[X3LU] Mayhem 3.21b
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- Skjoldpadda
- Posts: 116
- Joined: Sun, 18. Mar 18, 10:40
Re: [X3LU] Mayhem 2.8.1d
I dont understand. Remember i think the only language beeing supported by Joubarbe is the english version. Im pretty sure he didnt translate into russian. And the game is now 2.8.1d
Re: [X3LU] Mayhem 2.8.1d
Love this version number.
- Skjoldpadda
- Posts: 116
- Joined: Sun, 18. Mar 18, 10:40
Re: [X3LU] Mayhem 2.8.1d
I dont get it...
Correct me if im wrong with what i wrote above, maybe i should have put it differently
Correct me if im wrong with what i wrote above, maybe i should have put it differently
- Skjoldpadda
- Posts: 116
- Joined: Sun, 18. Mar 18, 10:40
Re: [X3LU] Mayhem 2.8.1d
Also about the missile change, i already chose not to use missiles cause i might aswell shoot money at the enemies, and then you halved the damage of missiles. Well i guess it goes in my favor since i dont use them.
The alliance start is going well however i feel like the race that is the allied race should start with all factions hostile towards it same as they are towards the player or something like that,
it just gets silly when the race allies with everyone by itself and allows everyone into their sectors, making trade impossible.
I know its silly whining and you wont change it however i had to say it
The alliance start is going well however i feel like the race that is the allied race should start with all factions hostile towards it same as they are towards the player or something like that,
it just gets silly when the race allies with everyone by itself and allows everyone into their sectors, making trade impossible.
I know its silly whining and you wont change it however i had to say it
- Skjoldpadda
- Posts: 116
- Joined: Sun, 18. Mar 18, 10:40
Re: [X3LU] Mayhem 2.8.1d
Unfortunately, war in Mayhem is always temporary. The game would be extremely chaotic otherwise, and some sectors would always be empty. Plus the whole economy would collapse, as traders wouldn't be able to make a run without being chased by a military ship.Skjoldpadda wrote: ↑Thu, 4. Apr 19, 20:46The alliance start is going well however i feel like the race that is the allied race should start with all factions hostile towards it same as they are towards the player or something like that,
Remember that X3 is not at all made for turf war. There's a lot of "hacking" behind the scenes to make it believable (for instance, the game is continuously trying to re-spawn stations and ships, and Mayhem is checking that on a loop to re-destroy what has been destroyed).
- Skjoldpadda
- Posts: 116
- Joined: Sun, 18. Mar 18, 10:40
Re: [X3LU] Mayhem 2.8.1d
I see your point. I know most games are all about smoke, mirrors and illusions, this game is no different. I dont think we will see fully believable realistic games untill a long way into the future.
Really enjoying this boron alliance run, having so many enemies makes things interresting.
I fully trust your decitionmaking even if i challenge some of it, you did make a fantastic mod and i guess im a bit of a fan now
Really enjoying this boron alliance run, having so many enemies makes things interresting.
Spoiler
Show
The boron start seems like the easiest one cause of the resources in atreus HQ (Maybe too powerful?), although limited options on safe sectors
- Skjoldpadda
- Posts: 116
- Joined: Sun, 18. Mar 18, 10:40
Re: [X3LU] Mayhem 2.8.1d
I cant say i notice what goes on behind the scenes other than some of the things that where there in regular x3ap too.
Re: [X3LU] Mayhem 2.8.1d
Still that strange, ATF\Terran stations do not generate a mission on protection.
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- Posts: 287
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Re: [X3LU] Mayhem 2.8.1d
Currently have a problem where my MLCC fighters don't restock on e-cells but they restock missiles at their home carrier. How do I get them to restock e-cells as well?
Edit: Are those station hack offers still in the game?
Edit: Are those station hack offers still in the game?
Last edited by Betelgeuse97 on Fri, 5. Apr 19, 02:37, edited 1 time in total.
Re: [X3LU] Mayhem 2.8.1d
Also have a problem. After a while, all UT under "attack" of invisible boron. Upon, it is absent. But UT think differently. Also refuse to work = (
save file https://ufile.io/kwpkb
save file https://ufile.io/kwpkb
Re: [X3LU] Mayhem 2.8.1d
Well, with the Fuel Resupply Quantity, they should resupply from every source they can...Betelgeuse97 wrote: ↑Fri, 5. Apr 19, 00:28Currently have a problem where my MLCC fighters don't restock on e-cells but they restock missiles at their home carrier. How do I get them to restock e-cells as well?
