What about the refueling question? Thoughts?
Also, Joubarbe, I hear ya about code documentation. I was a dam good programmer for 25 years and just retired a couple years ago and it was always one of my pet peeves. 90% of the devs around me basically had the opinion that all code was self-documenting, when it truth, they were just lazy f'cks. Time and time again, they would see other dev's code (or their own code a year later) and ask "hmm why did they do it this way?".. they could read code just fine like we all can, but there's always some intent in doing it a certain way that isn't obvious. So instead of stupid sh*t comments like "set x = 5", it's great to have comments that say "iterate this 5 times, or you won't get enough accuracy to hit the target".
Anyway, I'm not expecting you to comment your code at all.. but do realize that the encyclopedia is very high level and really doesn't explain the details of how things behave, which is critical imo to managing things. For example, I don't think you'll find any answers there regarding how the call to arms command will behave in regards to what ships will do when they try to refuel. You know the answer, and others figure it out by watching I guess, but I think a decent guide would be a truly great addition to Mayhem. Nothing to tell you how to play, but something to describe stuff, so schmuck dip's like me don't have to search through 10k posts, or repeatedly post questions to the point where people get sick of seeing them post..
Ok, rant over. I'm going back to taking over all the xenon sectors. I think beer is in order too.