[X3LU] Mayhem 3.21b

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mrBreed
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Re: [X3LU] Mayhem 2.8.1d

Post by mrBreed » Sun, 7. Apr 19, 00:05

And you can prompt a little, attack of haak has continuation in the form of the hidden tasks or other purposes?

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Skjoldpadda
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Re: [X3LU] Mayhem 2.8.1d

Post by Skjoldpadda » Sun, 7. Apr 19, 00:07

Spooiler oh nooo :(

mrBreed
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Re: [X3LU] Mayhem 2.8.1d

Post by mrBreed » Sun, 7. Apr 19, 01:50

still there is a problem with undocking from sanctuary. on m6 (on the others did not try) constantly there are problems.
+ i think its not normal
Image
Image

mrBreed
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Re: [X3LU] Mayhem 2.8.1d

Post by mrBreed » Mon, 8. Apr 19, 01:36

Lol trinity sanctum now have 3 equipment docks(2 teladi + 1 paranid) in same place wtf >.<

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Hector0x
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Re: [X3LU] Mayhem 2.8.1d

Post by Hector0x » Sat, 13. Apr 19, 11:30

This morning i had a major revelation. It touched me deep inside on spiritual level.

I don't like fog and i hate the particles.

Could we get another option with no fog and no particles?

Image

If you do you will get some bamboo.


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Hector0x
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Re: [X3LU] Mayhem 2.8.1d

Post by Hector0x » Sat, 13. Apr 19, 18:08

Amazing. Thank you so much for taking the time! :thumb_up:

xerxos
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Re:

Post by xerxos » Sat, 11. May 19, 09:29

Hi
in my game (2.8.1.d) this problem still occurs
Joubarbe wrote:
Tue, 28. Jul 15, 12:27
CHANGELOG
Version 2.7.10 (30/03/2019)

[*]FIX: Bailed ships causing nearby ships to turn hostile.
found an empty Mako. I fly to him, leave my ship, claim the mako.

Then an Argon Border Control gets red and kills it (an me) as I am in my space suit nearby.

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Joubarbe
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Re: [X3LU] Mayhem 2.8.1d

Post by Joubarbe » Sat, 11. May 19, 12:34

Yeah, unfortunately, this bug is known considered a "known issue". Full list is here, at the end of the readme.

But who knows! Maybe I'm working on something else that doesn't have this issue! :)

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Hector0x
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Re: [X3LU] Mayhem 2.8.1d

Post by Hector0x » Mon, 13. May 19, 22:45

I'm currently sitting on a boatload of recorded material from an ongoing 2.81 playthrough of mine and have a compact tutorial series in the works. Editing is going to take some time. The X community deserves more than some roughly cobbled together footage ;-)
But i just uploaded a video in which i talk about five of my favourite improvements that Mayhem brings to the table.

https://youtu.be/TcShZdL19No

Feel free to share and fly safe!

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Joubarbe
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Re: [X3LU] Mayhem 2.8.1d

Post by Joubarbe » Tue, 14. May 19, 08:07

Damn, I have to try this mod! I hope the devs keep working on it!

Captain Teamwork
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Re: [X3LU] Mayhem 2.8.1d

Post by Captain Teamwork » Sat, 18. May 19, 06:50

I'm probably missing it but could someone point me to the install directions for mayhem?

I found where to download it, that's easy enough, but it says to read the instructions and I can't seem to find them on the Mayhem mod DB page...

Thanks guys :)


Captain Teamwork
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Re: [X3LU] Mayhem 2.8.1d

Post by Captain Teamwork » Sat, 18. May 19, 10:53

Joubarbe wrote:
Sat, 18. May 19, 07:43
https://www.moddb.com/mods/mayhem/downloads/mayhem-main

Read more it says. Click on that.
Thanks Joubarbe! :)
So could you point me to a page of recommended add-ons to Mayhem?
I think I saw one earlier but lost it, lol.
I've probably opened and closed 100 pages trying to find info during an install. Got the game running. Looks great!!

Is there a page somewhere with a list of compatible scripts or add-ons for Mayhem? :?:

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Joubarbe
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Re: [X3LU] Mayhem 2.8.1d

Post by Joubarbe » Sat, 18. May 19, 16:56

The Read More page.....

Maybe play the mod for an hour, and look for scripts afterwards... There are a lot of scripts already included.

Captain Teamwork
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Re: [X3LU] Mayhem 2.8.1d

Post by Captain Teamwork » Sat, 18. May 19, 20:54

Joubarbe wrote:
Sat, 18. May 19, 16:56
The Read More page.....

Maybe play the mod for an hour, and look for scripts afterwards... There are a lot of scripts already included.
I think your mod is great man. Wasn't trying to say it isn't. I just like to have a few things like carrier management available. It would be easier for me for someone to just point me in the right direction but I can just go looking for myself which is what I wind up doing most of the time anyway.

From what I gather this mod has been updated so many times I really can't tell what is included or not. Is there a MAYHEM guide somewhere I don't know about?

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Joubarbe
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Re: [X3LU] Mayhem 2.8.1d

Post by Joubarbe » Sat, 18. May 19, 21:07

Seriously dude, read the stuf... There is a "Recommended mod" with a Carrier Management mod recommended, and a section that gives you some tip and points you towards the in-game encyclopedia.
This is a hard mod; this is a rude non-ergonomic game.

Captain Teamwork
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Re: [X3LU] Mayhem 2.8.1d

Post by Captain Teamwork » Sun, 19. May 19, 10:50

Joubarbe wrote:
Sat, 18. May 19, 21:07
Seriously dude, read the stuf... There is a "Recommended mod" with a Carrier Management mod recommended, and a section that gives you some tip and points you towards the in-game encyclopedia.
This is a hard mod; this is a rude non-ergonomic game.
Has anyone done a let's play vid or anything with MAYHEM?

I've given the mod a go but I'm easily confused :o

shanbahak
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Re: [X3LU] Mayhem 2.8.1d

Post by shanbahak » Mon, 20. May 19, 01:31

Hmm okay so i met same bug with "invisible" ships attacking my trader.

Here is more detailed version of how it happens.
Trader meeting pirates in random sector (lets say, Twisted Skies).
he is getting atacked by specific Pirate Nova, for example.
Trader with poopy pants jumping away, launching drones, giving distress signal.
He jumps again and again while spamming distress about being attacked (new distress for each sector he jumps).
He wont respond to other commands, will continue his nonstop jumping and spamming Sos messages.
Also it adds some freezes / lag, in couple minutes fps starting to drop.
And messages will start to merge together, into creepy gibberish.

His original attacker, Pirate Nova - is freezing on spot, with "attacking trader" command.
No response for anything, you can poke it, shoot it, roll it, whatever it wont respond.

If you kill that original frozen Pirate Nova, trader will calm down, issue fixed.

If you missed that exact moment, ship and original sector - you're screwed, this stuff will continue to spam non-stop.
You need to find original attacked, frozen in first sector.
Probably can be "fixed" by killing trader, but you still need to catch him lol.

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Joubarbe
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Re: [X3LU] Mayhem 2.8.1d

Post by Joubarbe » Mon, 20. May 19, 03:56

Hmm, thanks shanbahak for the report. That's interesting! I don't know if that's a known bug of MK3 Trader Improved, but it does seem to only affect UTs. I'll keep an eye on that, but the debugging complexity on that one is high (ie. you cannot see "inside" a running script).

To be honest, MK3 Improved is a bit too complicated to my taste. That's a big script, and maybe I'll replace it with something else at some point.

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