Edit: Are those station hack offers still in the game?
Notoriety hack? Disabled.
Re: [X3LU] Mayhem 2.8.1d
There is a question.
At start of NORMAL (M6 of sanctuaries) are given at once.
And if to begin with other start, for example M4 whether an opportunity to construct sanctuaries awakes, or not?
If is not present then on what way starts without sanctuaries are calculated?
At start of NORMAL (M6 of sanctuaries) are given at once.
And if to begin with other start, for example M4 whether an opportunity to construct sanctuaries awakes, or not?
If is not present then on what way starts without sanctuaries are calculated?
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- Posts: 287
- Joined: Sat, 20. Aug 11, 17:27
Re: [X3LU] Mayhem 2.8.1d
I have my fighters set to refill 30 e-cells each, but when they retreat to their home carrier via MLCC, they don't resupply. Is this normal?Joubarbe wrote: ↑Fri, 5. Apr 19, 08:22Well, with the Fuel Resupply Quantity, they should resupply from every source they can...Betelgeuse97 wrote: ↑Fri, 5. Apr 19, 00:28Currently have a problem where my MLCC fighters don't restock on e-cells but they restock missiles at their home carrier. How do I get them to restock e-cells as well?
Edit: Are those station hack offers still in the game?
Notoriety hack? Disabled.
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- Posts: 287
- Joined: Sat, 20. Aug 11, 17:27
Re: [X3LU] Mayhem 2.8.1d
Just like with the normal and quickstart starts, the other starts also allow you to build sanctuaries. The main difference from normal, quickstart, and vagrant compared to the other starts (from scratch, alliances, OCV hunter, outlaw, and invader) is that you don't have a starting sanctuary. This means you get to choose your first sector rather than having the game give you your first sector.Merzo wrote: ↑Fri, 5. Apr 19, 10:58There is a question.
At start of NORMAL (M6 of sanctuaries) are given at once.
And if to begin with other start, for example M4 whether an opportunity to construct sanctuaries awakes, or not?
If is not present then on what way starts without sanctuaries are calculated?
(Sorry for the double-post)
Re: [X3LU] Mayhem 2.8.1d
thanks a lot for the answer
- Skjoldpadda
- Posts: 116
- Joined: Sun, 18. Mar 18, 10:40
Re: [X3LU] Mayhem 2.8.1d
There is a hotkey in controls under the tab interface for a "personal console" and "Claim / Manage sector"
Claiming sectors has to be done in empty or unknown sectors and will build a sanctuary.
- Skjoldpadda
- Posts: 116
- Joined: Sun, 18. Mar 18, 10:40
Re: [X3LU] Mayhem 2.8.1d
Im having sortof the same issue, there is an invisible argon heavy centaur in my home sector attacking my dock agents making them jump to a different sectormrBreed wrote: ↑Fri, 5. Apr 19, 01:02Also have a problem. After a while, all UT under "attack" of invisible boron. Upon, it is absent. But UT think differently. Also refuse to work = (
save file https://ufile.io/kwpkb
Save file: http://s000.tinyupload.com/?file_id=793 ... 1694752427
It went away after a few minutes then when i tried to sell that ship it is spamming the message and the ship is jumping nonstop
After closer inspection it seems to be only one of my agents (One i bought early in the game) Dock agent 002
Re: [X3LU] Mayhem 2.8.1d
because of this invisible boron had to begin a new game = (Skjoldpadda wrote: ↑Fri, 5. Apr 19, 14:58Im having sortof the same issue, there is an invisible argon heavy centaur in my home sector attacking my dock agents making them jump to a different sectormrBreed wrote: ↑Fri, 5. Apr 19, 01:02Also have a problem. After a while, all UT under "attack" of invisible boron. Upon, it is absent. But UT think differently. Also refuse to work = (
save file https://ufile.io/kwpkb
Save file: http://s000.tinyupload.com/?file_id=793 ... 1694752427
It went away after a few minutes then when i tried to sell that ship it is spamming the message and the ship is jumping nonstop
After closer inspection it seems to be only one of my agents (One i bought early in the game) Dock agent 002
i use self-destruction by the bugged ship. But after a while this invisible boron undertook following UT
- Skjoldpadda
- Posts: 116
- Joined: Sun, 18. Mar 18, 10:40
Re: [X3LU] Mayhem 2.8.1d
What gamestart was it on mrBreed? Im on alliance:boron gamestart myself.
Last edited by Skjoldpadda on Fri, 5. Apr 19, 18:05, edited 1 time in total.