A lot of EVE music is installed with LU (Soundtrack.exe), not sure if that's all tracks though. For example Doomed Forever is playing in Belt of Aguilar. If you want to add more (in case some songs are missing), open galaxy editor and check all sectors' settings. You can change the BGM there.tatakau wrote:I think I read somewhere buried in this thread on or on ModDB that the EVE Online music on CCP's Soundcloud works really well with Mayhem. Or maybe LU. Not sure where I read it.
https://soundcloud.com/ccpgames/sets/ev ... ame-tracks
But if I'm going to be getting a fresh install together for the impending 2.5, I figured I might as well take a stab at bringing in their music.
Do you have any recommended procedures, for what files to replace in the X3>Soundtrack folder?
[X3LU] Mayhem 3.21b
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I had played X3 with LU before I tried Eve (free alpha account). I was amazed to hear so much "X3" music when I first fired up Eve!Fureimuu wrote:A lot of EVE music is installed with LU (Soundtrack.exe), not sure if that's all tracks though. For example Doomed Forever is playing in Belt of Aguilar. If you want to add more (in case some songs are missing), open galaxy editor and check all sectors' settings. You can change the BGM there.tatakau wrote:I think I read somewhere buried in this thread on or on ModDB that the EVE Online music on CCP's Soundcloud works really well with Mayhem. Or maybe LU. Not sure where I read it.
https://soundcloud.com/ccpgames/sets/ev ... ame-tracks
But if I'm going to be getting a fresh install together for the impending 2.5, I figured I might as well take a stab at bringing in their music.
Do you have any recommended procedures, for what files to replace in the X3>Soundtrack folder?
The music that LU uses from Eve just fits so very well into the whole X3 feel, it's uncanny.
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I've forgotten how the music sounds as i prefer to listen to YT while playing X3.
For some time now i want to wrap my head around searching for an autohotkey script to change between the space ambient and the combat playlist without AltTabbing. But i'm lazy so most fights simply end up with lounge music in the background
For some time now i want to wrap my head around searching for an autohotkey script to change between the space ambient and the combat playlist without AltTabbing. But i'm lazy so most fights simply end up with lounge music in the background
I remember there was some problem with LU soundtrack back in the days, copyright related, but I still don't understand what exactly happened. Apparently there are 2 different soundtrack installers, the other one is not available anymore. I could be wrong though.
I read somewhere here, in the forums, that it's possible to completely disable combat music in the game. Couldn't find any details thoughHector0x wrote:I've forgotten how the music sounds as i prefer to listen to YT while playing X3.
For some time now i want to wrap my head around searching for an autohotkey script to change between the space ambient and the combat playlist without AltTabbing. But i'm lazy so most fights simply end up with lounge music in the background
Fureimuu wrote: I read somewhere here, in the forums, that it's possible to completely disable combat music in the game. Couldn't find any details though
http://litcube.xtimelines.net/wiki/inde ... ture_MusicLitcube wrote:Where XX is the sector's two digit x coordinate, and YY is the two digit y coordinate. Kingdom End: 80000.mp3
For combat tracks: *010XX.mp3*
Where XX is a number from 01 to 42.
That's about replacing combat music, not disabling it. There is a way to keep the sector music playing even during combat. There is a mod I believe, a configuration tool rather, that allows you to do that, but LU is among incompatible mods.Hector0x wrote:Fureimuu wrote: I read somewhere here, in the forums, that it's possible to completely disable combat music in the game. Couldn't find any details thoughhttp://litcube.xtimelines.net/wiki/inde ... ture_MusicLitcube wrote:Where XX is the sector's two digit x coordinate, and YY is the two digit y coordinate. Kingdom End: 80000.mp3
For combat tracks: *010XX.mp3*
Where XX is a number from 01 to 42.
Since you mentioned it, I went ahead and added LU support for that feature. Though that's not going to help with out of game track swapping.Fureimuu wrote: That's about replacing combat music, not disabling it. There is a way to keep the sector music playing even during combat. There is a mod I believe, a configuration tool rather, that allows you to do that, but LU is among incompatible mods.
Author of X3 Customizer and X4 Customizer
So, a predefined complex would be basically, say a scruffin farm and massom powder factory combined into one factory, only taking up one station slot in a sector, right? Sounds good, but what if we want just one of the individual stations (eg we want a scruffin farm without the massom powder, for food production), would that be available to build by itself?
Would it be possible to normalize the different types of food in terms of cost and consumption? For example, to feed sanctuaries, it makes the most sense to feed your people scruffin fruits, because they are by far and away the cheapest to produce or purchase for the quantity you receive.
But, it could be normalized, so that cheaper foods, such as scruffin fruits, are consumed at a faster rate than more expensive foods (like BoFu), ie 3 units of scruffin fruits consumed per minute vs 1 per minute for BoFu. That way there could be more incentive for food diversity. Just a thought.
But, it could be normalized, so that cheaper foods, such as scruffin fruits, are consumed at a faster rate than more expensive foods (like BoFu), ie 3 units of scruffin fruits consumed per minute vs 1 per minute for BoFu. That way there could be more incentive for food diversity. Just a thought.
The individual station still exists. Complexes are just two stations into one, making the player logistics more manageable.Falcrack wrote:So, a predefined complex would be basically, say a scruffin farm and massom powder factory combined into one factory, only taking up one station slot in a sector, right? Sounds good, but what if we want just one of the individual stations (eg we want a scruffin farm without the massom powder, for food production), would that be available to build by itself?
Is it possible to connect any station with any station? For example 2 stations that require the same resources but produce different wares?Joubarbe wrote:The individual station still exists. Complexes are just two stations into one, making the player logistics more manageable.Falcrack wrote:So, a predefined complex would be basically, say a scruffin farm and massom powder factory combined into one factory, only taking up one station slot in a sector, right? Sounds good, but what if we want just one of the individual stations (eg we want a scruffin farm without the massom powder, for food production), would that be available to build by itself?