[mod] X3 - RESURRECTION MOD (New graphic mod)

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BlackArchon
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Post by BlackArchon » Wed, 13. Dec 17, 16:59

x3-AmModer wrote:...

Yes, it is problem. The sharp edged is problem of the model and I didn´t change any models from the game. So this I can not repair. The bad resolution is strange. Maybe some original texture of asteroid is stretched on this model (original texture for XRM is maybe specially made for this Aldrin Base). I will check it and repair it (but as I said in previous answer, I will start next year)

...

I changed only original textures from the original game. This could be simple problem of compatibility (becouse name of the texture is the same for XRM and Original game) and it must be repaired in Compatibility pack. Good bug hunt! :thumb_up: :wink:
While I haven't re-checked this texture problem with vanilla X3:AP, I don't think that XRM has changed the Unknown Aldrin Base appearance - so I think this problem may be also in vanilla X3:AP (and X3:TC).

BlackArchon
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Post by BlackArchon » Sat, 16. Dec 17, 17:22

Just a question: is this blurry view of the planet (Uranus) intended? This is from the sector Uranus 2 in XRM.

https://abload.de/img/uranus22kpos.png

x3-AmModer
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Post by x3-AmModer » Fri, 22. Dec 17, 08:04

BlackArchon wrote:Just a question: is this blurry view of the planet (Uranus) intended? This is from the sector Uranus 2 in XRM.

https://abload.de/img/uranus22kpos.png
Yes, this is standard texture for original game - enhanced.

x3-AmModer
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Post by x3-AmModer » Fri, 22. Dec 17, 08:12

BlackArchon wrote:Hey x3-AmModer,

this is a screenshot of an Unknown Aldrin Base in XRM with the Resurrection Mod: https://abload.de/img/x3screen00001bfsbd.png

Do you notice the sharp edged and low detailed texture? I assume you haven't touched the original textures of this one, am I right? *hint* *hint* ;)
Please, could you make a screenshot of this Aldrin Base without X3 Resurrection? It could help me much more. (for identify the texture in XRM/vanilla)

Thank's :-)

BlackArchon
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Post by BlackArchon » Fri, 22. Dec 17, 15:35

x3-AmModer wrote: Please, could you make a screenshot of this Aldrin Base without X3 Resurrection? It could help me much more. (for identify the texture in XRM/vanilla)

Thank's :-)
Here you go: https://abload.de/img/unknown_aldrin_base_xfdqr8.png

This from the same XRM savegame with both of the Resurrection mod's cat/dat files removed. These sharp edges are still there, but the texture looks a bit different.

x3-AmModer
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Post by x3-AmModer » Fri, 22. Dec 17, 17:37

BlackArchon wrote:
x3-AmModer wrote: Please, could you make a screenshot of this Aldrin Base without X3 Resurrection? It could help me much more. (for identify the texture in XRM/vanilla)

Thank's :-)
Here you go: https://abload.de/img/unknown_aldrin_base_xfdqr8.png

This from the same XRM savegame with both of the Resurrection mod's cat/dat files removed. These sharp edges are still there, but the texture looks a bit different.
Yes, I thought so... The same model, but different textures. It will be changed in the next version of compatibility pack.

Thank you ;-)

BlackArchon
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Post by BlackArchon » Fri, 22. Dec 17, 17:54

Thank you! :)
But I don't want to waste your time with such low priority stuff - assumed that hardly anybody will go to Aldrin (these stations exists only there), so please don't hurry. :)

x3-AmModer
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Post by x3-AmModer » Fri, 22. Dec 17, 19:54

BlackArchon wrote:Thank you! :)
But I don't want to waste your time with such low priority stuff - assumed that hardly anybody will go to Aldrin (these stations exists only there), so please don't hurry. :)
Yes. As I said, I haven't time for this now (Christmas, New Year), but next year I will repair it.... :-)

x3-AmModer
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Post by x3-AmModer » Tue, 13. Feb 18, 18:43

I'm sorry for your waiting, but still I have no time and I do not know when I will have it.

Actually all works are stopped on this mod.

For download is only current version 2.1.


Meantime there are some changes planned.
1) Recheck all planets for XRM, especially textures for Mars.
2) Change back the texture for Aldrin Base in XRM and try enhance it.
3) Change frames for buttons in HUD.
4) Some changes in main menu.

If you find some other problems, write it here or on my e-mail (best with screenshot of the problem). Thanks to all.

BlackArchon
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Post by BlackArchon » Tue, 13. Feb 18, 19:43

Please take all the time you need. :)
I'm grateful for the work you've already done!

