[X3LU] Mayhem 3.21b

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Skjoldpadda
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Re: [X3LU] Mayhem 2.8.1d

Post by Skjoldpadda » Thu, 4. Apr 19, 19:49

I dont understand. Remember i think the only language beeing supported by Joubarbe is the english version. Im pretty sure he didnt translate into russian. And the game is now 2.8.1d

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Re: [X3LU] Mayhem 2.8.1d

Post by Joubarbe » Thu, 4. Apr 19, 20:34

Love this version number.

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Re: [X3LU] Mayhem 2.8.1d

Post by Skjoldpadda » Thu, 4. Apr 19, 20:41

I dont get it...
Correct me if im wrong with what i wrote above, maybe i should have put it differently

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Re: [X3LU] Mayhem 2.8.1d

Post by Skjoldpadda » Thu, 4. Apr 19, 20:46

Also about the missile change, i already chose not to use missiles cause i might aswell shoot money at the enemies, and then you halved the damage of missiles. Well i guess it goes in my favor since i dont use them.
The alliance start is going well however i feel like the race that is the allied race should start with all factions hostile towards it same as they are towards the player or something like that,
it just gets silly when the race allies with everyone by itself and allows everyone into their sectors, making trade impossible.
I know its silly whining and you wont change it however i had to say it :p

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Re: [X3LU] Mayhem 2.8.1d

Post by Skjoldpadda » Thu, 4. Apr 19, 20:57

Joubarbe wrote:
Thu, 4. Apr 19, 20:34
Love this version number.
Did you eat too much bamboo and get dopey?

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Re: [X3LU] Mayhem 2.8.1d

Post by Joubarbe » Thu, 4. Apr 19, 22:06

Skjoldpadda wrote:
Thu, 4. Apr 19, 20:46
The alliance start is going well however i feel like the race that is the allied race should start with all factions hostile towards it same as they are towards the player or something like that,
Unfortunately, war in Mayhem is always temporary. The game would be extremely chaotic otherwise, and some sectors would always be empty. Plus the whole economy would collapse, as traders wouldn't be able to make a run without being chased by a military ship.

Remember that X3 is not at all made for turf war. There's a lot of "hacking" behind the scenes to make it believable (for instance, the game is continuously trying to re-spawn stations and ships, and Mayhem is checking that on a loop to re-destroy what has been destroyed).

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Re: [X3LU] Mayhem 2.8.1d

Post by Skjoldpadda » Thu, 4. Apr 19, 22:19

I see your point. I know most games are all about smoke, mirrors and illusions, this game is no different. I dont think we will see fully believable realistic games untill a long way into the future.
Really enjoying this boron alliance run, having so many enemies makes things interresting.
Spoiler
Show
The boron start seems like the easiest one cause of the resources in atreus HQ (Maybe too powerful?), although limited options on safe sectors
I fully trust your decitionmaking even if i challenge some of it, you did make a fantastic mod and i guess im a bit of a fan now :D

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Re: [X3LU] Mayhem 2.8.1d

Post by Skjoldpadda » Thu, 4. Apr 19, 22:28

I cant say i notice what goes on behind the scenes other than some of the things that where there in regular x3ap too.

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Re: [X3LU] Mayhem 2.8.1d

Post by mrBreed » Thu, 4. Apr 19, 23:56

Still that strange, ATF\Terran stations do not generate a mission on protection.

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Re: [X3LU] Mayhem 2.8.1d

Post by Betelgeuse97 » Fri, 5. Apr 19, 00:28

Currently have a problem where my MLCC fighters don't restock on e-cells but they restock missiles at their home carrier. How do I get them to restock e-cells as well?

Edit: Are those station hack offers still in the game?
Last edited by Betelgeuse97 on Fri, 5. Apr 19, 02:37, edited 1 time in total.

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Re: [X3LU] Mayhem 2.8.1d

Post by mrBreed » Fri, 5. Apr 19, 01:02

Also have a problem. After a while, all UT under "attack" of invisible boron. Upon, it is absent. But UT think differently. Also refuse to work = (
save file https://ufile.io/kwpkb

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Re: [X3LU] Mayhem 2.8.1d

Post by Joubarbe » Fri, 5. Apr 19, 08:22

Betelgeuse97 wrote:
Fri, 5. Apr 19, 00:28
Currently have a problem where my MLCC fighters don't restock on e-cells but they restock missiles at their home carrier. How do I get them to restock e-cells as well?

Edit: Are those station hack offers still in the game?
Well, with the Fuel Resupply Quantity, they should resupply from every source they can...
Notoriety hack? Disabled.

