[X3LU] Anarkis Defense System - Joubarbian Edition (1.05)

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hanuland
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Post by hanuland » Sun, 27. Nov 16, 15:26

Where are you? :)

hm.. I think that ADS is one of most important thing in Mayhem2.

It would be better if ADS were to maintain the function of a quantum jumpgate extension.
Currently, ADS ships ignore functions such as jump beacons or sector center jumps.

hanuland
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x4

Post by hanuland » Tue, 29. Nov 16, 11:45

one more thing.

I have been using TM as member of ADS since LU 1.7.0

The TM was mostly usable as a small and cheap carrier.
However, TMs are sometimes destroyed or made an emergency retreat by attacking together with fighters.

In my opinion, it would be better for the carriers to avoid attacking in ADS.

Mr.Poseidon
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Post by Mr.Poseidon » Fri, 23. Jun 17, 21:42

How in the world do you hire mechanics? I've checked every forum for every version of the mod and can't find any info other than must be in a friendly sector with a trading station. Can't find any menus even referring to them :/

Is it also possible to to hire mechanics for stations to repair carriers?

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Joubarbe
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Post by Joubarbe » Fri, 23. Jun 17, 21:50

Mechanics? I don't recall this feature on this mod...

Mr.Poseidon
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Post by Mr.Poseidon » Fri, 23. Jun 17, 22:09

Oh, they were removed? how do you repair then? I see the option and the cost but i can't get it to do anything...

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Joubarbe
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Post by Joubarbe » Fri, 23. Jun 17, 22:27

I really don't know what to say, it's pretty obvious. You click on a carrier, you go to the repair bay, you see the ships that needs repair, you see how much it costs resource-wise, and you click...

Mr.Poseidon
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Post by Mr.Poseidon » Fri, 23. Jun 17, 23:58

Damn, i thought that was supposed to be the case, but clicking does nothing for me :/ the option just stays there, which is why i thought i was missing something.

Edit: I found out clicking does do something. If i keep clicking it will drain billions of credits without doing any repairs :D

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Joubarbe
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Post by Joubarbe » Sat, 24. Jun 17, 08:39

Please upload your savegame. I can't fix what I can't see.

Mr.Poseidon
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Post by Mr.Poseidon » Sat, 24. Jun 17, 20:52

https://www.mediafire.com/?8vd5t839jves08v

This is using litcube. Got an idle raptor in Desecrated Skies with a damaged fighter docked, and several damaged M7s/2s/1s dock at the stations there. Much appreciated!

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Joubarbe
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Post by Joubarbe » Sat, 24. Jun 17, 20:55

You don't use Mayhem right?

Mr.Poseidon
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Post by Mr.Poseidon » Sat, 24. Jun 17, 21:02

Not for this save :/

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Joubarbe
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Post by Joubarbe » Sun, 25. Jun 17, 13:25

Could you download this file and put that into your addon\scripts folder? (overwrite)

Then test again. The reason I'm asking this is that I don't have a vanilla LU installation, only Mayhem.

Mr.Poseidon
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Post by Mr.Poseidon » Sun, 25. Jun 17, 20:45

That appears to have done the trick! Many thanks! :)

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Joubarbe
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Post by Joubarbe » Sun, 25. Jun 17, 21:50

1.03 uploaded. Fixed the thing mentioned above.

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Joubarbe
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Post by Joubarbe » Fri, 7. Jul 17, 10:30

1.03b: if you captured a carrier that owns ships, you could still see them in the ADS menu. This is fixed.

apL
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Post by apL » Sat, 8. Jul 17, 22:09

Forgive me if I'm being stupid...

I bought my first carrier (griffin) in LU but I'm struggling to adapt to it/use the commands properly, so I installed this and the menu is fantastic - a lot of very useful (repair bay...) tools/commands. But I only seem to be able to see Carriers that I am not currently in? So is there no way to be able to use ADS for my own Griffin whilst I am flying it? As the commands seem much more straight forward and simple than using the Carrier Command system in the player console. Not to mention I have to keep changing ships to use the repair bay :(

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Joubarbe
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Post by Joubarbe » Sun, 9. Jul 17, 20:48

ADS is about automation and some internal commands would be incompatible/weird if applied to the player ship. ADS is huge and I really don't want to make two versions: one for the player ship, another one for his other ships; the major feature of ADS being the Automated mode.

apL
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Post by apL » Sun, 9. Jul 17, 21:36

No problem, I would never ask you to make anything specific ^^ just trying to understand the limitations and uses.

So ultimately, if I ever want to repair my own fighters, I should dock it and then jump in another ship, then open ADS and use the repair bay?

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Joubarbe
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Post by Joubarbe » Sun, 9. Jul 17, 22:35

Repair bay is a convenience. A little bit cheaty. Prior to that, you had to go to your Sanctuary to repair your ships.

Do as you wish :)

apL
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Post by apL » Mon, 10. Jul 17, 04:09

I want to ask "Its possible to repair the ships without undocking them, when your carrier is at your HQ?" - but I will not yet, until I am able to afford both a HQ and a carrier in my save to test it first myself xD

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