Misunderstood Wookie
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Post by Misunderstood Wookie » Thu, 22. Feb 18, 10:06

Anyone confirm this working with Mayhem 2.3.6 & LU?
*modified*
*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
Image

Misunderstood Wookie
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Post by Misunderstood Wookie » Thu, 22. Feb 18, 15:30

Appears to work fine, with Mayhem with the compat patches.
Now I just need advice on what tool to use to modify this HUD it has, so I can use the same colour scheme as a HUD in LU
*modified*
*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
Image

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StoneLegionYT
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Post by StoneLegionYT » Sun, 1. Apr 18, 03:14

Do these graphics mods cause modified?

x3-AmModer
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Post by x3-AmModer » Wed, 11. Apr 18, 17:22

Good day for all!!!

I am working on new version 2.2. but I need to know your opinion.

It is about new styl of textures for planets. There is planet from Argon Prime:

http://new-x3-mods-nrgm.wgz.cz/new-text ... of-planets

Please write your opinion here or on my e-mail (better) and write me what kind of textures are better for you and why?

Thank for your help...

X3-AmModer

x3-AmModer
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Post by x3-AmModer » Wed, 11. Apr 18, 17:47

BlackArchon wrote:
x3-AmModer wrote: Please, could you make a screenshot of this Aldrin Base without X3 Resurrection? It could help me much more. (for identify the texture in XRM/vanilla)

Thank's :-)
Here you go: https://abload.de/img/unknown_aldrin_base_xfdqr8.png

This from the same XRM savegame with both of the Resurrection mod's cat/dat files removed. These sharp edges are still there, but the texture looks a bit different.

Good day.

I checked the source (cat´s and dat´s) and XRM have not any textures for asteroids, planets or moons. There are only textures for suns (and beautiful). Sorry but I can´t repair this problem and concurrently let enhanced textures for asteroids. It seems like two textures. First texture of some moon and second texture of asteroid. In old textures maybe they had the same color and therefore without my mod is Aldrin base more natural.

x3-AmModer
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Post by x3-AmModer » Fri, 13. Apr 18, 12:48

x3-AmModer wrote:I'm sorry for your waiting, but still I have no time and I do not know when I will have it.

Actually all works are stopped on this mod.

For download is only current version 2.1.


Meantime there are some changes planned.
1) Recheck all planets for XRM, especially textures for Mars.
2) Change back the texture for Aldrin Base in XRM and try enhance it.
3) Change frames for buttons in HUD.
4) Some changes in main menu.

If you find some other problems, write it here or on my e-mail (best with screenshot of the problem). Thanks to all.

NEW VERSION 2.2 IS COMMING !!!!!



WHAT IS NEW?


- Some textures was changed (especialy textures for Split and Boron ships have less contrast and they are more real).

- New main menu (New texts in main menu for all supported languages, new menu scene, new frames, etc.).

- New more real textures for planets (hazes was specially balanced for more real vision).

- Some changes in HUD and player interface for better clarity.

- Some textures for asteroids was changend.



Comming soon.... :-)

(to 1.5. 2018)

PS: And this is maybe the last upgrade of this mod, because finally I will have the time for playing this unlimited game. :-)

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zwierzu
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Post by zwierzu » Fri, 13. Apr 18, 17:04

Hello, I would like to report a little graphical glitch in my X3AP+XRM installation.

When I've installed your mod I've noticed it improved several background nebulae unfortunatelly I'm getting strange, visible lines in all of them.
I've installed compatibility patch from your webpage.

My default X3AP+XRM installation looks like this:

https://abload.de/img/x3screen000031tuh3.png

And this is with your mod, look at the center little above my crosshair:

https://abload.de/img/x3screen00002s7uko.png

My X3AP installation cat/dat order:
01-04 vanilla
05 XRM part 1
06 XRM part 2
07 XRM Hull Pack
08 XRM Backgrounds
09 TC plots for AP
10 X3 Resurrection Mod
11 Resurrection XRM Compatibility Patch

No other graphical mods installed except XRM Backgrounds and Pure X v6 HUD.

Is there any way to fix such glitches? I would love to use your mod but such buggy nebulae are very immersion-breaking for me : /

Any help would be really appreciated.
Last edited by zwierzu on Fri, 13. Apr 18, 19:17, edited 1 time in total.

BlackArchon
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Post by BlackArchon » Fri, 13. Apr 18, 18:58

Zwierzu, use the XRM backgrounds pack (linked in here: https://forum.egosoft.com/viewtopic.php?t=304158) to resolve the sharp edges in the background graphics.

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zwierzu
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Post by zwierzu » Fri, 13. Apr 18, 19:14

BlackArchon wrote:Zwierzu, use the XRM backgrounds pack (linked in here: https://forum.egosoft.com/viewtopic.php?t=304158) to resolve the sharp edges in the background graphics.
But I have XRM Backgrounds installed as I have written before - it's my 08 cat/dat :)

Is it incompatible with X3 Resurrection mod?

BlackArchon
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Post by BlackArchon » Sat, 14. Apr 18, 08:43

Try using the XRM background pack as your highest number cat/dat file. :)

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