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Re: [X3LU] Mayhem 2.8.1d

Post by Merzo » Fri, 5. Apr 19, 10:58

There is a question.
At start of NORMAL (M6 of sanctuaries) are given at once.

And if to begin with other start, for example M4 whether an opportunity to construct sanctuaries awakes, or not?
If is not present then on what way starts without sanctuaries are calculated?

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Re: [X3LU] Mayhem 2.8.1d

Post by Betelgeuse97 » Fri, 5. Apr 19, 11:01

Joubarbe wrote:
Fri, 5. Apr 19, 08:22
Betelgeuse97 wrote:
Fri, 5. Apr 19, 00:28
Currently have a problem where my MLCC fighters don't restock on e-cells but they restock missiles at their home carrier. How do I get them to restock e-cells as well?

Edit: Are those station hack offers still in the game?
Well, with the Fuel Resupply Quantity, they should resupply from every source they can...
Notoriety hack? Disabled.
I have my fighters set to refill 30 e-cells each, but when they retreat to their home carrier via MLCC, they don't resupply. Is this normal?

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Re: [X3LU] Mayhem 2.8.1d

Post by Betelgeuse97 » Fri, 5. Apr 19, 11:15

Merzo wrote:
Fri, 5. Apr 19, 10:58
There is a question.
At start of NORMAL (M6 of sanctuaries) are given at once.

And if to begin with other start, for example M4 whether an opportunity to construct sanctuaries awakes, or not?
If is not present then on what way starts without sanctuaries are calculated?
Just like with the normal and quickstart starts, the other starts also allow you to build sanctuaries. The main difference from normal, quickstart, and vagrant compared to the other starts (from scratch, alliances, OCV hunter, outlaw, and invader) is that you don't have a starting sanctuary. This means you get to choose your first sector rather than having the game give you your first sector.

(Sorry for the double-post)

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Re: [X3LU] Mayhem 2.8.1d

Post by Merzo » Fri, 5. Apr 19, 11:31

thanks a lot for the answer

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Re: [X3LU] Mayhem 2.8.1d

Post by Skjoldpadda » Fri, 5. Apr 19, 12:31

Merzo wrote:
Fri, 5. Apr 19, 10:58
And if to begin with other start, for example M4 whether an opportunity to construct sanctuaries awakes, or not?
There is a hotkey in controls under the tab interface for a "personal console" and "Claim / Manage sector"
Claiming sectors has to be done in empty or unknown sectors and will build a sanctuary.

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Re: [X3LU] Mayhem 2.8.1d

Post by Skjoldpadda » Fri, 5. Apr 19, 14:58

mrBreed wrote:
Fri, 5. Apr 19, 01:02
Also have a problem. After a while, all UT under "attack" of invisible boron. Upon, it is absent. But UT think differently. Also refuse to work = (
save file https://ufile.io/kwpkb
Im having sortof the same issue, there is an invisible argon heavy centaur in my home sector attacking my dock agents making them jump to a different sector
Save file: http://s000.tinyupload.com/?file_id=793 ... 1694752427
It went away after a few minutes then when i tried to sell that ship it is spamming the message and the ship is jumping nonstop
After closer inspection it seems to be only one of my agents (One i bought early in the game) Dock agent 002

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Re: [X3LU] Mayhem 2.8.1d

Post by mrBreed » Fri, 5. Apr 19, 16:24

Skjoldpadda wrote:
Fri, 5. Apr 19, 14:58
mrBreed wrote:
Fri, 5. Apr 19, 01:02
Also have a problem. After a while, all UT under "attack" of invisible boron. Upon, it is absent. But UT think differently. Also refuse to work = (
save file https://ufile.io/kwpkb
Im having sortof the same issue, there is an invisible argon heavy centaur in my home sector attacking my dock agents making them jump to a different sector
Save file: http://s000.tinyupload.com/?file_id=793 ... 1694752427
It went away after a few minutes then when i tried to sell that ship it is spamming the message and the ship is jumping nonstop
After closer inspection it seems to be only one of my agents (One i bought early in the game) Dock agent 002
because of this invisible boron had to begin a new game = (
i use self-destruction by the bugged ship. But after a while this invisible boron undertook following UT

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Re: [X3LU] Mayhem 2.8.1d

Post by Skjoldpadda » Fri, 5. Apr 19, 18:01

What gamestart was it on mrBreed? Im on alliance:boron gamestart myself.
Last edited by Skjoldpadda on Fri, 5. Apr 19, 18:05, edited 1 time in total.

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