Mayhem 3.21b

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Merzo
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Re: [X3LU] Mayhem 2.8.1d

Post by Merzo » Thu, 4. Apr 19, 17:24

The encyclopedia not especially is also clear, besides it in a game and it it is impossible to translate through GOOGLE.
Very much in Russia liked X3, and they found in a consequence fashion of LU which by the way toluchit full Russian translation there. Also many found yours of fashion, but it is intuitively not clear.
How to improve the ships and where to take shipyard?
And also why the vessel with the name Teladi miner vol. cannot install a mobile drill and extract ore respectively.

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Joubarbe
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Re: [X3LU] Mayhem 2.8.1d

Post by Joubarbe » Thu, 4. Apr 19, 17:24

Skjoldpadda wrote:
Thu, 4. Apr 19, 17:21
Ok so i reached a new level ascenscion
Spoiler
Show
Its level 3 and it says have 10 traders running, does that mean mk3 universe traders? Cause dock agents doesnt seem to count (<3 dock agents, they should really count as traders imo)
Traders are UT, yes. The generic name for UT, DA, SA, etc. is Agents.

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Joubarbe
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Re: [X3LU] Mayhem 2.8.1d

Post by Joubarbe » Thu, 4. Apr 19, 17:25

@Merzo: you can find the texts of the Mayhem section of the encyclopedia in X3\addon\t\9974-L044.xml.

Also know that playing with a non-English version of the game will cause problems.

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Skjoldpadda
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Re: [X3LU] Mayhem 2.8.1d

Post by Skjoldpadda » Thu, 4. Apr 19, 17:28

Allright thanks, and ill have a look at the encyclopedia regarding wars. And i do agree about the local conflicts and such, makes it more interresting.

Merzo
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Re: [X3LU] Mayhem 2.8.1d

Post by Merzo » Thu, 4. Apr 19, 17:31

thanks for aiming, and also for your works on fashion of LU.
Надесюь I will be able to sort in an entsklopediya that after all it is necessary to construct shipyard and how to improve the ships.

Merzo
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Re: [X3LU] Mayhem 2.8.1d

Post by Merzo » Thu, 4. Apr 19, 17:36

ranslated the file of the encyclopedia.
I have no Sanctuaries at start of a game of it,
I start with the M4 ship and the abandoned freighter.

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Joubarbe
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Re: [X3LU] Mayhem 2.8.1d

Post by Joubarbe » Thu, 4. Apr 19, 17:39

Start with the normal game. There is a tutorial. "From Scratch" is not for new players. If you don't understand English, you'll have hard time with this mod. There are quite some texts to read.

Merzo
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Re: [X3LU] Mayhem 2.8.1d

Post by Merzo » Thu, 4. Apr 19, 17:45

my starts:
NORMAL-M6
we press start we are loaded by the BUSTER ship the thrown Caiman

Merzo
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Re: [X3LU] Mayhem 2.8.1d

Post by Merzo » Thu, 4. Apr 19, 17:47

By the way on your aiming if texts are stored in the same .xml. files, they can be Russified and inserted into a game

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Skjoldpadda
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Re: [X3LU] Mayhem 2.8.1d

Post by Skjoldpadda » Thu, 4. Apr 19, 18:12

Merzo wrote:
Thu, 4. Apr 19, 17:45
my starts:
NORMAL-M6
we press start we are loaded by the BUSTER ship the thrown Caiman
Sounds like there is something wrong with the translation or russian version of the mod, try all the gamestarts untill you find the one with an M6 :)

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Joubarbe
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Re: [X3LU] Mayhem 2.8.1d

Post by Joubarbe » Thu, 4. Apr 19, 18:16

Probably a bad install. Or a language file error. Or insert anything here.

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Skjoldpadda
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Re: [X3LU] Mayhem 2.8.1d

Post by Skjoldpadda » Thu, 4. Apr 19, 18:17

The best way to learn english is to play english games even if you dont understand it all, thats how i learned most of my english

Merzo
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Re: [X3LU] Mayhem 2.8.1d

Post by Merzo » Thu, 4. Apr 19, 18:26

yes read the most part of the encyclopedia, understood, sanctuaries have to be from start of a game, I in 1 start do not have them, the game LU 1.7.2 on it put this of fashion, but also starts that is сефчас, in LU such was not.
Fantasy directly, I will go I will put the English X3 and I will knurl on it лу on new, then I will put fashion once again.

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Skjoldpadda
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Re: [X3LU] Mayhem 2.8.1d

Post by Skjoldpadda » Thu, 4. Apr 19, 19:12

You make new sanctuaries in empty sectors by pressing a key that you bind from controls.

Merzo
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Re: [X3LU] Mayhem 2.8.1d

Post by Merzo » Thu, 4. Apr 19, 19:31

thanks, there was also a problem, there was some hybrid of a game, between лу, your spendthrift and do not understand what, all starts of a game became others
Reinstalled also all of norms on a normal m6 and base

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Skjoldpadda
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Re: [X3LU] Mayhem 2.8.1d

Post by Skjoldpadda » Thu, 4. Apr 19, 19:49

I dont understand. Remember i think the only language beeing supported by Joubarbe is the english version. Im pretty sure he didnt translate into russian. And the game is now 2.8.1d

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Joubarbe
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Re: [X3LU] Mayhem 2.8.1d

Post by Joubarbe » Thu, 4. Apr 19, 20:34

Love this version number.

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Skjoldpadda
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Re: [X3LU] Mayhem 2.8.1d

Post by Skjoldpadda » Thu, 4. Apr 19, 20:41

I dont get it...
Correct me if im wrong with what i wrote above, maybe i should have put it differently

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Skjoldpadda
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Re: [X3LU] Mayhem 2.8.1d

Post by Skjoldpadda » Thu, 4. Apr 19, 20:46

Also about the missile change, i already chose not to use missiles cause i might aswell shoot money at the enemies, and then you halved the damage of missiles. Well i guess it goes in my favor since i dont use them.
The alliance start is going well however i feel like the race that is the allied race should start with all factions hostile towards it same as they are towards the player or something like that,
it just gets silly when the race allies with everyone by itself and allows everyone into their sectors, making trade impossible.
I know its silly whining and you wont change it however i had to say it :p

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Skjoldpadda
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Re: [X3LU] Mayhem 2.8.1d

Post by Skjoldpadda » Thu, 4. Apr 19, 20:57

Joubarbe wrote:
Thu, 4. Apr 19, 20:34
Love this version number.
Did you eat too much bamboo and get dopey?

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